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Lines Matching full:activeuniformblocks

2090 				for(ActiveUniformBlocks::const_iterator it = shaderObject->activeUniformBlocks.begin(); it != shaderObject->activeUniformBlocks.end(); ++it)
2115 int blockArraySize = shaderObject->activeUniformBlocks[i].arraySize;
3171 ActiveUniformBlocks &activeUniformBlocks = shaderObject->activeUniformBlocks;
3179 for(size_t i = 0; i < activeUniformBlocks.size(); ++i)
3181 if(activeUniformBlocks[i].name == blockName.c_str())
3217 shaderObject->activeUniformBlocks[blockId].fields.push_back(activeUniforms.size());
3219 int fieldRegisterIndex = encoder ? shaderObject->activeUniformBlocks[blockId].registerIndex + BlockLayoutEncoder::getBlockRegister(blockInfo) : registerIndex;
3232 ActiveUniformBlocks &activeUniformBlocks = shaderObject->activeUniformBlocks;
3238 blockId = activeUniformBlocks.size();
3240 activeUniformBlocks.push_back(UniformBlock(blockName.c_str(), 0, block->arraySize(),
3261 activeUniformBlocks[blockId].dataSize = currentBlockEncoder.getBlockSize();