Lines Matching full:activeuniformblocks
1643 const glsl::ActiveUniformBlocks &activeUniformBlocks = shader->activeUniformBlocks;
1644 ASSERT(static_cast<size_t>(uniform.blockId) < activeUniformBlocks.size());
1645 blockIndex = getUniformBlockIndex(activeUniformBlocks[uniform.blockId].name);
1846 const glsl::ActiveUniformBlocks &vertexUniformBlocks = vertexShader->activeUniformBlocks;
1847 const glsl::ActiveUniformBlocks &fragmentUniformBlocks = fragmentShader->activeUniformBlocks;