Lines Matching refs:words
528 the texture in words (or pixels) this returns the twiddled
586 @Input &words Indices for the PVRTCword.
592 const PVRTCWordIndices &words,
604 pOutput[(((words.P[1] * ui32WordHeight) + y + ui32WordHeight/2)
605 * width + words.P[0] *ui32WordWidth + x + ui32WordWidth/2)] = pWord[y*ui32WordWidth+x]; // map P
607 pOutput[(((words.Q[1] * ui32WordHeight) + y + ui32WordHeight/2)
608 * width + words.Q[0] *ui32WordWidth + x)] = pWord[y*ui32WordWidth+x+ui32WordWidth/2]; // map Q
610 pOutput[(((words.R[1] * ui32WordHeight) + y)
611 * width + words.R[0] *ui32WordWidth + x + ui32WordWidth/2)] = pWord[(y+ui32WordHeight/2)*ui32WordWidth+x]; // map R
613 pOutput[(((words.S[1] * ui32WordHeight) + y)
614 * width + words.S[0] *ui32WordWidth + x)] = pWord[(y+ui32WordHeight/2)*ui32WordWidth+x+ui32WordWidth/2]; // map S
641 // Calculate number of words
650 // For each row of words
653 // for each column of words
685 // assemble 4 words into struct to get decompressed pixels from
690 } // for each row of words