Home | History | Annotate | Download | only in bootanimation

Lines Matching defs:Animation

55     struct Animation {
84 Animation* animation;
100 // the animation and be provided with all parts in animation.
101 virtual void init(const Vector<Animation::Part>& /*parts*/) {}
103 // Will be called while animation is playing before each part is
109 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/,
112 // Will be called when animation is done and thread is shutting down.
151 bool validClock(const Animation::Part& part);
152 Animation* loadAnimation(const String8&);
153 bool playAnimation(const Animation&);
154 void releaseAnimation(Animation*) const;
155 bool parseAnimationDesc(Animation&);
156 bool preloadZip(Animation &animation);