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Lines Matching defs:Part

68         struct Part {
69 int count; // The number of times this part should repeat, 0 for infinite
70 int pause; // The number of frames to pause for at the end of this part
89 Vector<Part> parts;
101 virtual void init(const Vector<Animation::Part>& /*parts*/) {}
103 // Will be called while animation is playing before each part is
104 // played. It will be provided with the part and play count for it.
105 // It will be provided with the partNumber for the part about to be played,
106 // as well as a reference to the part itself. It will also be provided with
107 // which play of that part is about to start, some parts are repeated
109 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/,
151 bool validClock(const Animation::Part& part);