Lines Matching refs:Matrix
52 * Current matrix - always set to null if local matrix is identity.
54 private Matrix mLocalMatrix;
79 * Return true if the shader has a non-identity local matrix.
80 * @param localM Set to the local matrix of the shader, if the shader's matrix is non-null.
81 * @return true if the shader has a non-identity local matrix
83 public boolean getLocalMatrix(@NonNull Matrix localM) {
92 * Set the shader's local matrix. Passing null will reset the shader's
93 * matrix to identity. If the matrix has scale value as 0, the drawing
96 * @param localM The shader's new local matrix, or null to specify identity
98 public void setLocalMatrix(@Nullable Matrix localM) {
106 mLocalMatrix = new Matrix(localM);