Lines Matching refs:snapshot
23 #include "Snapshot.h"
51 * Holds the resolved clip, transform, and bounds of a recordedOp, when replayed with a snapshot
55 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
59 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
63 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot);
107 Snapshot& snapshot, const RecordedOp& recordedOp);
110 Snapshot& snapshot, const RecordedOp& recordedOp);
120 Snapshot& snapshot, const RecordedOp& recordedOp, StrokeBehavior strokeBehavior,
124 Snapshot& snapshot, const ShadowOp* shadowOpPtr);
143 BakedOpState(LinearAllocator& allocator, Snapshot& snapshot,
145 : computedState(allocator, snapshot, recordedOp, expandForStroke, expandForPathTexture)
146 , alpha(snapshot.alpha)
147 , roundRectClipState(snapshot.roundRectClipState)
151 BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const RecordedOp& recordedOp)
152 : computedState(allocator, snapshot, recordedOp.localMatrix, recordedOp.localClip)
153 , alpha(snapshot.alpha)
154 , roundRectClipState(snapshot.roundRectClipState)
157 BakedOpState(LinearAllocator& allocator, Snapshot& snapshot, const ShadowOp* shadowOpPtr)
158 : computedState(allocator, snapshot)
159 , alpha(snapshot.alpha)
160 , roundRectClipState(snapshot.roundRectClipState)