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136         v->fog = c->fog.fog(c, v->eye.z);
147 v->fog = c->fog.fog(c, v->eye.z);
154 v->fog = c->fog.fog(c, v->eye.z);
474 v->fog = c->fog.fog(c, v->eye.z);
882 // User clip-planes first, the clipping is always done in eye-coordinate
885 // and the fact that we need to compute the eye-coordinates of each
902 GLfixed sd = dot4(equation.v, s->eye.v);
906 const GLfixed pd = dot4(equation.v, p->eye.v);
1044 const GLfixed sd = dot4(equation.v, s->eye.v);
1045 const GLfixed pd = dot4(equation.v, p->eye.v);