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Lines Matching refs:mesh

40 #include "Mesh.h"
366 void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
368 if (mesh.getTexCoordsSize()) {
371 mesh.getTexCoordsSize(),
373 mesh.getByteStride(),
374 mesh.getTexCoords());
378 mesh.getVertexSize(),
380 mesh.getByteStride(),
381 mesh.getPositions());
393 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
403 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
408 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
411 if (mesh.getTexCoordsSize()) {