Lines Matching full:outpos
635 Dim outPos(outRect.left, outRect.top, outRect.right - outRect.left,
659 outPos.x = uint32_t((xRatio * width) + (float)xPos);
660 outPos.y = uint32_t((yRatio * height) + (float)yPos);
661 outPos.w = uint32_t(wRatio * width);
662 outPos.h = uint32_t(hRatio * height);
664 "y = %d w = %d h = %d", __FUNCTION__, outPos.x, outPos.y,
665 outPos.w, outPos.h);
675 xRatio = (float)(outPos.x - xPos)/width;
684 wRatio = (float)outPos.w/width;
688 outPos.x = uint32_t(xRatio * fbWidth);
689 outPos.y = uint32_t(yRatio * fbHeight);
690 outPos.w = uint32_t(wRatio * fbWidth);
691 outPos.h = uint32_t(hRatio * fbHeight);
695 outPos.x, outPos.y,
696 outPos.w, outPos.h);
712 xRatio = (float)outPos.x/fbWidth;
713 yRatio = (float)outPos.y/fbHeight;
714 wRatio = (float)outPos.w/fbWidth;
715 hRatio = (float)outPos.h/fbHeight;
717 outPos.x = uint32_t(xRatio * (float)extW);
718 outPos.y = uint32_t(yRatio * (float)extH);
719 outPos.w = uint32_t(wRatio * (float)extW);
720 outPos.h = uint32_t(hRatio * (float)extH);
723 outRect.left = outPos.x;
724 outRect.top = outPos.y;
725 outRect.right = outPos.x + outPos.w;
726 outRect.bottom = outPos.y + outPos.h;