Lines Matching refs:rounded
429 x, zero, neven, naway, away string // input, results rounded to prec bits
839 {"1.401298464e-45", math.SmallestNonzeroFloat32, Above}, // rounded up to smallest denormal
840 {"0x.ffffff8p-149", math.SmallestNonzeroFloat32, Above}, // rounded up to smallest denormal
841 {"0x.0000018p-126", math.SmallestNonzeroFloat32, Above}, // rounded up to smallest denormal
850 {"0x0.0000010p-126", math.Float32frombits(0x00000000), Below}, // rounded down to even
851 {"0x0.0000011p-126", math.Float32frombits(0x00000001), Above}, // rounded up to smallest denormal
852 {"0x0.0000018p-126", math.Float32frombits(0x00000001), Above}, // rounded up to smallest denormal
859 {"0x0.8p-149", math.Float32frombits(0x000000000), Below}, // rounded down to even
860 {"0x0.9p-149", math.Float32frombits(0x000000001), Above}, // rounded up to smallest denormal
861 {"0x0.ap-149", math.Float32frombits(0x000000001), Above}, // rounded up to smallest denormal
862 {"0x0.bp-149", math.Float32frombits(0x000000001), Above}, // rounded up to smallest denormal
863 {"0x0.cp-149", math.Float32frombits(0x000000001), Above}, // rounded up to smallest denormal
871 {"0x2.8p-149", math.Float32frombits(0x000000002), Below}, // rounded down to even
876 {"0x3.8p-149", math.Float32frombits(0x000000004), Above}, // rounded up to even
879 {"0x4.8p-149", math.Float32frombits(0x000000004), Below}, // rounded down to even
888 {"0x.ffffffp-126", math.Float32frombits(0x00800000), Above}, // rounded up to smallest normal
891 {"0x1.ffffffp-126", math.Float32frombits(0x01000000), Above}, // rounded up
953 {"0x0.0000000000000cp-1022", math.SmallestNonzeroFloat64, Above}, // rounded up to smallest denormal
962 {"0x0.00000000000008p-1022", math.Float64frombits(0x00000000000000000), Below}, // rounded down to even
963 {"0x0.00000000000009p-1022", math.Float64frombits(0x00000000000000001), Above}, // rounded up to smallest denormal
964 {"0x0.0000000000000ap-1022", math.Float64frombits(0x00000000000000001), Above}, // rounded up to smallest denormal
966 {"0x0.8p-1074", math.Float64frombits(0x00000000000000000), Below}, // rounded down to even
967 {"0x0.9p-1074", math.Float64frombits(0x00000000000000001), Above}, // rounded up to smallest denormal
968 {"0x0.ap-1074", math.Float64frombits(0x00000000000000001), Above}, // rounded up to smallest denormal
969 {"0x0.bp-1074", math.Float64frombits(0x00000000000000001), Above}, // rounded up to smallest denormal
970 {"0x0.cp-1074", math.Float64frombits(0x00000000000000001), Above}, // rounded up to smallest denormal
978 {"0x2.8p-1074", math.Float64frombits(0x00000000000000002), Below}, // rounded down to even
983 {"0x3.8p-1074", math.Float64frombits(0x00000000000000004), Above}, // rounded up to even
986 {"0x4.8p-1074", math.Float64frombits(0x00000000000000004), Below}, // rounded down to even
990 {"0x.fffffffffffff8p-1022", math.Float64frombits(0x0010000000000000), Above}, // rounded up to smallest normal
1457 // compute accurate (not rounded) result z
1630 {4, ToNearestEven, '+', "0x.8p2147483500", "0x.8p2147483647", "0x.8p+2147483647", Below}, // rounded to zero
1635 {4, ToZero, '+', "0x.fp2147483647", "0x.8p2147483643", "0x.fp+2147483647", Below}, // rounded to zero
1641 {4, ToZero, '-', "-0x.fp2147483647", "0x.8p2147483643", "-0x.fp+2147483647", Above}, // rounded to zero
1683 // by the sign of the value to be rounded. Test that rounding happens after