OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:AssetManager
(Results
1 - 25
of
35
) sorted by null
1
2
/frameworks/base/libs/androidfw/include/androidfw/
AssetManager.h
18
// Asset management class.
AssetManager
objects are thread-safe.
53
* The purpose of the
AssetManager
is to create Asset objects.
58
class
AssetManager
: public AAssetManager {
73
AssetManager
();
74
virtual ~
AssetManager
(void);
130
* The object returned does not depend on the
AssetManager
. It should
178
* Return true if the files this
AssetManager
references are all
180
* is returned, you will need to create a new
AssetManager
to get
/frameworks/base/core/java/android/content/res/
ResourcesImpl.java
63
* The implementation of Resource access. This class contains the
AssetManager
and all caches
139
final
AssetManager
mAssets;
156
* @param assets Previously created
AssetManager
.
164
public ResourcesImpl(@NonNull
AssetManager
assets, @Nullable DisplayMetrics metrics,
178
public
AssetManager
getAssets() {
326
AssetManager
.ACCESS_STREAMING);
385
// The LocaleList has changed. We must query the
AssetManager
's available
[
all
...]
AssetManager.java
45
public final class
AssetManager
implements AutoCloseable {
69
private static final String TAG = "
AssetManager
";
75
/*package*/ static
AssetManager
sSystem = null;
90
* Create a new
AssetManager
containing only the basic system assets.
96
public
AssetManager
() {
111
AssetManager
system = new
AssetManager
(true);
118
private
AssetManager
(boolean isSystem) {
134
public static
AssetManager
getSystem() {
372
throw new RuntimeException("
Assetmanager
has been closed")
[
all
...]
/frameworks/base/libs/androidfw/
AssetManager.cpp
27
#include <androidfw/
AssetManager
.h>
73
const char*
AssetManager
::RESOURCES_FILENAME = "resources.arsc";
74
const char*
AssetManager
::IDMAP_BIN = "/system/bin/idmap";
75
const char*
AssetManager
::OVERLAY_DIR = "/vendor/overlay";
76
const char*
AssetManager
::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme";
77
const char*
AssetManager
::TARGET_PACKAGE_NAME = "android";
78
const char*
AssetManager
::TARGET_APK_PATH = "/system/framework/framework-res.apk";
79
const char*
AssetManager
::IDMAP_DIR = "/data/resource-cache";
130
*
AssetManager
134
int32_t
AssetManager
::getGlobalCount()
[
all
...]
/external/robolectric/v3/runtime/
android-all-4.1.2_r1-robolectric-0.jar
android-all-4.2.2_r1.2-robolectric-0.jar
android-all-4.3_r2-robolectric-0.jar
/prebuilts/misc/common/robolectric/lib/
android-all-4.1.2_r1-robolectric-0.jar
android-all-4.2.2_r1.2-robolectric-0.jar
android-all-4.3_r2-robolectric-0.jar
/external/robolectric/v1/lib/main/
android.jar
/prebuilts/sdk/10/
android.jar
/prebuilts/sdk/11/
android.jar
/prebuilts/sdk/12/
android.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/15/
android.jar
/prebuilts/sdk/18/
android.jar
/prebuilts/sdk/19/
android.jar
/prebuilts/sdk/20/
android.jar
/prebuilts/sdk/23/
android.jar
/prebuilts/sdk/26/
android.jar
/prebuilts/sdk/27/
android.jar
/prebuilts/sdk/4/
android.jar
/prebuilts/sdk/5/
android.jar
/prebuilts/sdk/6/
android.jar
Completed in 130 milliseconds
1
2