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    Searched defs:CheckDeviceType (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/include/d3dadapter/
d3dadapter9.h 41 HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
62 #define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
76 HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
  /external/swiftshader/src/D3D8/
Direct3D8.cpp 534 long Direct3D8::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed)
544 return d3d8->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed);
548 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed);
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  /external/swiftshader/src/D3D9/
Direct3D9Ex.cpp 120 long Direct3D9Ex::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed)
130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed);
134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed);
138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed);
Direct3D9.cpp     [all...]
  /external/mesa3d/include/D3D9/
d3d9.h 91 virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
452 HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
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