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Searched
defs:CheckDeviceType
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/include/d3dadapter/
d3dadapter9.h
41
HRESULT (WINAPI *
CheckDeviceType
)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
62
#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->
CheckDeviceType
(p,a,b,c,d)
76
HRESULT WINAPI
CheckDeviceType
(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
/external/swiftshader/src/D3D8/
Direct3D8.cpp
534
long Direct3D8::
CheckDeviceType
(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed)
544
return d3d8->
CheckDeviceType
(adapter, checkType, displayFormat, backBufferFormat, windowed);
548
return
CheckDeviceType
(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed);
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all
...]
/external/swiftshader/src/D3D9/
Direct3D9Ex.cpp
120
long Direct3D9Ex::
CheckDeviceType
(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed)
130
return d3d9ex->
CheckDeviceType
(adapter, checkType, displayFormat, backBufferFormat, windowed);
134
return
CheckDeviceType
(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed);
138
return Direct3D9::
CheckDeviceType
(adapter, checkType, displayFormat, backBufferFormat, windowed);
Direct3D9.cpp
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...]
/external/mesa3d/include/D3D9/
d3d9.h
91
virtual HRESULT WINAPI
CheckDeviceType
(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
452
HRESULT (WINAPI *
CheckDeviceType
)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
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Completed in 389 milliseconds