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    Searched defs:CrossProduct (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTQuaternionF.cpp 278 PVRTVECTOR3f CrossProduct;
285 CrossProduct.x = qA.y*qB.z - qA.z*qB.y;
286 CrossProduct.y = qA.z*qB.x - qA.x*qB.z;
287 CrossProduct.z = qA.x*qB.y - qA.y*qB.x;
290 qRet.x = (qA.w * qB.x) + (qB.w * qA.x) + CrossProduct.x;
291 qRet.y = (qA.w * qB.y) + (qB.w * qA.y) + CrossProduct.y;
292 qRet.z = (qA.w * qB.z) + (qB.w * qA.z) + CrossProduct.z;
PVRTQuaternionX.cpp 289 PVRTVECTOR3x CrossProduct;
296 CrossProduct.x = PVRTXMUL(qA.y, qB.z) - PVRTXMUL(qA.z, qB.y);
297 CrossProduct.y = PVRTXMUL(qA.z, qB.x) - PVRTXMUL(qA.x, qB.z);
298 CrossProduct.z = PVRTXMUL(qA.x, qB.y) - PVRTXMUL(qA.y, qB.x);
301 qOut.x = PVRTXMUL(qA.w, qB.x) + PVRTXMUL(qB.w, qA.x) + CrossProduct.x;
302 qOut.y = PVRTXMUL(qA.w, qB.y) + PVRTXMUL(qB.w, qA.y) + CrossProduct.y;
303 qOut.z = PVRTXMUL(qA.w, qB.z) + PVRTXMUL(qB.w, qA.z) + CrossProduct.z;
PVRTShadowVol.cpp 165 @Function CrossProduct
175 static void CrossProduct(
269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2);
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  /external/webrtc/webrtc/modules/audio_processing/beamformer/
array_util.cc 45 Point CrossProduct(const Point& a, const Point& b) {
51 Point cross_product = CrossProduct(a, b);
92 CrossProduct(first_pair_direction, pair_direction);
  /external/skia/include/core/
SkPoint.h 151 static int32_t CrossProduct(const SkIPoint& a, const SkIPoint& b) {
460 static SkScalar CrossProduct(const SkPoint& a, const SkPoint& b) {
465 return CrossProduct(*this, vec);
  /external/regex-re2/re2/
prefilter.cc 301 static void CrossProduct(const set<string>& a,
310 // Forms an exact set that is a crossproduct of a and b.
318 CrossProduct(a->exact_, b->exact_, &ab->exact_);

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