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    Searched defs:Direct3DSurface8 (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DSurface8.cpp 15 #include "Direct3DSurface8.hpp"
61 Direct3DSurface8::Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage) : Surface(getParentResource(container), width, height, sampleCount(multiSample), translateFormat(format), lockable, (usage & D3DUSAGE_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL), device(device), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), lockable(lockable), usage(usage)
68 Direct3DSurface8::~Direct3DSurface8()
73 void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
78 void Direct3DSurface8::unlockInternal()
83 long Direct3DSurface8::QueryInterface(const IID &iid, void **object)
101 unsigned long Direct3DSurface8::AddRef()
113 unsigned long Direct3DSurface8::Release(
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Direct3DSurface8.hpp 29 class Direct3DSurface8 : public IDirect3DSurface8, public Unknown, public sw::Surface
32 Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage);
34 ~Direct3DSurface8() override;

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