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    Searched defs:EGL_TEXTURE_FORMAT (Results 1 - 25 of 105) sorted by null

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  /development/ndk/platforms/android-14/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-18/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-19/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-21/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-23/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-24/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-9/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /device/generic/goldfish-opengl/system/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
egl.h 141 /* More config attribute values, for EGL_TEXTURE_FORMAT */
171 #define EGL_TEXTURE_FORMAT 0x3080
  /frameworks/base/opengl/java/android/opengl/
EGL14.java 115 public static final int EGL_TEXTURE_FORMAT = 0x3080;
  /frameworks/native/opengl/include/EGL/
egl.h 159 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-12/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-12/arch-x86/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-13/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-13/arch-x86/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-14/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-14/arch-x86/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-15/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-15/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-15/arch-x86/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-16/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-16/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080

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