Home | History | Annotate | Download | only in default
      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
     18 #define ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
     19 
     20 #include <system/audio_effect.h>
     21 
     22 #include <android/hardware/audio/effect/2.0/IEffectsFactory.h>
     23 #include <hidl/Status.h>
     24 
     25 #include <hidl/MQDescriptor.h>
     26 namespace android {
     27 namespace hardware {
     28 namespace audio {
     29 namespace effect {
     30 namespace V2_0 {
     31 namespace implementation {
     32 
     33 using ::android::hardware::audio::common::V2_0::Uuid;
     34 using ::android::hardware::audio::effect::V2_0::EffectDescriptor;
     35 using ::android::hardware::audio::effect::V2_0::IEffect;
     36 using ::android::hardware::audio::effect::V2_0::IEffectsFactory;
     37 using ::android::hardware::audio::effect::V2_0::Result;
     38 using ::android::hardware::Return;
     39 using ::android::hardware::Void;
     40 using ::android::hardware::hidl_vec;
     41 using ::android::hardware::hidl_string;
     42 using ::android::sp;
     43 
     44 struct EffectsFactory : public IEffectsFactory {
     45     // Methods from ::android::hardware::audio::effect::V2_0::IEffectsFactory follow.
     46     Return<void> getAllDescriptors(getAllDescriptors_cb _hidl_cb)  override;
     47     Return<void> getDescriptor(const Uuid& uid, getDescriptor_cb _hidl_cb)  override;
     48     Return<void> createEffect(
     49             const Uuid& uid, int32_t session, int32_t ioHandle, createEffect_cb _hidl_cb)  override;
     50     Return<void> debugDump(const hidl_handle& fd)  override;
     51 
     52   private:
     53     static sp<IEffect> dispatchEffectInstanceCreation(
     54             const effect_descriptor_t& halDescriptor, effect_handle_t handle);
     55 };
     56 
     57 extern "C" IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name);
     58 
     59 }  // namespace implementation
     60 }  // namespace V2_0
     61 }  // namespace effect
     62 }  // namespace audio
     63 }  // namespace hardware
     64 }  // namespace android
     65 
     66 #endif  // ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H
     67