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Searched
defs:FragmentShader
(Results
1 - 7
of
7
) sorted by null
/external/swiftshader/src/OpenGL/libGL/
Shader.h
16
// classes VertexShader and
FragmentShader
. Implements GL shader objects and
117
class
FragmentShader
: public Shader
120
FragmentShader
(ResourceManager *manager, GLuint handle);
122
~
FragmentShader
();
Shader.cpp
16
// VertexShader and
FragmentShader
. Implements GL shader objects and related
408
FragmentShader
::
FragmentShader
(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
413
FragmentShader
::~
FragmentShader
()
418
GLenum
FragmentShader
::getType()
423
sw::Shader *
FragmentShader
::getShader() const
428
sw::PixelShader *
FragmentShader
::getPixelShader() const
433
void
FragmentShader
::createShader()
439
void
FragmentShader
::deleteShader(
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/external/swiftshader/src/OpenGL/libGLESv2/
Shader.h
16
// classes VertexShader and
FragmentShader
. Implements GL shader objects and
114
class
FragmentShader
: public Shader
117
FragmentShader
(ResourceManager *manager, GLuint handle);
119
~
FragmentShader
();
Shader.cpp
16
// VertexShader and
FragmentShader
. Implements GL shader objects and related
424
FragmentShader
::
FragmentShader
(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
429
FragmentShader
::~
FragmentShader
()
434
GLenum
FragmentShader
::getType() const
439
sw::Shader *
FragmentShader
::getShader() const
444
sw::PixelShader *
FragmentShader
::getPixelShader() const
449
void
FragmentShader
::createShader()
455
void
FragmentShader
::deleteShader(
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/external/deqp/framework/referencerenderer/
rrShaders.hpp
122
class
FragmentShader
125
FragmentShader
(size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
133
~
FragmentShader
(void) {}; // \note Renderer will not delete any objects passed in.
222
class FragmentShaderLoop : public
FragmentShader
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.cpp
247
const SPVRTPFXParserShader&
FragmentShader
= src.GetFragmentShader(uiFragIdx);
248
if(ParserEffect.FragmentShaderName ==
FragmentShader
.Name)
250
if(
FragmentShader
.bUseFileName)
252
pszFragmentShader =
FragmentShader
.pszGLSLcode;
256
if(!
FragmentShader
.pszGLSLcode)
261
pszFragmentShader = (char *)malloc((strlen(
FragmentShader
.pszGLSLcode) + (
FragmentShader
.nFirstLineNumber) + 1) * sizeof(char));
263
for(unsigned int n = 0; n <
FragmentShader
.nFirstLineNumber; n++)
265
strcat(pszFragmentShader,
FragmentShader
.pszGLSLcode);
267
pszFragmentShader = (char *)malloc(strlen(
FragmentShader
.pszGLSLcode) + 1)
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...]
/external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp
697
class
FragmentShader
: public rr::
FragmentShader
700
FragmentShader
(int drawBufferNdx, const DrawBufferInfo& info);
708
FragmentShader
::
FragmentShader
(int drawBufferNdx, const DrawBufferInfo& info)
709
: rr::
FragmentShader
(1, 1)
736
void
FragmentShader
::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
830
const
FragmentShader
fragmentShader
(drawBufferNdx, drawBuffers[drawBufferNdx]);
831
const rr::Program program (&vertexShader, &
fragmentShader
);
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