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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @file glm/glm.hpp
     24 /// @date 2009-05-01 / 2011-05-16
     25 /// @author Christophe Riccio
     26 ///
     27 /// @ref core (Dependence)
     28 ///
     29 /// @defgroup gtc GTC Extensions (Stable)
     30 ///
     31 /// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
     32 ///
     33 /// GTC extensions aim to be stable.
     34 ///
     35 /// Even if it's highly unrecommended, it's possible to include all the extensions at once by
     36 /// including <glm/ext.hpp>. Otherwise, each extension needs to be included  a specific file.
     37 ///
     38 /// @defgroup gtx GTX Extensions (Experimental)
     39 ///
     40 /// @brief Functions and types that the GLSL specification doesn't define, but
     41 /// useful to have for a C++ program.
     42 ///
     43 /// Experimental extensions are useful functions and types, but the development of
     44 /// their API and functionality is not necessarily stable. They can change
     45 /// substantially between versions. Backwards compatibility is not much of an issue
     46 /// for them.
     47 ///
     48 /// Even if it's highly unrecommended, it's possible to include all the extensions
     49 /// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
     50 /// included  a specific file.
     51 ///
     52 /// @defgroup virtrev VIRTREV Extensions
     53 ///
     54 /// @brief Extensions develop and maintain by Mathieu [matrem] Roumillac
     55 /// (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660).
     56 ///////////////////////////////////////////////////////////////////////////////////
     57 
     58 #ifndef GLM_EXT_INCLUDED
     59 #define GLM_EXT_INCLUDED
     60 
     61 #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
     62 #	define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
     63 #	pragma message("GLM: All extensions included (not recommanded)")
     64 #endif//GLM_MESSAGES
     65 
     66 #include "./gtc/constants.hpp"
     67 #include "./gtc/epsilon.hpp"
     68 #include "./gtc/matrix_access.hpp"
     69 #include "./gtc/matrix_integer.hpp"
     70 #include "./gtc/matrix_inverse.hpp"
     71 #include "./gtc/matrix_transform.hpp"
     72 #include "./gtc/noise.hpp"
     73 #include "./gtc/packing.hpp"
     74 #include "./gtc/quaternion.hpp"
     75 #include "./gtc/random.hpp"
     76 #include "./gtc/reciprocal.hpp"
     77 #include "./gtc/type_precision.hpp"
     78 #include "./gtc/type_ptr.hpp"
     79 #include "./gtc/ulp.hpp"
     80 
     81 #include "./gtx/associated_min_max.hpp"
     82 #include "./gtx/bit.hpp"
     83 #include "./gtx/closest_point.hpp"
     84 #include "./gtx/color_space.hpp"
     85 #include "./gtx/color_space_YCoCg.hpp"
     86 #include "./gtx/compatibility.hpp"
     87 #include "./gtx/component_wise.hpp"
     88 #include "./gtx/dual_quaternion.hpp"
     89 #include "./gtx/euler_angles.hpp"
     90 #include "./gtx/extend.hpp"
     91 #include "./gtx/extented_min_max.hpp"
     92 #include "./gtx/fast_exponential.hpp"
     93 #include "./gtx/fast_square_root.hpp"
     94 #include "./gtx/fast_trigonometry.hpp"
     95 #include "./gtx/gradient_paint.hpp"
     96 #include "./gtx/handed_coordinate_space.hpp"
     97 #include "./gtx/inertia.hpp"
     98 #include "./gtx/int_10_10_10_2.hpp"
     99 #include "./gtx/integer.hpp"
    100 #include "./gtx/intersect.hpp"
    101 #include "./gtx/log_base.hpp"
    102 #include "./gtx/matrix_cross_product.hpp"
    103 #include "./gtx/matrix_interpolation.hpp"
    104 #include "./gtx/matrix_major_storage.hpp"
    105 #include "./gtx/matrix_operation.hpp"
    106 #include "./gtx/matrix_query.hpp"
    107 #include "./gtx/mixed_product.hpp"
    108 #include "./gtx/multiple.hpp"
    109 #include "./gtx/norm.hpp"
    110 #include "./gtx/normal.hpp"
    111 #include "./gtx/normalize_dot.hpp"
    112 #include "./gtx/number_precision.hpp"
    113 #include "./gtx/optimum_pow.hpp"
    114 #include "./gtx/orthonormalize.hpp"
    115 #include "./gtx/perpendicular.hpp"
    116 #include "./gtx/polar_coordinates.hpp"
    117 #include "./gtx/projection.hpp"
    118 #include "./gtx/quaternion.hpp"
    119 #include "./gtx/raw_data.hpp"
    120 #include "./gtx/rotate_vector.hpp"
    121 #include "./gtx/spline.hpp"
    122 #include "./gtx/std_based_type.hpp"
    123 #if(!(GLM_COMPILER & GLM_COMPILER_CUDA))
    124 #	include "./gtx/string_cast.hpp"
    125 #endif
    126 #include "./gtx/transform.hpp"
    127 #include "./gtx/transform2.hpp"
    128 #include "./gtx/vec1.hpp"
    129 #include "./gtx/vector_angle.hpp"
    130 #include "./gtx/vector_query.hpp"
    131 #include "./gtx/wrap.hpp"
    132 
    133 #if(GLM_ARCH & GLM_ARCH_SSE2)
    134 #	include "./gtx/simd_vec4.hpp"
    135 #	include "./gtx/simd_mat4.hpp"
    136 #endif
    137 
    138 #endif //GLM_EXT_INCLUDED
    139