OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:Game
(Results
1 - 2
of
2
) sorted by null
/external/vulkan-validation-layers/demos/smoke/
Game.h
25
class
Game
{
27
Game
(const
Game
&
game
) = delete;
member in class:Game
28
Game
&operator=(const
Game
&
game
) = delete;
member in class:Game
29
virtual ~
Game
() {}
72
Game
(const std::string &name, const std::vector<std::string> &args)
/external/replicaisland/src/com/replica/replicaisland/
Game.java
27
* High-level setup object for the AndouKun
game
engine.
28
* This class sets up the core
game
engine objects and threads. It also passes events to the
29
*
game
thread from the main UI thread.
31
public class
Game
extends AllocationGuard {
47
public
Game
() {
56
* Creates core
game
objects and constructs the
game
engine object graph. Note that the
57
*
game
does not actually begin running after this function is called (see start() below).
104
// The root of the
game
graph.
149
// Camera must come after the
game
manager so that the camera target moves before the camera
[
all
...]
Completed in 48 milliseconds