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  /prebuilts/go/darwin-x86/doc/play/
life.go 1 // An implementation of Conway's Game of Life.
60 // Life stores the state of a round of Conway's Game of Life.
61 type Life struct {
66 // NewLife returns a new Life game state with a random initial state.
67 func NewLife(w, h int) *Life {
72 return &Life{
79 func (l *Life) Step() {
91 func (l *Life) String() string {
  /prebuilts/go/linux-x86/doc/play/
life.go 1 // An implementation of Conway's Game of Life.
60 // Life stores the state of a round of Conway's Game of Life.
61 type Life struct {
66 // NewLife returns a new Life game state with a random initial state.
67 func NewLife(w, h int) *Life {
72 return &Life{
79 func (l *Life) Step() {
91 func (l *Life) String() string {
  /device/linaro/bootloader/edk2/MdeModulePkg/Universal/Network/Ip4Dxe/
Ip4Input.h 36 /// life. If it isn't consumed before Life reaches zero, the packet is released.
44 UINT32 Life;
69 INTN Life; // Count down life for the packet.
Ip4Impl.h 99 INTN Life;
352 Decrease the life of the transmitted packets. If it is
  /device/linaro/bootloader/edk2/NetworkPkg/Ip6Dxe/
Ip6Input.h 51 // life. If it isn't consumed before Life reaches zero, the packet is released.
59 UINT32 Life;
85 UINT32 Life; // Count down life for the packet.
Ip6Impl.h 110 INTN Life;
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