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Searched
defs:Lod
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/Shader/
SamplerCore.hpp
27
Lod
,
54
void textureSize(Pointer<Byte> &mipmap, Vector4f &size, Float4 &
lod
);
61
Short4 offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &
lod
);
62
void sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &
lod
, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function);
63
void sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &
lod
, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function);
64
void sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &
lod
, Int face[4], bool secondLOD, SamplerFunction function);
65
void sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &
lod
, Int face[4], bool secondLOD, SamplerFunction function);
66
void sample3D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &
lod
, bool secondLOD, SamplerFunction function);
67
void sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &
lod
, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function);
68
void sampleFloatAniso(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &
lod
, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction f (…)
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/external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
TargetLowering.cpp
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/external/llvm/lib/CodeGen/SelectionDAG/
TargetLowering.cpp
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Completed in 126 milliseconds