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    Searched defs:Mesh (Results 1 - 21 of 21) sorted by null

  /cts/tests/openglperf2/jni/graphics/
Mesh.cpp 14 #include "Mesh.h"
16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
Mesh.h 20 // This allows a mesh to appear multiple times in a SceneGraph without duplication.
21 class Mesh {
23 Mesh(const float* vertices, const float* normals, const float* texCoords,
25 virtual ~Mesh() {};
  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.cpp 17 #include "Mesh.h"
23 Mesh::Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordSize)
40 ALOGE("Overflow in Mesh(..., %zu, %zu, %zu)", vertexCount, vertexSize,
55 Mesh::~Mesh() {
59 Mesh::Primitive Mesh::getPrimitive() const {
64 float const* Mesh::getPositions() const {
67 float* Mesh::getPositions()
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Mesh.h 24 class Mesh {
32 Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
33 ~Mesh();
40 friend class Mesh;
67 // number of vertices in this mesh
83 Mesh(const Mesh&);
84 Mesh& operator = (const Mesh&);
85 Mesh const& operator = (const Mesh&) const
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  /frameworks/rs/
rsMesh.cpp 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
38 Mesh::Mesh(Context *rsc,
62 Mesh::~Mesh() {
64 mRSC->mHal.funcs.mesh.destroy(mRSC, this);
75 void Mesh::init() {
77 mRSC->mHal.funcs.mesh.init(mRSC, this);
81 void Mesh::serialize(Context *rsc, OStream *stream) const
147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local
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rsMesh.h 36 class Mesh : public ObjectBase {
58 explicit Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /external/skia/src/gpu/ops/
GrDrawVerticesOp.h 74 struct Mesh {
115 SkSTArray<1, Mesh, true> fMeshes;
  /frameworks/base/libs/hwui/
Glop.h 40 * are enabled/disabled dynamically based on mesh content.
45 // Mesh is pure x,y vertex pairs
47 // Mesh has texture coordinates embedded. Note that texture can exist without this flag
50 // Mesh has color embedded (to export to varying)
52 // Mesh has alpha embedded (to export to varying)
68 // Canvas transform isn't applied to the mesh at draw time,
77 * Includes all of the mesh, fill, and GL state required to perform
91 struct Mesh {
115 } mesh; member in struct:android::uirenderer::Glop
143 // modelView transform, accounting for delta between mesh transform and content of the mes
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 245 @Description Loads the mesh data required for this training course into
271 SPODMesh& Mesh = m_Scene.pMesh[i];
272 unsigned int uiSize = Mesh.nNumVertex * Mesh.sVertex.nStride;
274 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
278 if (Mesh.sFaces.pData)
281 uiSize = PVRTModelPODCountIndices(Mesh) * sizeof(GLshort);
283 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW);
430 // Camera nodes are after the mesh and light nodes in the array
580 // Load the correct texture for the mesh using our texture lookup table
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 325 @Description Loads the mesh data required for this training course into
348 SPODMesh& Mesh = m_Mask.pMesh[i];
349 unsigned int uiSize = Mesh.nNumVertex * Mesh.sVertex.nStride;
351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
355 if (Mesh.sFaces.pData)
358 uiSize = PVRTModelPODCountIndices(Mesh) * sizeof(GLshort);
360 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW);
752 // Now that the uniforms are set, call another function to actually draw the mesh.
820 @Input i32NodeIndex Node index of the mesh to dra
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  /external/vulkan-validation-layers/demos/smoke/
Meshes.cpp 28 class Mesh {
165 BuildPyramid(Mesh &mesh)
185 mesh.build(vertices, faces);
191 BuildIcosphere(Mesh &mesh) : mesh_(mesh), radius_(1.0f)
259 std::vector<Mesh::Face> faces;
277 faces.emplace_back(Mesh::Face{ v0, v01, v20 });
278 faces.emplace_back(Mesh::Face{ v1, v12, v01 })
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  /frameworks/base/rs/java/android/renderscript/
Mesh.java 25 * RenderScript. Internally, a mesh is a collection of allocations that
36 * Parts of the mesh can be rendered with either explicit
40 public class Mesh extends BaseObj {
44 * Describes the way mesh vertex data is interpreted when rendering
92 Mesh(long id, RenderScript rs) {
120 * @return number of primitives or index sets in the mesh
185 * Mesh builder object. It starts empty and requires you to
209 * @param rs Context to which the mesh will belong.
210 * @param usage specifies how the mesh allocations are to be
347 * Create a Mesh object from the current state of the builde
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  /frameworks/rs/driver/runtime/
rs_structs.h 274 * internal members of the C++ class Mesh owned by librs. Unfortunately,
287 typedef struct Mesh {
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 338 @Description Loads the mesh data required for this training course into
360 SPODMesh& Mesh = m_Scene.pMesh[i];
361 unsigned int uiSize = Mesh.nNumVertex * Mesh.sVertex.nStride;
364 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW);
369 if (Mesh.sFaces.pData)
372 uiSize = PVRTModelPODCountIndices(Mesh) * sizeof(GLshort);
374 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW);
689 SPODMesh& Mesh = m_Scene.pMesh[Node.nIdx];
691 // bind the VBO for the mesh
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  /prebuilts/sdk/11/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/17/
android.jar 
  /prebuilts/tools/common/m2/repository/com/google/android/android/4.0.1.2/
android-4.0.1.2.jar 
  /prebuilts/tools/common/m2/repository/com/google/android/android/4.1.1.4/
android-4.1.1.4.jar 

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