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      1 #ifndef NVC0_3D_XML
      2 #define NVC0_3D_XML
      3 
      4 /* Autogenerated file, DO NOT EDIT manually!
      5 
      6 This file was generated by the rules-ng-ng headergen tool in this git repository:
      7 http://github.com/envytools/envytools/
      8 git clone https://github.com/envytools/envytools.git
      9 
     10 The rules-ng-ng source files this header was generated from are:
     11 - rnndb/graph/gf100_3d.xml   (  59971 bytes, from 2014-09-26 00:01:33)
     12 - rnndb/copyright.xml        (   6456 bytes, from 2014-12-31 02:13:31)
     13 - rnndb/nv_defs.xml          (   4399 bytes, from 2013-09-07 03:32:45)
     14 - rnndb/graph/nv_3ddefs.xml  (  16390 bytes, from 2014-09-25 06:32:11)
     15 - rnndb/fifo/nv_object.xml   (  15326 bytes, from 2014-09-25 06:32:11)
     16 - rnndb/nvchipsets.xml       (   2759 bytes, from 2014-10-05 01:51:02)
     17 - rnndb/g80_defs.xml         (  18175 bytes, from 2014-09-25 06:32:11)
     18 - rnndb/graph/gk104_p2mf.xml (   2376 bytes, from 2014-09-25 06:32:11)
     19 
     20 Copyright (C) 2006-2014 by the following authors:
     21 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet)
     22 - Ben Skeggs (darktama, darktama_)
     23 - B. R. <koala_br (at) users.sourceforge.net> (koala_br)
     24 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn)
     25 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr)
     26 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik)
     27 - Dmitry Baryshkov
     28 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag)
     29 - EdB <edb_ (at) users.sf.net> (edb_)
     30 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling)
     31 - Francisco Jerez <currojerez (at) riseup.net> (curro)
     32 - Ilia Mirkin <imirkin (at) alum.mit.edu> (imirkin)
     33 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome)
     34 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy)
     35 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy)
     36 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1)
     37 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown)
     38 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin)
     39 - Mark Carey <mark.carey (at) gmail.com> (careym)
     40 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c)
     41 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman)
     42 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata)
     43 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen)
     44 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter)
     45 - Richard Hughes <hughsient (at) users.sf.net> (hughsient)
     46 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar)
     47 - Serge Martin
     48 - Simon Raffeiner
     49 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier)
     50 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu)
     51 - sturmflut <sturmflut (at) users.sf.net> (sturmflut)
     52 - Sylvain Munaut <tnt (at) 246tNt.com>
     53 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo)
     54 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6)
     55 - Younes Manton <younes.m (at) gmail.com> (ymanton)
     56 
     57 Permission is hereby granted, free of charge, to any person obtaining
     58 a copy of this software and associated documentation files (the
     59 "Software"), to deal in the Software without restriction, including
     60 without limitation the rights to use, copy, modify, merge, publish,
     61 distribute, sublicense, and/or sell copies of the Software, and to
     62 permit persons to whom the Software is furnished to do so, subject to
     63 the following conditions:
     64 
     65 The above copyright notice and this permission notice (including the
     66 next paragraph) shall be included in all copies or substantial
     67 portions of the Software.
     68 
     69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     76 */
     77 
     78 
     79 
     80 
     81 
     82 #define NVE4_3D_UNK0144					0x00000144
     83 
     84 #define NVE4_3D_UPLOAD						0x00000000
     85 
     86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN				0x00000180
     87 
     88 #define NVE4_3D_UPLOAD_LINE_COUNT				0x00000184
     89 
     90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH			0x00000188
     91 
     92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW				0x0000018c
     93 
     94 #define NVE4_3D_UPLOAD_DST_PITCH				0x00000190
     95 
     96 #define NVE4_3D_UPLOAD_DST_TILE_MODE				0x00000194
     97 
     98 #define NVE4_3D_UPLOAD_DST_WIDTH				0x00000198
     99 
    100 #define NVE4_3D_UPLOAD_DST_HEIGHT				0x0000019c
    101 
    102 #define NVE4_3D_UPLOAD_DST_DEPTH				0x000001a0
    103 
    104 #define NVE4_3D_UPLOAD_DST_Z					0x000001a4
    105 
    106 #define NVE4_3D_UPLOAD_DST_X					0x000001a8
    107 
    108 #define NVE4_3D_UPLOAD_DST_Y					0x000001ac
    109 
    110 #define NVE4_3D_UPLOAD_EXEC					0x000001b0
    111 #define NVE4_3D_UPLOAD_EXEC_LINEAR				0x00000001
    112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK				0x0000007e
    113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT			1
    114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY				0x00000300
    115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK			0x0000f000
    116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT			12
    117 
    118 #define NVE4_3D_UPLOAD_DATA					0x000001b4
    119 
    120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH			0x000001dc
    121 
    122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW			0x000001e0
    123 
    124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE				0x000001e4
    125 
    126 #define NVE4_3D_UPLOAD_UNK01F0					0x000001f0
    127 
    128 #define NVE4_3D_UPLOAD_UNK01F4					0x000001f4
    129 
    130 #define NVE4_3D_UPLOAD_UNK01F8					0x000001f8
    131 
    132 #define NVE4_3D_UPLOAD_UNK01FC					0x000001fc
    133 
    134 #define NVC0_3D_UNK200						0x00000200
    135 
    136 #define NVC0_3D_UNK204						0x00000204
    137 
    138 #define NVC0_3D_UNK208						0x00000208
    139 
    140 #define NVC0_3D_LINE_WIDTH_SEPARATE				0x0000020c
    141 
    142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS			0x00000210
    143 
    144 #define NVC0_3D_UNK214						0x00000214
    145 
    146 #define NVC0_3D_UNK218						0x00000218
    147 
    148 #define NVC0_3D_MEM_BARRIER					0x0000021c
    149 #define NVC0_3D_MEM_BARRIER_UNK0				0x00000001
    150 #define NVC0_3D_MEM_BARRIER_UNK1				0x00000002
    151 #define NVC0_3D_MEM_BARRIER_UNK2				0x00000004
    152 #define NVC0_3D_MEM_BARRIER_UNK4				0x00000010
    153 #define NVC0_3D_MEM_BARRIER_UNK8				0x00000100
    154 #define NVC0_3D_MEM_BARRIER_UNK12				0x00001000
    155 
    156 #define NVC0_3D_UNK0220(i0)				       (0x00000220 + 0x4*(i0))
    157 #define NVC0_3D_UNK0220__ESIZE					0x00000004
    158 #define NVC0_3D_UNK0220__LEN					0x00000028
    159 
    160 #define NVC0_3D_UNK02C0					0x000002c0
    161 
    162 #define NVC0_3D_UNK02C4					0x000002c4
    163 
    164 #define NVC0_3D_GLOBAL_BASE					0x000002c8
    165 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK				0x000000ff
    166 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT			0
    167 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK			0x00ff0000
    168 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT			16
    169 #define NVC0_3D_GLOBAL_BASE_READ_OK				0x40000000
    170 #define NVC0_3D_GLOBAL_BASE_WRITE_OK				0x80000000
    171 
    172 #define NVC0_3D_UNK02CC					0x000002cc
    173 
    174 #define NVC0_3D_UNK02D0					0x000002d0
    175 
    176 #define NVC0_3D_UNK02D4					0x000002d4
    177 
    178 #define NVC0_3D_UNK02D8					0x000002d8
    179 
    180 #define NVC8_3D_UNK02E0					0x000002e0
    181 
    182 #define NVC1_3D_UNK02E4					0x000002e4
    183 #define NVC1_3D_UNK02E4_UNK0					0x00000001
    184 #define NVC1_3D_UNK02E4_UNK4					0x00000010
    185 #define NVC1_3D_UNK02E4_UNK8					0x00000100
    186 #define NVC1_3D_UNK02E4_UNK12__MASK				0x0000f000
    187 #define NVC1_3D_UNK02E4_UNK12__SHIFT				12
    188 
    189 #define NVC8_3D_UNK02E8					0x000002e8
    190 
    191 #define NVC0_3D_UNK02EC					0x000002ec
    192 #define NVC0_3D_UNK02EC_UNK0					0x00000001
    193 #define NVC0_3D_UNK02EC_UNK4__MASK				0x00000ff0
    194 #define NVC0_3D_UNK02EC_UNK4__SHIFT				4
    195 
    196 #define NVC8_3D_UNK02F8					0x000002f8
    197 
    198 #define NVC8_3D_UNK02FC					0x000002fc
    199 
    200 #define NVC0_3D_UNK0300					0x00000300
    201 
    202 #define NVC0_3D_UNK0304					0x00000304
    203 
    204 #define NVC0_3D_CACHE_SPLIT					0x00000308
    205 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1			0x00000001
    206 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1			0x00000002
    207 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1			0x00000003
    208 
    209 #define NVC0_3D_UNK030C					0x0000030c
    210 
    211 #define NVC0_3D_UNK0310					0x00000310
    212 
    213 #define NVE4_3D_UNK0310					0x00000310
    214 
    215 #define NVC0_3D_UNK0314					0x00000314
    216 
    217 #define NVC0_3D_UNK0318					0x00000318
    218 
    219 #define NVC0_3D_UNK031C					0x0000031c
    220 
    221 #define NVC0_3D_TESS_MODE					0x00000320
    222 #define NVC0_3D_TESS_MODE_PRIM__MASK				0x00000003
    223 #define NVC0_3D_TESS_MODE_PRIM__SHIFT				0
    224 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES			0x00000000
    225 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES			0x00000001
    226 #define NVC0_3D_TESS_MODE_PRIM_QUADS				0x00000002
    227 #define NVC0_3D_TESS_MODE_SPACING__MASK			0x00000030
    228 #define NVC0_3D_TESS_MODE_SPACING__SHIFT			4
    229 #define NVC0_3D_TESS_MODE_SPACING_EQUAL			0x00000000
    230 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD		0x00000010
    231 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN		0x00000020
    232 #define NVC0_3D_TESS_MODE_CW					0x00000100
    233 #define NVC0_3D_TESS_MODE_CONNECTED				0x00000200
    234 
    235 #define NVC0_3D_TESS_LEVEL_OUTER(i0)			       (0x00000324 + 0x4*(i0))
    236 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE			0x00000004
    237 #define NVC0_3D_TESS_LEVEL_OUTER__LEN				0x00000004
    238 
    239 #define NVC0_3D_TESS_LEVEL_INNER(i0)			       (0x00000334 + 0x4*(i0))
    240 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE			0x00000004
    241 #define NVC0_3D_TESS_LEVEL_INNER__LEN				0x00000002
    242 
    243 #define NVC0_3D_UNK033C(i0)				       (0x0000033c + 0x4*(i0))
    244 #define NVC0_3D_UNK033C__ESIZE					0x00000004
    245 #define NVC0_3D_UNK033C__LEN					0x00000009
    246 
    247 #define NVC0_3D_UNK0360					0x00000360
    248 
    249 #define NVC0_3D_UNK0364					0x00000364
    250 
    251 #define NVC0_3D_UNK0368					0x00000368
    252 
    253 #define NVC8_3D_UNK036C					0x0000036c
    254 
    255 #define NVC8_3D_UNK0370					0x00000370
    256 
    257 #define NVC8_3D_UNK0374					0x00000374
    258 
    259 #define NVC8_3D_UNK0378					0x00000378
    260 
    261 #define NVC0_3D_RASTERIZE_ENABLE				0x0000037c
    262 
    263 #define NVC0_3D_TFB(i0)				       (0x00000380 + 0x20*(i0))
    264 #define NVC0_3D_TFB__ESIZE					0x00000020
    265 #define NVC0_3D_TFB__LEN					0x00000004
    266 
    267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0)			       (0x00000380 + 0x20*(i0))
    268 
    269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0)			       (0x00000384 + 0x20*(i0))
    270 
    271 #define NVC0_3D_TFB_ADDRESS_LOW(i0)			       (0x00000388 + 0x20*(i0))
    272 
    273 #define NVC0_3D_TFB_BUFFER_SIZE(i0)			       (0x0000038c + 0x20*(i0))
    274 
    275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0)			       (0x00000390 + 0x20*(i0))
    276 
    277 #define NVC0_3D_UNK0400(i0)				       (0x00000400 + 0x4*(i0))
    278 #define NVC0_3D_UNK0400__ESIZE					0x00000004
    279 #define NVC0_3D_UNK0400__LEN					0x000000c0
    280 
    281 #define NVC0_3D_TFB_STREAM(i0)				       (0x00000700 + 0x10*(i0))
    282 #define NVC0_3D_TFB_STREAM__ESIZE				0x00000010
    283 #define NVC0_3D_TFB_STREAM__LEN				0x00000004
    284 
    285 #define NVC0_3D_TFB_VARYING_COUNT(i0)			       (0x00000704 + 0x10*(i0))
    286 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE			0x00000010
    287 #define NVC0_3D_TFB_VARYING_COUNT__LEN				0x00000004
    288 
    289 #define NVC0_3D_TFB_BUFFER_STRIDE(i0)			       (0x00000708 + 0x10*(i0))
    290 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE			0x00000010
    291 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN				0x00000004
    292 
    293 #define NVC0_3D_UNK0740					0x00000740
    294 
    295 #define NVC0_3D_TFB_ENABLE					0x00000744
    296 
    297 #define NVC0_3D_UNK0748					0x00000748
    298 
    299 #define NVC0_3D_UNK074C					0x0000074c
    300 
    301 #define NVC0_3D_UNK0750					0x00000750
    302 
    303 #define NVC0_3D_SAMPLE_SHADING					0x00000754
    304 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
    305 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
    306 #define NVC0_3D_SAMPLE_SHADING_ENABLE				0x00000010
    307 
    308 #define NVC0_3D_UNK075C					0x0000075c
    309 
    310 #define NVC0_3D_UNK0760(i0)				       (0x00000760 + 0x4*(i0))
    311 #define NVC0_3D_UNK0760__ESIZE					0x00000004
    312 #define NVC0_3D_UNK0760__LEN					0x00000004
    313 
    314 #define NVC0_3D_UNK0770(i0)				       (0x00000770 + 0x4*(i0))
    315 #define NVC0_3D_UNK0770__ESIZE					0x00000004
    316 #define NVC0_3D_UNK0770__LEN					0x00000003
    317 #define NVC0_3D_UNK0770_UNK4__MASK				0x000000f0
    318 #define NVC0_3D_UNK0770_UNK4__SHIFT				4
    319 #define NVC0_3D_UNK0770_UNK12__MASK				0x0000f000
    320 #define NVC0_3D_UNK0770_UNK12__SHIFT				12
    321 #define NVC0_3D_UNK0770_UNK20__MASK				0x00f00000
    322 #define NVC0_3D_UNK0770_UNK20__SHIFT				20
    323 #define NVC0_3D_UNK0770_UNK28__MASK				0xf0000000
    324 #define NVC0_3D_UNK0770_UNK28__SHIFT				28
    325 
    326 #define NVC0_3D_LOCAL_BASE					0x0000077c
    327 
    328 #define NVC0_3D_UNK0780(i0)				       (0x00000780 + 0x4*(i0))
    329 #define NVC0_3D_UNK0780__ESIZE					0x00000004
    330 #define NVC0_3D_UNK0780__LEN					0x00000004
    331 
    332 #define NVC0_3D_TEMP_ADDRESS_HIGH				0x00000790
    333 
    334 #define NVC0_3D_TEMP_ADDRESS_LOW				0x00000794
    335 
    336 #define NVC0_3D_TEMP_SIZE_HIGH					0x00000798
    337 
    338 #define NVC0_3D_TEMP_SIZE_LOW					0x0000079c
    339 
    340 #define NVC0_3D_WARP_TEMP_ALLOC				0x000007a0
    341 
    342 #define NVC8_3D_UNK07A4(i0)				       (0x000007a4 + 0x4*(i0))
    343 #define NVC8_3D_UNK07A4__ESIZE					0x00000004
    344 #define NVC8_3D_UNK07A4__LEN					0x00000002
    345 
    346 #define NVE4_3D_UNK07AC					0x000007ac
    347 
    348 #define NVC0_3D_UNK07B0(i0)				       (0x000007b0 + 0x4*(i0))
    349 #define NVC0_3D_UNK07B0__ESIZE					0x00000004
    350 #define NVC0_3D_UNK07B0__LEN					0x00000004
    351 
    352 #define NVC0_3D_ZCULL_WIDTH					0x000007c0
    353 
    354 #define NVC0_3D_ZCULL_HEIGHT					0x000007c4
    355 
    356 #define NVC0_3D_ZCULL_UNK07C8					0x000007c8
    357 
    358 #define NVC0_3D_ZCULL_UNK07CC					0x000007cc
    359 
    360 #define NVC0_3D_UNK07D0(i0)				       (0x000007d0 + 0x4*(i0))
    361 #define NVC0_3D_UNK07D0__ESIZE					0x00000004
    362 #define NVC0_3D_UNK07D0__LEN					0x00000003
    363 #define NVC0_3D_UNK07D0_UNK4__MASK				0x000000f0
    364 #define NVC0_3D_UNK07D0_UNK4__SHIFT				4
    365 #define NVC0_3D_UNK07D0_UNK12__MASK				0x0000f000
    366 #define NVC0_3D_UNK07D0_UNK12__SHIFT				12
    367 #define NVC0_3D_UNK07D0_UNK20__MASK				0x00f00000
    368 #define NVC0_3D_UNK07D0_UNK20__SHIFT				20
    369 #define NVC0_3D_UNK07D0_UNK28__MASK				0xf0000000
    370 #define NVC0_3D_UNK07D0_UNK28__SHIFT				28
    371 
    372 #define NVC0_3D_UNK07DC					0x000007dc
    373 
    374 #define NVC0_3D_UNK07E0					0x000007e0
    375 
    376 #define NVC0_3D_UNK07E4					0x000007e4
    377 
    378 #define NVC0_3D_ZCULL_ADDRESS_HIGH				0x000007e8
    379 
    380 #define NVC0_3D_ZCULL_ADDRESS_LOW				0x000007ec
    381 
    382 #define NVC0_3D_ZCULL_LIMIT_HIGH				0x000007f0
    383 
    384 #define NVC0_3D_ZCULL_LIMIT_LOW				0x000007f4
    385 
    386 #define NVC0_3D_UNK07F8					0x000007f8
    387 #define NVC0_3D_UNK07F8_UNK0					0x00000001
    388 #define NVC0_3D_UNK07F8_UNK1					0x00000010
    389 
    390 #define NVE4_3D_UNK07FC					0x000007fc
    391 
    392 #define NVC0_3D_RT(i0)					       (0x00000800 + 0x40*(i0))
    393 #define NVC0_3D_RT__ESIZE					0x00000040
    394 #define NVC0_3D_RT__LEN					0x00000008
    395 
    396 #define NVC0_3D_RT_ADDRESS_HIGH(i0)			       (0x00000800 + 0x40*(i0))
    397 
    398 #define NVC0_3D_RT_ADDRESS_LOW(i0)			       (0x00000804 + 0x40*(i0))
    399 
    400 #define NVC0_3D_RT_HORIZ(i0)				       (0x00000808 + 0x40*(i0))
    401 
    402 #define NVC0_3D_RT_VERT(i0)				       (0x0000080c + 0x40*(i0))
    403 
    404 #define NVC0_3D_RT_FORMAT(i0)				       (0x00000810 + 0x40*(i0))
    405 
    406 #define NVC0_3D_RT_TILE_MODE(i0)			       (0x00000814 + 0x40*(i0))
    407 #define NVC0_3D_RT_TILE_MODE_X					0x00000001
    408 #define NVC0_3D_RT_TILE_MODE_Y__MASK				0x00000070
    409 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT				4
    410 #define NVC0_3D_RT_TILE_MODE_Z__MASK				0x00000700
    411 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT				8
    412 #define NVC0_3D_RT_TILE_MODE_LINEAR				0x00001000
    413 #define NVC0_3D_RT_TILE_MODE_UNK16				0x00010000
    414 
    415 #define NVC0_3D_RT_ARRAY_MODE(i0)			       (0x00000818 + 0x40*(i0))
    416 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    417 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
    418 #define NVC0_3D_RT_ARRAY_MODE_VOLUME				0x00010000
    419 
    420 #define NVC0_3D_RT_LAYER_STRIDE(i0)			       (0x0000081c + 0x40*(i0))
    421 
    422 #define NVC0_3D_RT_BASE_LAYER(i0)			       (0x00000820 + 0x40*(i0))
    423 
    424 #define NVC0_3D_RT_UNK14(i0)				       (0x00000824 + 0x40*(i0))
    425 
    426 #define NVC0_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
    427 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE			0x00000020
    428 #define NVC0_3D_VIEWPORT_SCALE_X__LEN				0x00000010
    429 
    430 #define NVC0_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
    431 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE			0x00000020
    432 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
    433 
    434 #define NVC0_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
    435 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE			0x00000020
    436 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
    437 
    438 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
    439 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
    440 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
    441 
    442 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
    443 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
    444 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
    445 
    446 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
    447 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
    448 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
    449 
    450 #define NVC0_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
    451 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
    452 #define NVC0_3D_VIEWPORT_HORIZ__LEN				0x00000010
    453 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
    454 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT			0
    455 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
    456 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT			16
    457 
    458 #define NVC0_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
    459 #define NVC0_3D_VIEWPORT_VERT__ESIZE				0x00000010
    460 #define NVC0_3D_VIEWPORT_VERT__LEN				0x00000010
    461 #define NVC0_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
    462 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT				0
    463 #define NVC0_3D_VIEWPORT_VERT_H__MASK				0xffff0000
    464 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT				16
    465 
    466 #define NVC0_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
    467 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE			0x00000010
    468 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
    469 
    470 #define NVC0_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
    471 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
    472 #define NVC0_3D_DEPTH_RANGE_FAR__LEN				0x00000010
    473 
    474 #define NVC0_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
    475 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
    476 #define NVC0_3D_CLIP_RECT_HORIZ__LEN				0x00000008
    477 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
    478 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
    479 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
    480 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
    481 
    482 #define NVC0_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
    483 #define NVC0_3D_CLIP_RECT_VERT__ESIZE				0x00000008
    484 #define NVC0_3D_CLIP_RECT_VERT__LEN				0x00000008
    485 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
    486 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT			0
    487 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
    488 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT			16
    489 
    490 #define NVC0_3D_CLIPID_REGION_HORIZ(i0)		       (0x00000d40 + 0x8*(i0))
    491 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
    492 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
    493 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
    494 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
    495 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
    496 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
    497 
    498 #define NVC0_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
    499 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
    500 #define NVC0_3D_CLIPID_REGION_VERT__LEN			0x00000004
    501 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
    502 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT			0
    503 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
    504 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT			16
    505 
    506 #define NVC0_3D_UNK0D60					0x00000d60
    507 
    508 #define NVC0_3D_CALL_LIMIT_LOG					0x00000d64
    509 
    510 #define NVC0_3D_COUNTER_ENABLE					0x00000d68
    511 #define NVC0_3D_COUNTER_ENABLE_UNK00				0x00000001
    512 #define NVC0_3D_COUNTER_ENABLE_UNK01				0x00000002
    513 #define NVC0_3D_COUNTER_ENABLE_UNK02				0x00000004
    514 #define NVC0_3D_COUNTER_ENABLE_UNK03				0x00000008
    515 #define NVC0_3D_COUNTER_ENABLE_UNK04				0x00000010
    516 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES		0x00000020
    517 #define NVC0_3D_COUNTER_ENABLE_UNK06				0x00000040
    518 #define NVC0_3D_COUNTER_ENABLE_UNK07				0x00000080
    519 #define NVC0_3D_COUNTER_ENABLE_UNK08				0x00000100
    520 #define NVC0_3D_COUNTER_ENABLE_UNK09				0x00000200
    521 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000400
    522 #define NVC0_3D_COUNTER_ENABLE_UNK0B				0x00000800
    523 #define NVC0_3D_COUNTER_ENABLE_UNK0C				0x00001000
    524 #define NVC0_3D_COUNTER_ENABLE_UNK0D				0x00002000
    525 #define NVC0_3D_COUNTER_ENABLE_UNK0E				0x00004000
    526 #define NVC0_3D_COUNTER_ENABLE_UNK0F				0x00008000
    527 
    528 #define NVC0_3D_UNK0D6C(i0)				       (0x00000d6c + 0x4*(i0))
    529 #define NVC0_3D_UNK0D6C__ESIZE					0x00000004
    530 #define NVC0_3D_UNK0D6C__LEN					0x00000002
    531 #define NVC0_3D_UNK0D6C_X__MASK				0x0000ffff
    532 #define NVC0_3D_UNK0D6C_X__SHIFT				0
    533 #define NVC0_3D_UNK0D6C_Y__MASK				0xffff0000
    534 #define NVC0_3D_UNK0D6C_Y__SHIFT				16
    535 
    536 #define NVC0_3D_VERTEX_BUFFER_FIRST				0x00000d74
    537 
    538 #define NVC0_3D_VERTEX_BUFFER_COUNT				0x00000d78
    539 
    540 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z				0x00000d7c
    541 
    542 #define NVC0_3D_CLEAR_COLOR(i0)			       (0x00000d80 + 0x4*(i0))
    543 #define NVC0_3D_CLEAR_COLOR__ESIZE				0x00000004
    544 #define NVC0_3D_CLEAR_COLOR__LEN				0x00000004
    545 
    546 #define NVC0_3D_CLEAR_DEPTH					0x00000d90
    547 
    548 #define NVC0_3D_UNK0D94					0x00000d94
    549 
    550 #define NVE4_3D_UNK0D98					0x00000d98
    551 
    552 #define NVC0_3D_UNK0D9C					0x00000d9c
    553 
    554 #define NVC0_3D_CLEAR_STENCIL					0x00000da0
    555 
    556 #define NVE4_3D_UNK0DA4					0x00000da4
    557 #define NVE4_3D_UNK0DA4_UNK0					0x00000001
    558 #define NVE4_3D_UNK0DA4_UNK4					0x00000010
    559 #define NVE4_3D_UNK0DA4_UNK12					0x00001000
    560 
    561 #define NVC0_3D_POLYGON_MODE_FRONT				0x00000dac
    562 #define NVC0_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
    563 #define NVC0_3D_POLYGON_MODE_FRONT_LINE			0x00001b01
    564 #define NVC0_3D_POLYGON_MODE_FRONT_FILL			0x00001b02
    565 
    566 #define NVC0_3D_POLYGON_MODE_BACK				0x00000db0
    567 #define NVC0_3D_POLYGON_MODE_BACK_POINT			0x00001b00
    568 #define NVC0_3D_POLYGON_MODE_BACK_LINE				0x00001b01
    569 #define NVC0_3D_POLYGON_MODE_BACK_FILL				0x00001b02
    570 
    571 #define NVC0_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
    572 
    573 #define NVC0_3D_UNK0DB8					0x00000db8
    574 
    575 #define NVC0_3D_ZCULL_UNK0DBC					0x00000dbc
    576 #define NVC0_3D_ZCULL_UNK0DBC_UNK0				0x00000001
    577 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK			0x00030000
    578 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT			16
    579 
    580 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
    581 
    582 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
    583 
    584 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
    585 
    586 #define NVC0_3D_PATCH_VERTICES					0x00000dcc
    587 
    588 #define NVC0_3D_ZCULL_UNK0DD8					0x00000dd8
    589 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK			0x00000007
    590 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT			0
    591 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK			0x00000300
    592 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT			8
    593 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK			0xffff0000
    594 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT			16
    595 
    596 #define NVC0_3D_UNK0DDC					0x00000ddc
    597 
    598 #define NVC0_3D_WATCHDOG_TIMER					0x00000de4
    599 
    600 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS			0x00000de8
    601 
    602 #define NVC0_3D_UNK0DEC					0x00000dec
    603 
    604 #define NVC0_3D_UNK0DF4					0x00000df4
    605 
    606 #define NVC0_3D_WINDOW_OFFSET_X				0x00000df8
    607 
    608 #define NVC0_3D_WINDOW_OFFSET_Y				0x00000dfc
    609 
    610 #define NVC0_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
    611 #define NVC0_3D_SCISSOR_ENABLE__ESIZE				0x00000010
    612 #define NVC0_3D_SCISSOR_ENABLE__LEN				0x00000010
    613 
    614 #define NVC0_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
    615 #define NVC0_3D_SCISSOR_HORIZ__ESIZE				0x00000010
    616 #define NVC0_3D_SCISSOR_HORIZ__LEN				0x00000010
    617 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK			0x0000ffff
    618 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT			0
    619 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK			0xffff0000
    620 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT			16
    621 
    622 #define NVC0_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
    623 #define NVC0_3D_SCISSOR_VERT__ESIZE				0x00000010
    624 #define NVC0_3D_SCISSOR_VERT__LEN				0x00000010
    625 #define NVC0_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
    626 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT			0
    627 #define NVC0_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
    628 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT			16
    629 
    630 #define NVC0_3D_UNK0F00(i0)				       (0x00000f00 + 0x4*(i0))
    631 #define NVC0_3D_UNK0F00__ESIZE					0x00000004
    632 #define NVC0_3D_UNK0F00__LEN					0x00000004
    633 
    634 #define NVE4_3D_UNK0F20(i0)				       (0x00000f20 + 0x4*(i0))
    635 #define NVE4_3D_UNK0F20__ESIZE					0x00000004
    636 #define NVE4_3D_UNK0F20__LEN					0x00000005
    637 
    638 #define NVC0_3D_STENCIL_BACK_FUNC_REF				0x00000f54
    639 
    640 #define NVC0_3D_STENCIL_BACK_MASK				0x00000f58
    641 
    642 #define NVC0_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
    643 
    644 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
    645 
    646 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
    647 
    648 #define NVC0_3D_UNK0F8C					0x00000f8c
    649 
    650 #define NVC0_3D_COLOR_MASK_COMMON				0x00000f90
    651 
    652 #define NVC0_3D_UNK0F98					0x00000f98
    653 
    654 #define NVC0_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
    655 #define NVC0_3D_DEPTH_BOUNDS__ESIZE				0x00000004
    656 #define NVC0_3D_DEPTH_BOUNDS__LEN				0x00000002
    657 
    658 #define NVC0_3D_RT_SEPARATE_FRAG_DATA				0x00000fac
    659 
    660 #define NVC0_3D_UNK0FB0					0x00000fb0
    661 
    662 #define NVC0_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
    663 #define NVC0_3D_MSAA_MASK__ESIZE				0x00000004
    664 #define NVC0_3D_MSAA_MASK__LEN					0x00000004
    665 
    666 #define NVC0_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
    667 
    668 #define NVC0_3D_CLIPID_ADDRESS_LOW				0x00000fd0
    669 
    670 #define NVC0_3D_UNK0FDC					0x00000fdc
    671 
    672 #define NVC0_3D_ZETA_ADDRESS_HIGH				0x00000fe0
    673 
    674 #define NVC0_3D_ZETA_ADDRESS_LOW				0x00000fe4
    675 
    676 #define NVC0_3D_ZETA_FORMAT					0x00000fe8
    677 
    678 #define NVC0_3D_ZETA_TILE_MODE					0x00000fec
    679 
    680 #define NVC0_3D_ZETA_LAYER_STRIDE				0x00000ff0
    681 
    682 #define NVC0_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
    683 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
    684 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
    685 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
    686 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
    687 
    688 #define NVC0_3D_SCREEN_SCISSOR_VERT				0x00000ff8
    689 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
    690 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
    691 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
    692 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
    693 
    694 #define NVC0_3D_UNK1000					0x00001000
    695 
    696 #define NVC0_3D_UNK1008					0x00001008
    697 
    698 #define NVC0_3D_UNK100C					0x0000100c
    699 
    700 #define NVC0_3D_UNK1010					0x00001010
    701 
    702 #define NVC0_3D_UNK1018					0x00001018
    703 
    704 #define NVC0_3D_UNK101C					0x0000101c
    705 
    706 #define NVC0_3D_UNK1020					0x00001020
    707 
    708 #define NVC0_3D_UNK1024					0x00001024
    709 
    710 #define NVC0_3D_UNK1040(i0)				       (0x00001040 + 0x4*(i0))
    711 #define NVC0_3D_UNK1040__ESIZE					0x00000004
    712 #define NVC0_3D_UNK1040__LEN					0x00000010
    713 
    714 #define NVC0_3D_UNK10CC					0x000010cc
    715 #define NVC0_3D_UNK10CC_UNK0__MASK				0x000000ff
    716 #define NVC0_3D_UNK10CC_UNK0__SHIFT				0
    717 #define NVC0_3D_UNK10CC_UNK16__MASK				0x00ff0000
    718 #define NVC0_3D_UNK10CC_UNK16__SHIFT				16
    719 
    720 #define NVC0_3D_UNK10E0					0x000010e0
    721 #define NVC0_3D_UNK10E0_UNK0__MASK				0x000000ff
    722 #define NVC0_3D_UNK10E0_UNK0__SHIFT				0
    723 #define NVC0_3D_UNK10E0_UNK16__MASK				0x00ff0000
    724 #define NVC0_3D_UNK10E0_UNK16__SHIFT				16
    725 
    726 #define NVC0_3D_UNK10E4					0x000010e4
    727 #define NVC0_3D_UNK10E4_UNK0__MASK				0x000000ff
    728 #define NVC0_3D_UNK10E4_UNK0__SHIFT				0
    729 #define NVC0_3D_UNK10E4_UNK16__MASK				0x00ff0000
    730 #define NVC0_3D_UNK10E4_UNK16__SHIFT				16
    731 
    732 #define NVC0_3D_UNK10E8					0x000010e8
    733 #define NVC0_3D_UNK10E8_UNK0__MASK				0x0000003f
    734 #define NVC0_3D_UNK10E8_UNK0__SHIFT				0
    735 #define NVC0_3D_UNK10E8_UNK16__MASK				0x003f0000
    736 #define NVC0_3D_UNK10E8_UNK16__SHIFT				16
    737 
    738 #define NVC0_3D_UNK10EC					0x000010ec
    739 #define NVC0_3D_UNK10EC_UNK0__MASK				0x000000ff
    740 #define NVC0_3D_UNK10EC_UNK0__SHIFT				0
    741 #define NVC0_3D_UNK10EC_UNK16__MASK				0x00ff0000
    742 #define NVC0_3D_UNK10EC_UNK16__SHIFT				16
    743 
    744 #define NVC0_3D_UNK10F0					0x000010f0
    745 #define NVC0_3D_UNK10F0_UNK0__MASK				0x000000ff
    746 #define NVC0_3D_UNK10F0_UNK0__SHIFT				0
    747 #define NVC0_3D_UNK10F0_UNK16__MASK				0x00ff0000
    748 #define NVC0_3D_UNK10F0_UNK16__SHIFT				16
    749 
    750 #define NVC0_3D_UNK10F4					0x000010f4
    751 #define NVC0_3D_UNK10F4_UNK0					0x00000001
    752 #define NVC0_3D_UNK10F4_UNK4					0x00000010
    753 #define NVC0_3D_UNK10F4_UNK8					0x00000100
    754 
    755 #define NVC0_3D_CLEAR_FLAGS					0x000010f8
    756 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
    757 #define NVC0_3D_CLEAR_FLAGS_UNK4				0x00000010
    758 #define NVC0_3D_CLEAR_FLAGS_SCISSOR				0x00000100
    759 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT				0x00001000
    760 
    761 #define NVC0_3D_UNK10FC					0x000010fc
    762 
    763 #define NVC0_3D_UNK110C					0x0000110c
    764 
    765 #define NVC0_3D_UNK1110					0x00001110
    766 
    767 #define NVC0_3D_WRCACHE_FLUSH					0x00001114
    768 
    769 #define NVC0_3D_VERTEX_ID_BASE					0x00001118
    770 
    771 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)		       (0x00001120 + 0x4*(i0))
    772 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE		0x00000004
    773 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN			0x00000004
    774 
    775 #define NVC0_3D_UNK1140					0x00001140
    776 
    777 #define NVC0_3D_UNK1144					0x00001144
    778 
    779 #define NVC0_3D_VTX_ATTR_DEFINE				0x0000114c
    780 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
    781 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
    782 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
    783 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
    784 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
    785 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
    786 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
    787 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
    788 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
    789 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16			0x00002000
    790 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32			0x00004000
    791 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
    792 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
    793 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
    794 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
    795 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
    796 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
    797 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
    798 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
    799 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
    800 
    801 #define NVC0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
    802 #define NVC0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
    803 #define NVC0_3D_VTX_ATTR_DATA__LEN				0x00000004
    804 
    805 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0)		       (0x00001160 + 0x4*(i0))
    806 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE			0x00000004
    807 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN			0x00000020
    808 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK		0x0000001f
    809 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT		0
    810 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST			0x00000040
    811 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK		0x001fff80
    812 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT		7
    813 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK		0x07e00000
    814 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT		21
    815 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32		0x00200000
    816 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32		0x00400000
    817 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16		0x00600000
    818 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32		0x00800000
    819 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16		0x00a00000
    820 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8		0x01400000
    821 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16		0x01e00000
    822 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32			0x02400000
    823 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8		0x02600000
    824 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8			0x03000000
    825 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16			0x03600000
    826 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8			0x03a00000
    827 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2		0x06000000
    828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10		0x06200000
    829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK		0x38000000
    830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT		27
    831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM		0x08000000
    832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM		0x10000000
    833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT			0x18000000
    834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT			0x20000000
    835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED		0x28000000
    836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED		0x30000000
    837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT		0x38000000
    838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA			0x80000000
    839 
    840 #define NVC0_3D_UNK1214					0x00001214
    841 
    842 #define NVC0_3D_UNK1218					0x00001218
    843 
    844 #define NVC0_3D_RT_CONTROL					0x0000121c
    845 #define NVC0_3D_RT_CONTROL_COUNT__MASK				0x0000000f
    846 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT			0
    847 #define NVC0_3D_RT_CONTROL_MAP0__MASK				0x00000070
    848 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT				4
    849 #define NVC0_3D_RT_CONTROL_MAP1__MASK				0x00000380
    850 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT				7
    851 #define NVC0_3D_RT_CONTROL_MAP2__MASK				0x00001c00
    852 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT				10
    853 #define NVC0_3D_RT_CONTROL_MAP3__MASK				0x0000e000
    854 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT				13
    855 #define NVC0_3D_RT_CONTROL_MAP4__MASK				0x00070000
    856 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT				16
    857 #define NVC0_3D_RT_CONTROL_MAP5__MASK				0x00380000
    858 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT				19
    859 #define NVC0_3D_RT_CONTROL_MAP6__MASK				0x01c00000
    860 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT				22
    861 #define NVC0_3D_RT_CONTROL_MAP7__MASK				0x0e000000
    862 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT				25
    863 
    864 #define NVC0_3D_UNK1220					0x00001220
    865 
    866 #define NVC0_3D_ZETA_HORIZ					0x00001228
    867 
    868 #define NVC0_3D_ZETA_VERT					0x0000122c
    869 
    870 #define NVC0_3D_ZETA_ARRAY_MODE				0x00001230
    871 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    872 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
    873 #define NVC0_3D_ZETA_ARRAY_MODE_UNK				0x00010000
    874 
    875 #define NVC0_3D_LINKED_TSC					0x00001234
    876 
    877 #define NVC0_3D_DRAW_TFB_BYTES					0x0000123c
    878 
    879 #define NVC0_3D_UNK1284					0x00001284
    880 
    881 #define NVC0_3D_UNK1288_TIC_FLUSH				0x00001288
    882 
    883 #define NVC0_3D_UNK1290					0x00001290
    884 
    885 #define NVC0_3D_UNK12A4					0x000012a4
    886 
    887 #define NVC0_3D_UNK12AC					0x000012ac
    888 
    889 #define NVC0_3D_UNK12C8					0x000012c8
    890 
    891 #define NVC0_3D_DEPTH_TEST_ENABLE				0x000012cc
    892 
    893 #define NVC0_3D_D3D_FILL_MODE					0x000012d0
    894 #define NVC0_3D_D3D_FILL_MODE_POINT				0x00000001
    895 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME			0x00000002
    896 #define NVC0_3D_D3D_FILL_MODE_SOLID				0x00000003
    897 
    898 #define NVC0_3D_SHADE_MODEL					0x000012d4
    899 #define NVC0_3D_SHADE_MODEL_FLAT				0x00001d00
    900 #define NVC0_3D_SHADE_MODEL_SMOOTH				0x00001d01
    901 
    902 #define NVC0_3D_UNK12D8(i0)				       (0x000012d8 + 0x4*(i0))
    903 #define NVC0_3D_UNK12D8__ESIZE					0x00000004
    904 #define NVC0_3D_UNK12D8__LEN					0x00000002
    905 
    906 #define NVC0_3D_UNK12E0					0x000012e0
    907 
    908 #define NVC0_3D_BLEND_INDEPENDENT				0x000012e4
    909 
    910 #define NVC0_3D_DEPTH_WRITE_ENABLE				0x000012e8
    911 
    912 #define NVC0_3D_ALPHA_TEST_ENABLE				0x000012ec
    913 
    914 #define NVC0_3D_VB_ELEMENT_U8_SETUP				0x00001300
    915 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
    916 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
    917 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK		0x3fffffff
    918 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
    919 
    920 #define NVC0_3D_VB_ELEMENT_U8					0x00001304
    921 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
    922 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT			0
    923 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
    924 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT			8
    925 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
    926 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT			16
    927 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
    928 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT			24
    929 
    930 #define NVC0_3D_D3D_CULL_MODE					0x00001308
    931 #define NVC0_3D_D3D_CULL_MODE_NONE				0x00000001
    932 #define NVC0_3D_D3D_CULL_MODE_FRONT				0x00000002
    933 #define NVC0_3D_D3D_CULL_MODE_BACK				0x00000003
    934 
    935 #define NVC0_3D_DEPTH_TEST_FUNC				0x0000130c
    936 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
    937 #define NVC0_3D_DEPTH_TEST_FUNC_LESS				0x00000201
    938 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
    939 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
    940 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER			0x00000204
    941 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
    942 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
    943 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
    944 
    945 #define NVC0_3D_ALPHA_TEST_REF					0x00001310
    946 
    947 #define NVC0_3D_ALPHA_TEST_FUNC				0x00001314
    948 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
    949 #define NVC0_3D_ALPHA_TEST_FUNC_LESS				0x00000201
    950 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
    951 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
    952 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER			0x00000204
    953 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
    954 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
    955 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
    956 
    957 #define NVC0_3D_DRAW_TFB_STRIDE				0x00001318
    958 #define NVC0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
    959 #define NVC0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
    960 
    961 #define NVC0_3D_BLEND_COLOR(i0)			       (0x0000131c + 0x4*(i0))
    962 #define NVC0_3D_BLEND_COLOR__ESIZE				0x00000004
    963 #define NVC0_3D_BLEND_COLOR__LEN				0x00000004
    964 
    965 #define NVC0_3D_TSC_FLUSH					0x00001330
    966 #define NVC0_3D_TSC_FLUSH_SPECIFIC				0x00000001
    967 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
    968 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT				4
    969 
    970 #define NVC0_3D_TIC_FLUSH					0x00001334
    971 #define NVC0_3D_TIC_FLUSH_SPECIFIC				0x00000001
    972 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
    973 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT				4
    974 
    975 #define NVC0_3D_TEX_CACHE_CTL					0x00001338
    976 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK			0x00000007
    977 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT			0
    978 #define NVE4_3D_TEX_CACHE_CTL_UNK0				0x00000001
    979 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK			0x03fffff0
    980 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT			4
    981 
    982 #define NVC0_3D_BLEND_SEPARATE_ALPHA				0x0000133c
    983 
    984 #define NVC0_3D_BLEND_EQUATION_RGB				0x00001340
    985 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
    986 #define NVC0_3D_BLEND_EQUATION_RGB_MIN				0x00008007
    987 #define NVC0_3D_BLEND_EQUATION_RGB_MAX				0x00008008
    988 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
    989 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
    990 
    991 #define NVC0_3D_BLEND_FUNC_SRC_RGB				0x00001344
    992 
    993 #define NVC0_3D_BLEND_FUNC_DST_RGB				0x00001348
    994 
    995 #define NVC0_3D_BLEND_EQUATION_ALPHA				0x0000134c
    996 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
    997 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
    998 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
    999 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
   1000 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
   1001 
   1002 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
   1003 
   1004 #define NVC0_3D_UNK1354					0x00001354
   1005 
   1006 #define NVC0_3D_BLEND_FUNC_DST_ALPHA				0x00001358
   1007 
   1008 #define NVC0_3D_BLEND_ENABLE_COMMON				0x0000135c
   1009 
   1010 #define NVC0_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
   1011 #define NVC0_3D_BLEND_ENABLE__ESIZE				0x00000004
   1012 #define NVC0_3D_BLEND_ENABLE__LEN				0x00000008
   1013 
   1014 #define NVC0_3D_STENCIL_ENABLE					0x00001380
   1015 
   1016 #define NVC0_3D_STENCIL_FRONT_OP_FAIL				0x00001384
   1017 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
   1018 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
   1019 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
   1020 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
   1021 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
   1022 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
   1023 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP		0x00008507
   1024 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP		0x00008508
   1025 
   1026 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
   1027 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
   1028 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
   1029 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
   1030 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
   1031 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
   1032 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
   1033 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
   1034 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
   1035 
   1036 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
   1037 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
   1038 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
   1039 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
   1040 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
   1041 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
   1042 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
   1043 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
   1044 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
   1045 
   1046 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC			0x00001390
   1047 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
   1048 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
   1049 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
   1050 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
   1051 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER		0x00000204
   1052 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
   1053 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
   1054 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
   1055 
   1056 #define NVC0_3D_STENCIL_FRONT_FUNC_REF				0x00001394
   1057 
   1058 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK			0x00001398
   1059 
   1060 #define NVC0_3D_STENCIL_FRONT_MASK				0x0000139c
   1061 
   1062 #define NVC0_3D_DRAW_TFB_BASE					0x000013a4
   1063 
   1064 #define NVC0_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
   1065 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
   1066 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
   1067 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
   1068 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
   1069 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
   1070 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
   1071 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
   1072 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
   1073 
   1074 #define NVC0_3D_SCREEN_Y_CONTROL				0x000013ac
   1075 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
   1076 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
   1077 
   1078 #define NVC0_3D_LINE_WIDTH_SMOOTH				0x000013b0
   1079 
   1080 #define NVC0_3D_LINE_WIDTH_ALIASED				0x000013b4
   1081 
   1082 #define NVC0_3D_UNK1418					0x00001418
   1083 
   1084 #define NVC0_3D_UNK1420					0x00001420
   1085 
   1086 #define NVC0_3D_UNK1424_TSC_FLUSH				0x00001424
   1087 
   1088 #define NVC0_3D_UNK1428_TIC_FLUSH				0x00001428
   1089 
   1090 #define NVC0_3D_VERTEX_ARRAY_FLUSH				0x0000142c
   1091 
   1092 #define NVC0_3D_UNK1430					0x00001430
   1093 #define NVC0_3D_UNK1430_UNK0					0x00000010
   1094 #define NVC0_3D_UNK1430_UNK1					0x00000100
   1095 
   1096 #define NVC0_3D_VB_ELEMENT_BASE				0x00001434
   1097 
   1098 #define NVC0_3D_VB_INSTANCE_BASE				0x00001438
   1099 
   1100 #define NVC0_3D_UNK143C_CLEAR_FLAGS				0x0000143c
   1101 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK		0x00000001
   1102 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK		0x00000010
   1103 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT		4
   1104 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR		0x00000000
   1105 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT	0x00000000
   1106 
   1107 #define NVC0_3D_UNK1444					0x00001444
   1108 
   1109 #define NVC0_3D_UNK1448					0x00001448
   1110 
   1111 #define NVC0_3D_UNK144C					0x0000144c
   1112 
   1113 #define NVC0_3D_UNK1450					0x00001450
   1114 
   1115 #define NVC0_3D_UNK1454					0x00001454
   1116 
   1117 #define NVC0_3D_UNK1464					0x00001464
   1118 
   1119 #define NVC0_3D_UNK1500					0x00001500
   1120 
   1121 #define NVC0_3D_CLIPID_HEIGHT					0x00001504
   1122 #define NVC0_3D_CLIPID_HEIGHT__MAX				0x00004000
   1123 
   1124 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
   1125 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
   1126 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
   1127 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
   1128 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
   1129 
   1130 #define NVC0_3D_CLIPID_FILL_RECT_VERT				0x0000150c
   1131 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK		0x0000ffff
   1132 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
   1133 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
   1134 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
   1135 
   1136 #define NVC0_3D_CLIP_DISTANCE_ENABLE				0x00001510
   1137 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
   1138 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
   1139 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
   1140 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
   1141 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
   1142 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
   1143 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
   1144 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
   1145 
   1146 #define NVC0_3D_SAMPLECNT_ENABLE				0x00001514
   1147 
   1148 #define NVC0_3D_POINT_SIZE					0x00001518
   1149 
   1150 #define NVC0_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
   1151 
   1152 #define NVC0_3D_POINT_SPRITE_ENABLE				0x00001520
   1153 
   1154 #define NVC0_3D_COUNTER_RESET					0x00001530
   1155 #define NVC0_3D_COUNTER_RESET_SAMPLECNT			0x00000001
   1156 #define NVC0_3D_COUNTER_RESET_UNK02				0x00000002
   1157 #define NVC0_3D_COUNTER_RESET_UNK03				0x00000003
   1158 #define NVC0_3D_COUNTER_RESET_UNK04				0x00000004
   1159 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES		0x00000010
   1160 #define NVC0_3D_COUNTER_RESET_UNK11				0x00000011
   1161 #define NVC0_3D_COUNTER_RESET_UNK12				0x00000012
   1162 #define NVC0_3D_COUNTER_RESET_UNK13				0x00000013
   1163 #define NVC0_3D_COUNTER_RESET_UNK15				0x00000015
   1164 #define NVC0_3D_COUNTER_RESET_UNK16				0x00000016
   1165 #define NVC0_3D_COUNTER_RESET_UNK17				0x00000017
   1166 #define NVC0_3D_COUNTER_RESET_UNK18				0x00000018
   1167 #define NVC0_3D_COUNTER_RESET_UNK1A				0x0000001a
   1168 #define NVC0_3D_COUNTER_RESET_UNK1B				0x0000001b
   1169 #define NVC0_3D_COUNTER_RESET_UNK1C				0x0000001c
   1170 #define NVC0_3D_COUNTER_RESET_UNK1D				0x0000001d
   1171 #define NVC0_3D_COUNTER_RESET_UNK1E				0x0000001e
   1172 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x0000001f
   1173 
   1174 #define NVC0_3D_MULTISAMPLE_ENABLE				0x00001534
   1175 
   1176 #define NVC0_3D_ZETA_ENABLE					0x00001538
   1177 
   1178 #define NVC0_3D_MULTISAMPLE_CTRL				0x0000153c
   1179 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
   1180 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
   1181 
   1182 #define NVC0_3D_COND_ADDRESS_HIGH				0x00001550
   1183 
   1184 #define NVC0_3D_COND_ADDRESS_LOW				0x00001554
   1185 
   1186 #define NVC0_3D_COND_MODE					0x00001558
   1187 #define NVC0_3D_COND_MODE_NEVER				0x00000000
   1188 #define NVC0_3D_COND_MODE_ALWAYS				0x00000001
   1189 #define NVC0_3D_COND_MODE_RES_NON_ZERO				0x00000002
   1190 #define NVC0_3D_COND_MODE_EQUAL				0x00000003
   1191 #define NVC0_3D_COND_MODE_NOT_EQUAL				0x00000004
   1192 
   1193 #define NVC0_3D_TSC_ADDRESS_HIGH				0x0000155c
   1194 
   1195 #define NVC0_3D_TSC_ADDRESS_LOW				0x00001560
   1196 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
   1197 
   1198 #define NVC0_3D_TSC_LIMIT					0x00001564
   1199 #define NVC0_3D_TSC_LIMIT__MAX					0x00001fff
   1200 
   1201 #define NVC0_3D_POLYGON_OFFSET_FACTOR				0x0000156c
   1202 
   1203 #define NVC0_3D_LINE_SMOOTH_ENABLE				0x00001570
   1204 
   1205 #define NVC0_3D_TIC_ADDRESS_HIGH				0x00001574
   1206 
   1207 #define NVC0_3D_TIC_ADDRESS_LOW				0x00001578
   1208 
   1209 #define NVC0_3D_TIC_LIMIT					0x0000157c
   1210 
   1211 #define NVC0_3D_ZCULL_REGION					0x00001590
   1212 
   1213 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE			0x00001594
   1214 
   1215 #define NVC0_3D_STENCIL_BACK_OP_FAIL				0x00001598
   1216 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
   1217 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
   1218 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
   1219 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
   1220 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
   1221 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
   1222 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
   1223 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
   1224 
   1225 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
   1226 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
   1227 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
   1228 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
   1229 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
   1230 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
   1231 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
   1232 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP		0x00008507
   1233 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP		0x00008508
   1234 
   1235 #define NVC0_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
   1236 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
   1237 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
   1238 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
   1239 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
   1240 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
   1241 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
   1242 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP		0x00008507
   1243 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP		0x00008508
   1244 
   1245 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
   1246 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
   1247 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
   1248 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
   1249 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
   1250 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
   1251 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL		0x00000205
   1252 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
   1253 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
   1254 
   1255 #define NVC0_3D_CSAA_ENABLE					0x000015b4
   1256 
   1257 #define NVC0_3D_FRAMEBUFFER_SRGB				0x000015b8
   1258 
   1259 #define NVC0_3D_POLYGON_OFFSET_UNITS				0x000015bc
   1260 
   1261 #define NVC0_3D_UNK15C8					0x000015c8
   1262 
   1263 #define NVC0_3D_LAYER						0x000015cc
   1264 #define NVC0_3D_LAYER_IDX__MASK				0x0000ffff
   1265 #define NVC0_3D_LAYER_IDX__SHIFT				0
   1266 #define NVC0_3D_LAYER_USE_GP					0x00010000
   1267 
   1268 #define NVC0_3D_MULTISAMPLE_MODE				0x000015d0
   1269 #define NVC0_3D_MULTISAMPLE_MODE_MS1				0x00000000
   1270 #define NVC0_3D_MULTISAMPLE_MODE_MS2				0x00000001
   1271 #define NVC0_3D_MULTISAMPLE_MODE_MS4				0x00000002
   1272 #define NVC0_3D_MULTISAMPLE_MODE_MS8				0x00000003
   1273 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
   1274 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
   1275 #define NVC0_3D_MULTISAMPLE_MODE_UNK6				0x00000006
   1276 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
   1277 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
   1278 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
   1279 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
   1280 
   1281 #define NVC0_3D_EDGEFLAG					0x000015e4
   1282 
   1283 #define NVC0_3D_VB_ELEMENT_U32					0x000015e8
   1284 
   1285 #define NVC0_3D_VB_ELEMENT_U16_SETUP				0x000015ec
   1286 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
   1287 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
   1288 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
   1289 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
   1290 
   1291 #define NVC0_3D_VB_ELEMENT_U16					0x000015f0
   1292 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK			0x0000ffff
   1293 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT			0
   1294 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK			0xffff0000
   1295 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT			16
   1296 
   1297 #define NVC0_3D_VERTEX_BASE_HIGH				0x000015f4
   1298 
   1299 #define NVC0_3D_VERTEX_BASE_LOW				0x000015f8
   1300 
   1301 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X				0x000015fc
   1302 
   1303 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y				0x00001600
   1304 
   1305 #define NVC0_3D_POINT_COORD_REPLACE				0x00001604
   1306 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK			0x00000003
   1307 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT		0
   1308 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0			0x00000000
   1309 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1			0x00000001
   1310 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2			0x00000002
   1311 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK		0x00000004
   1312 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT	2
   1313 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT	0x00000000
   1314 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT	0x00000004
   1315 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK		0x00001ff8
   1316 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT		3
   1317 
   1318 #define NVC0_3D_CODE_ADDRESS_HIGH				0x00001608
   1319 
   1320 #define NVC0_3D_CODE_ADDRESS_LOW				0x0000160c
   1321 
   1322 #define NVC0_3D_UNK1610					0x00001610
   1323 
   1324 #define NVC0_3D_VERTEX_END_GL					0x00001614
   1325 #define NVC0_3D_VERTEX_END_GL_UNK0				0x00000001
   1326 
   1327 #define NVC0_3D_VERTEX_BEGIN_GL				0x00001618
   1328 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK		0x0000ffff
   1329 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
   1330 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
   1331 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES		0x00000001
   1332 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
   1333 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
   1334 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
   1335 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
   1336 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
   1337 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS		0x00000007
   1338 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
   1339 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
   1340 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
   1341 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
   1342 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
   1343 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
   1344 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES		0x0000000e
   1345 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24				0x01000000
   1346 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x04000000
   1347 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x08000000
   1348 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29				0x20000000
   1349 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30				0x40000000
   1350 
   1351 #define NVC0_3D_VERTEX_ID_REPLACE				0x0000161c
   1352 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE			0x00000001
   1353 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK			0x00000ff0
   1354 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT		4
   1355 
   1356 #define NVC0_3D_UNK1620					0x00001620
   1357 
   1358 #define NVC0_3D_UNK1624					0x00001624
   1359 
   1360 #define NVC0_3D_UNK162C					0x0000162c
   1361 
   1362 #define NVC0_3D_UNK1634					0x00001634
   1363 
   1364 #define NVC0_3D_UNK1638					0x00001638
   1365 
   1366 #define NVC0_3D_UNK163C					0x0000163c
   1367 
   1368 #define NVC0_3D_VERTEX_DATA					0x00001640
   1369 
   1370 #define NVC0_3D_PRIM_RESTART_ENABLE				0x00001644
   1371 
   1372 #define NVC0_3D_PRIM_RESTART_INDEX				0x00001648
   1373 
   1374 #define NVC0_3D_VERTEX_ID_GEN_MODE				0x0000164c
   1375 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START	0x00001000
   1376 
   1377 #define NVC0_3D_POINT_SMOOTH_ENABLE				0x00001658
   1378 
   1379 #define NVC0_3D_POINT_RASTER_RULES				0x0000165c
   1380 #define NVC0_3D_POINT_RASTER_RULES_OGL				0x00000000
   1381 #define NVC0_3D_POINT_RASTER_RULES_D3D				0x00000001
   1382 
   1383 #define NVC0_3D_TEX_MISC					0x00001664
   1384 #define NVC0_3D_TEX_MISC_UNK					0x00000002
   1385 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
   1386 
   1387 #define NVC0_3D_LINE_SMOOTH_BLUR				0x00001668
   1388 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW				0x00000000
   1389 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM			0x00000001
   1390 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH				0x00000002
   1391 
   1392 #define NVC0_3D_LINE_STIPPLE_ENABLE				0x0000166c
   1393 
   1394 #define NVC0_3D_COVERAGE_LUT(i0)			       (0x00001670 + 0x4*(i0))
   1395 #define NVC0_3D_COVERAGE_LUT__ESIZE				0x00000004
   1396 #define NVC0_3D_COVERAGE_LUT__LEN				0x00000004
   1397 #define NVC0_3D_COVERAGE_LUT_0__MASK				0x000000ff
   1398 #define NVC0_3D_COVERAGE_LUT_0__SHIFT				0
   1399 #define NVC0_3D_COVERAGE_LUT_1__MASK				0x0000ff00
   1400 #define NVC0_3D_COVERAGE_LUT_1__SHIFT				8
   1401 #define NVC0_3D_COVERAGE_LUT_2__MASK				0x00ff0000
   1402 #define NVC0_3D_COVERAGE_LUT_2__SHIFT				16
   1403 #define NVC0_3D_COVERAGE_LUT_3__MASK				0xff000000
   1404 #define NVC0_3D_COVERAGE_LUT_3__SHIFT				24
   1405 
   1406 #define NVC0_3D_LINE_STIPPLE_PATTERN				0x00001680
   1407 
   1408 #define NVC0_3D_PROVOKING_VERTEX_LAST				0x00001684
   1409 
   1410 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
   1411 
   1412 #define NVC0_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
   1413 
   1414 #define NVC0_3D_UNK1690					0x00001690
   1415 #define NVC0_3D_UNK1690_ALWAYS_DERIV				0x00000001
   1416 #define NVC0_3D_UNK1690_UNK16					0x00010000
   1417 
   1418 #define NVE4_3D_UNK1690					0x00001690
   1419 
   1420 #define NVC0_3D_UNK169C					0x0000169c
   1421 
   1422 #define NVC0_3D_UNK16A0					0x000016a0
   1423 
   1424 #define NVC0_3D_UNK16A4					0x000016a4
   1425 
   1426 #define NVC0_3D_UNK16A8					0x000016a8
   1427 
   1428 #define NVC0_3D_UNK16B4					0x000016b4
   1429 #define NVC0_3D_UNK16B4_UNK0					0x00000001
   1430 #define NVC0_3D_UNK16B4_UNK1					0x00000002
   1431 
   1432 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
   1433 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
   1434 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
   1435 
   1436 #define NVC0_3D_UNK1790					0x00001790
   1437 
   1438 #define NVC0_3D_UNK1794					0x00001794
   1439 
   1440 #define NVC0_3D_ZETA_BASE_LAYER				0x0000179c
   1441 
   1442 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH			0x000017bc
   1443 
   1444 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW			0x000017c0
   1445 
   1446 #define NVC0_3D_VERTEX_QUARANTINE_SIZE				0x000017c4
   1447 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K			0x00000001
   1448 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K			0x00000002
   1449 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K			0x00000003
   1450 
   1451 #define NVC0_3D_INDEX_ARRAY_START_HIGH				0x000017c8
   1452 
   1453 #define NVC0_3D_INDEX_ARRAY_START_LOW				0x000017cc
   1454 
   1455 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH				0x000017d0
   1456 
   1457 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW				0x000017d4
   1458 
   1459 #define NVC0_3D_INDEX_FORMAT					0x000017d8
   1460 #define NVC0_3D_INDEX_FORMAT_I8				0x00000000
   1461 #define NVC0_3D_INDEX_FORMAT_I16				0x00000001
   1462 #define NVC0_3D_INDEX_FORMAT_I32				0x00000002
   1463 
   1464 #define NVC0_3D_INDEX_BATCH_FIRST				0x000017dc
   1465 
   1466 #define NVC0_3D_INDEX_BATCH_COUNT				0x000017e0
   1467 
   1468 #define NVC0_3D_UN17E4(i0)				       (0x000017e4 + 0x4*(i0))
   1469 #define NVC0_3D_UN17E4__ESIZE					0x00000004
   1470 #define NVC0_3D_UN17E4__LEN					0x00000006
   1471 
   1472 #define NVC0_3D_POLYGON_OFFSET_CLAMP				0x0000187c
   1473 
   1474 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001880 + 0x4*(i0))
   1475 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
   1476 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000020
   1477 
   1478 #define NVC0_3D_VP_POINT_SIZE					0x00001910
   1479 #define NVC0_3D_VP_POINT_SIZE_ENABLE				0x00000001
   1480 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK			0x00000ff0
   1481 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT			4
   1482 
   1483 #define NVC0_3D_CULL_FACE_ENABLE				0x00001918
   1484 
   1485 #define NVC0_3D_FRONT_FACE					0x0000191c
   1486 #define NVC0_3D_FRONT_FACE_CW					0x00000900
   1487 #define NVC0_3D_FRONT_FACE_CCW					0x00000901
   1488 
   1489 #define NVC0_3D_CULL_FACE					0x00001920
   1490 #define NVC0_3D_CULL_FACE_FRONT				0x00000404
   1491 #define NVC0_3D_CULL_FACE_BACK					0x00000405
   1492 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
   1493 
   1494 #define NVC0_3D_PIXEL_CENTER_INTEGER				0x00001924
   1495 
   1496 #define NVC0_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
   1497 
   1498 #define NVC0_3D_UNK1930					0x00001930
   1499 
   1500 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
   1501 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1		0x00000001
   1502 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK		0x00000006
   1503 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT		1
   1504 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0		0x00000000
   1505 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1		0x00000002
   1506 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2		0x00000004
   1507 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
   1508 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
   1509 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
   1510 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
   1511 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
   1512 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
   1513 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
   1514 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
   1515 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
   1516 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
   1517 
   1518 #define NVC0_3D_CLIP_DISTANCE_MODE				0x00001940
   1519 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
   1520 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
   1521 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
   1522 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
   1523 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
   1524 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
   1525 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
   1526 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
   1527 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
   1528 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
   1529 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
   1530 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
   1531 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
   1532 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
   1533 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
   1534 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
   1535 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
   1536 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
   1537 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
   1538 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
   1539 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
   1540 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
   1541 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
   1542 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
   1543 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
   1544 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
   1545 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
   1546 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
   1547 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
   1548 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
   1549 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
   1550 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
   1551 
   1552 #define NVC0_3D_UNK1944					0x00001944
   1553 
   1554 #define NVC0_3D_UNK1948					0x00001948
   1555 
   1556 #define NVC0_3D_CLIP_RECTS_EN					0x0000194c
   1557 
   1558 #define NVC0_3D_CLIP_RECTS_MODE				0x00001950
   1559 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
   1560 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
   1561 #define NVC0_3D_CLIP_RECTS_MODE_NEVER				0x00000002
   1562 
   1563 #define NVC0_3D_ZCULL_INVALIDATE				0x00001958
   1564 
   1565 #define NVC0_3D_ZCULL_UNK1968					0x00001968
   1566 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE			0x00000001
   1567 #define NVC0_3D_ZCULL_UNK1968_UNK4				0x00000010
   1568 
   1569 #define NVC0_3D_ZCULL_TEST_MASK				0x0000196c
   1570 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT		0x00000001
   1571 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT		0x00000010
   1572 
   1573 #define NVC0_3D_UNK1970_D3D					0x00001970
   1574 #define NVC0_3D_UNK1970_D3D_POINTS				0x00000001
   1575 #define NVC0_3D_UNK1970_D3D_LINES				0x00000002
   1576 #define NVC0_3D_UNK1970_D3D_LINE_STRIP				0x00000003
   1577 #define NVC0_3D_UNK1970_D3D_TRIANGLES				0x00000004
   1578 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP			0x00000005
   1579 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY			0x0000000a
   1580 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY		0x0000000b
   1581 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY		0x0000000c
   1582 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY		0x0000000d
   1583 #define NVC0_3D_UNK1970_D3D_PATCHES				0x0000000e
   1584 
   1585 #define NVC0_3D_UNK1978					0x00001978
   1586 
   1587 #define NVC0_3D_CLIPID_ENABLE					0x0000197c
   1588 
   1589 #define NVC0_3D_CLIPID_WIDTH					0x00001980
   1590 #define NVC0_3D_CLIPID_WIDTH__MAX				0x00002000
   1591 #define NVC0_3D_CLIPID_WIDTH__ALIGN				0x00000040
   1592 
   1593 #define NVC0_3D_CLIPID_ID					0x00001984
   1594 
   1595 #define NVC0_3D_DEPTH_BOUNDS_EN				0x000019bc
   1596 
   1597 #define NVC0_3D_UNK19C0					0x000019c0
   1598 
   1599 #define NVC0_3D_LOGIC_OP_ENABLE				0x000019c4
   1600 
   1601 #define NVC0_3D_LOGIC_OP					0x000019c8
   1602 #define NVC0_3D_LOGIC_OP_CLEAR					0x00001500
   1603 #define NVC0_3D_LOGIC_OP_AND					0x00001501
   1604 #define NVC0_3D_LOGIC_OP_AND_REVERSE				0x00001502
   1605 #define NVC0_3D_LOGIC_OP_COPY					0x00001503
   1606 #define NVC0_3D_LOGIC_OP_AND_INVERTED				0x00001504
   1607 #define NVC0_3D_LOGIC_OP_NOOP					0x00001505
   1608 #define NVC0_3D_LOGIC_OP_XOR					0x00001506
   1609 #define NVC0_3D_LOGIC_OP_OR					0x00001507
   1610 #define NVC0_3D_LOGIC_OP_NOR					0x00001508
   1611 #define NVC0_3D_LOGIC_OP_EQUIV					0x00001509
   1612 #define NVC0_3D_LOGIC_OP_INVERT				0x0000150a
   1613 #define NVC0_3D_LOGIC_OP_OR_REVERSE				0x0000150b
   1614 #define NVC0_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
   1615 #define NVC0_3D_LOGIC_OP_OR_INVERTED				0x0000150d
   1616 #define NVC0_3D_LOGIC_OP_NAND					0x0000150e
   1617 #define NVC0_3D_LOGIC_OP_SET					0x0000150f
   1618 
   1619 #define NVC0_3D_ZETA_COMP_ENABLE				0x000019cc
   1620 
   1621 #define NVC0_3D_CLEAR_BUFFERS					0x000019d0
   1622 #define NVC0_3D_CLEAR_BUFFERS_Z				0x00000001
   1623 #define NVC0_3D_CLEAR_BUFFERS_S				0x00000002
   1624 #define NVC0_3D_CLEAR_BUFFERS_R				0x00000004
   1625 #define NVC0_3D_CLEAR_BUFFERS_G				0x00000008
   1626 #define NVC0_3D_CLEAR_BUFFERS_B				0x00000010
   1627 #define NVC0_3D_CLEAR_BUFFERS_A				0x00000020
   1628 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
   1629 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT			6
   1630 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
   1631 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
   1632 
   1633 #define NVC0_3D_CLIPID_FILL					0x000019d4
   1634 
   1635 #define NVC0_3D_RT_COMP_ENABLE(i0)			       (0x000019e0 + 0x4*(i0))
   1636 #define NVC0_3D_RT_COMP_ENABLE__ESIZE				0x00000004
   1637 #define NVC0_3D_RT_COMP_ENABLE__LEN				0x00000008
   1638 
   1639 #define NVC0_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
   1640 #define NVC0_3D_COLOR_MASK__ESIZE				0x00000004
   1641 #define NVC0_3D_COLOR_MASK__LEN				0x00000008
   1642 #define NVC0_3D_COLOR_MASK_R					0x0000000f
   1643 #define NVC0_3D_COLOR_MASK_G					0x000000f0
   1644 #define NVC0_3D_COLOR_MASK_B					0x00000f00
   1645 #define NVC0_3D_COLOR_MASK_A					0x0000f000
   1646 
   1647 #define NVC0_3D_DELAY						0x00001a24
   1648 
   1649 #define NVC0_3D_UNK1A2C(i0)				       (0x00001a2c + 0x4*(i0))
   1650 #define NVC0_3D_UNK1A2C__ESIZE					0x00000004
   1651 #define NVC0_3D_UNK1A2C__LEN					0x00000005
   1652 
   1653 #define NVC0_3D_QUERY_ADDRESS_HIGH				0x00001b00
   1654 
   1655 #define NVC0_3D_QUERY_ADDRESS_LOW				0x00001b04
   1656 
   1657 #define NVC0_3D_QUERY_SEQUENCE					0x00001b08
   1658 
   1659 #define NVC0_3D_QUERY_GET					0x00001b0c
   1660 #define NVC0_3D_QUERY_GET_MODE__MASK				0x00000003
   1661 #define NVC0_3D_QUERY_GET_MODE__SHIFT				0
   1662 #define NVC0_3D_QUERY_GET_MODE_WRITE				0x00000000
   1663 #define NVC0_3D_QUERY_GET_MODE_SYNC				0x00000001
   1664 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
   1665 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST		0x00000003
   1666 #define NVC0_3D_QUERY_GET_UNK2					0x00000004
   1667 #define NVC0_3D_QUERY_GET_FENCE				0x00000010
   1668 #define NVC0_3D_QUERY_GET_STREAM__MASK				0x000000e0
   1669 #define NVC0_3D_QUERY_GET_STREAM__SHIFT			5
   1670 #define NVC0_3D_QUERY_GET_UNK8					0x00000100
   1671 #define NVC0_3D_QUERY_GET_UNIT__MASK				0x0000f000
   1672 #define NVC0_3D_QUERY_GET_UNIT__SHIFT				12
   1673 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
   1674 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT			16
   1675 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
   1676 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
   1677 #define NVC0_3D_QUERY_GET_INTR					0x00100000
   1678 #define NVC0_3D_QUERY_GET_UNK21				0x00200000
   1679 #define NVC0_3D_QUERY_GET_SELECT__MASK				0x0f800000
   1680 #define NVC0_3D_QUERY_GET_SELECT__SHIFT			23
   1681 #define NVC0_3D_QUERY_GET_SELECT_ZERO				0x00000000
   1682 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT			0x01000000
   1683 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS			0x05800000
   1684 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS		0x09000000
   1685 #define NVC0_3D_QUERY_GET_SHORT				0x10000000
   1686 
   1687 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00001c00 + 0x10*(i0))
   1688 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
   1689 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN			0x00000020
   1690 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK		0x00000fff
   1691 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
   1692 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE			0x00001000
   1693 
   1694 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00001c04 + 0x10*(i0))
   1695 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
   1696 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000020
   1697 
   1698 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00001c08 + 0x10*(i0))
   1699 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
   1700 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000020
   1701 
   1702 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x00001c0c + 0x10*(i0))
   1703 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
   1704 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000020
   1705 
   1706 #define NVC0_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
   1707 #define NVC0_3D_IBLEND__ESIZE					0x00000020
   1708 #define NVC0_3D_IBLEND__LEN					0x00000008
   1709 
   1710 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0)		       (0x00001e00 + 0x20*(i0))
   1711 
   1712 #define NVC0_3D_IBLEND_EQUATION_RGB(i0)		       (0x00001e04 + 0x20*(i0))
   1713 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
   1714 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN			0x00008007
   1715 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX			0x00008008
   1716 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
   1717 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
   1718 
   1719 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0)		       (0x00001e08 + 0x20*(i0))
   1720 
   1721 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0)		       (0x00001e0c + 0x20*(i0))
   1722 
   1723 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
   1724 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
   1725 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
   1726 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
   1727 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
   1728 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
   1729 
   1730 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
   1731 
   1732 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
   1733 
   1734 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001f00 + 0x8*(i0))
   1735 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
   1736 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000020
   1737 
   1738 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001f04 + 0x8*(i0))
   1739 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
   1740 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000020
   1741 
   1742 #define NVC0_3D_SP(i0)					       (0x00002000 + 0x40*(i0))
   1743 #define NVC0_3D_SP__ESIZE					0x00000040
   1744 #define NVC0_3D_SP__LEN					0x00000006
   1745 
   1746 #define NVC0_3D_SP_SELECT(i0)				       (0x00002000 + 0x40*(i0))
   1747 #define NVC0_3D_SP_SELECT_ENABLE				0x00000001
   1748 #define NVC0_3D_SP_SELECT_PROGRAM__MASK			0x000000f0
   1749 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT			4
   1750 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A				0x00000000
   1751 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B				0x00000010
   1752 #define NVC0_3D_SP_SELECT_PROGRAM_TCP				0x00000020
   1753 #define NVC0_3D_SP_SELECT_PROGRAM_TEP				0x00000030
   1754 #define NVC0_3D_SP_SELECT_PROGRAM_GP				0x00000040
   1755 #define NVC0_3D_SP_SELECT_PROGRAM_FP				0x00000050
   1756 
   1757 #define NVC0_3D_SP_START_ID(i0)			       (0x00002004 + 0x40*(i0))
   1758 
   1759 #define NVC0_3D_SP_UNK08(i0)				       (0x00002008 + 0x40*(i0))
   1760 
   1761 #define NVC0_3D_SP_GPR_ALLOC(i0)			       (0x0000200c + 0x40*(i0))
   1762 
   1763 #define NVC0_3D_SP_TYPE(i0)				       (0x00002010 + 0x40*(i0))
   1764 #define NVC0_3D_SP_TYPE_VP					0x00000000
   1765 #define NVC0_3D_SP_TYPE_TCP					0x00000001
   1766 #define NVC0_3D_SP_TYPE_TEP					0x00000002
   1767 #define NVC0_3D_SP_TYPE_GP					0x00000003
   1768 #define NVC0_3D_SP_TYPE_FP					0x00000004
   1769 
   1770 #define NVC0_3D_SP_UNK14(i0, i1)			       (0x00002014 + 0x40*(i0) + 0x4*(i1))
   1771 #define NVC0_3D_SP_UNK14__ESIZE				0x00000004
   1772 #define NVC0_3D_SP_UNK14__LEN					0x00000004
   1773 
   1774 #define NVC0_3D_TEX_LIMITS(i0)				       (0x00002200 + 0x10*(i0))
   1775 #define NVC0_3D_TEX_LIMITS__ESIZE				0x00000010
   1776 #define NVC0_3D_TEX_LIMITS__LEN				0x00000005
   1777 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK			0x0000000f
   1778 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT		0
   1779 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN			0x00000000
   1780 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX			0x00000004
   1781 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK			0x000000f0
   1782 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT		4
   1783 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN			0x00000000
   1784 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX			0x00000007
   1785 
   1786 #define NVC0_3D_UNK2204(i0)				       (0x00002204 + 0x10*(i0))
   1787 #define NVC0_3D_UNK2204__ESIZE					0x00000010
   1788 #define NVC0_3D_UNK2204__LEN					0x00000005
   1789 
   1790 #define NVC0_3D_UNK2208(i0)				       (0x00002208 + 0x10*(i0))
   1791 #define NVC0_3D_UNK2208__ESIZE					0x00000010
   1792 #define NVC0_3D_UNK2208__LEN					0x00000005
   1793 
   1794 #define NVC0_3D_FIRMWARE(i0)				       (0x00002300 + 0x4*(i0))
   1795 #define NVC0_3D_FIRMWARE__ESIZE				0x00000004
   1796 #define NVC0_3D_FIRMWARE__LEN					0x00000020
   1797 
   1798 #define NVC0_3D_CB_SIZE					0x00002380
   1799 
   1800 #define NVC0_3D_CB_ADDRESS_HIGH				0x00002384
   1801 
   1802 #define NVC0_3D_CB_ADDRESS_LOW					0x00002388
   1803 
   1804 #define NVC0_3D_CB_POS						0x0000238c
   1805 
   1806 #define NVC0_3D_CB_DATA(i0)				       (0x00002390 + 0x4*(i0))
   1807 #define NVC0_3D_CB_DATA__ESIZE					0x00000004
   1808 #define NVC0_3D_CB_DATA__LEN					0x00000010
   1809 
   1810 #define NVC0_3D_BIND_TSC(i0)				       (0x00002400 + 0x20*(i0))
   1811 #define NVC0_3D_BIND_TSC__ESIZE				0x00000020
   1812 #define NVC0_3D_BIND_TSC__LEN					0x00000005
   1813 #define NVC0_3D_BIND_TSC_ACTIVE				0x00000001
   1814 #define NVC0_3D_BIND_TSC_SAMPLER__MASK				0x00000ff0
   1815 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT			4
   1816 #define NVC0_3D_BIND_TSC_TSC__MASK				0x01fff000
   1817 #define NVC0_3D_BIND_TSC_TSC__SHIFT				12
   1818 
   1819 #define NVC0_3D_BIND_TIC(i0)				       (0x00002404 + 0x20*(i0))
   1820 #define NVC0_3D_BIND_TIC__ESIZE				0x00000020
   1821 #define NVC0_3D_BIND_TIC__LEN					0x00000005
   1822 #define NVC0_3D_BIND_TIC_ACTIVE				0x00000001
   1823 #define NVC0_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
   1824 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT			1
   1825 #define NVC0_3D_BIND_TIC_TIC__MASK				0x7ffffe00
   1826 #define NVC0_3D_BIND_TIC_TIC__SHIFT				9
   1827 
   1828 #define NVC0_3D_BIND_TSC2(i0)				       (0x00002408 + 0x20*(i0))
   1829 #define NVC0_3D_BIND_TSC2__ESIZE				0x00000020
   1830 #define NVC0_3D_BIND_TSC2__LEN					0x00000005
   1831 #define NVC0_3D_BIND_TSC2_ACTIVE				0x00000001
   1832 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK			0x00000010
   1833 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT			4
   1834 #define NVC0_3D_BIND_TSC2_TSC__MASK				0x01fff000
   1835 #define NVC0_3D_BIND_TSC2_TSC__SHIFT				12
   1836 
   1837 #define NVC0_3D_BIND_TIC2(i0)				       (0x0000240c + 0x20*(i0))
   1838 #define NVC0_3D_BIND_TIC2__ESIZE				0x00000020
   1839 #define NVC0_3D_BIND_TIC2__LEN					0x00000005
   1840 #define NVC0_3D_BIND_TIC2_ACTIVE				0x00000001
   1841 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK			0x00000002
   1842 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT			1
   1843 #define NVC0_3D_BIND_TIC2_TIC__MASK				0x7ffffe00
   1844 #define NVC0_3D_BIND_TIC2_TIC__SHIFT				9
   1845 
   1846 #define NVE4_3D_UNK2400_TSC(i0)			       (0x00002400 + 0x20*(i0))
   1847 #define NVE4_3D_UNK2400_TSC__ESIZE				0x00000020
   1848 #define NVE4_3D_UNK2400_TSC__LEN				0x00000005
   1849 
   1850 #define NVE4_3D_UNK2400_TIC(i0)			       (0x00002404 + 0x20*(i0))
   1851 #define NVE4_3D_UNK2400_TIC__ESIZE				0x00000020
   1852 #define NVE4_3D_UNK2400_TIC__LEN				0x00000005
   1853 
   1854 #define NVE4_3D_UNK2400_TSC2(i0)			       (0x00002408 + 0x20*(i0))
   1855 #define NVE4_3D_UNK2400_TSC2__ESIZE				0x00000020
   1856 #define NVE4_3D_UNK2400_TSC2__LEN				0x00000005
   1857 
   1858 #define NVE4_3D_UNK2400_TIC2(i0)			       (0x0000240c + 0x20*(i0))
   1859 #define NVE4_3D_UNK2400_TIC2__ESIZE				0x00000020
   1860 #define NVE4_3D_UNK2400_TIC2__LEN				0x00000005
   1861 
   1862 #define NVC0_3D_CB_BIND(i0)				       (0x00002410 + 0x20*(i0))
   1863 #define NVC0_3D_CB_BIND__ESIZE					0x00000020
   1864 #define NVC0_3D_CB_BIND__LEN					0x00000005
   1865 #define NVC0_3D_CB_BIND_VALID					0x00000001
   1866 #define NVC0_3D_CB_BIND_INDEX__MASK				0x000001f0
   1867 #define NVC0_3D_CB_BIND_INDEX__SHIFT				4
   1868 
   1869 #define NVC0_3D_UNK2500(i0)				       (0x00002500 + 0x20*(i0))
   1870 #define NVC0_3D_UNK2500__ESIZE					0x00000020
   1871 #define NVC0_3D_UNK2500__LEN					0x00000005
   1872 
   1873 #define NVC0_3D_UNK2504(i0)				       (0x00002504 + 0x20*(i0))
   1874 #define NVC0_3D_UNK2504__ESIZE					0x00000020
   1875 #define NVC0_3D_UNK2504__LEN					0x00000005
   1876 
   1877 #define NVC0_3D_UNK2508(i0)				       (0x00002508 + 0x20*(i0))
   1878 #define NVC0_3D_UNK2508__ESIZE					0x00000020
   1879 #define NVC0_3D_UNK2508__LEN					0x00000005
   1880 
   1881 #define NVC0_3D_UNK250C(i0)				       (0x0000250c + 0x20*(i0))
   1882 #define NVC0_3D_UNK250C__ESIZE					0x00000020
   1883 #define NVC0_3D_UNK250C__LEN					0x00000005
   1884 
   1885 #define NVC0_3D_UNK2510(i0)				       (0x00002510 + 0x20*(i0))
   1886 #define NVC0_3D_UNK2510__ESIZE					0x00000020
   1887 #define NVC0_3D_UNK2510__LEN					0x00000005
   1888 
   1889 #define NVC0_3D_VERT_COLOR_CLAMP_EN				0x00002600
   1890 
   1891 #define NVE4_3D_UNK2604					0x00002604
   1892 
   1893 #define NVE4_3D_TEX_CB_INDEX					0x00002608
   1894 #define NVE4_3D_TEX_CB_INDEX__MIN				0x00000000
   1895 #define NVE4_3D_TEX_CB_INDEX__MAX				0x00000010
   1896 
   1897 #define NVE4_3D_UNK260C					0x0000260c
   1898 
   1899 #define NVC0_3D_IMAGE(i0)				       (0x00002700 + 0x20*(i0))
   1900 #define NVC0_3D_IMAGE__ESIZE					0x00000020
   1901 #define NVC0_3D_IMAGE__LEN					0x00000008
   1902 
   1903 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0)			       (0x00002700 + 0x20*(i0))
   1904 
   1905 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0)			       (0x00002704 + 0x20*(i0))
   1906 
   1907 #define NVC0_3D_IMAGE_WIDTH(i0)			       (0x00002708 + 0x20*(i0))
   1908 
   1909 #define NVC0_3D_IMAGE_HEIGHT(i0)			       (0x0000270c + 0x20*(i0))
   1910 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK			0x0000ffff
   1911 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT			0
   1912 #define NVC0_3D_IMAGE_HEIGHT_UNK16				0x00010000
   1913 #define NVC0_3D_IMAGE_HEIGHT_LINEAR				0x00100000
   1914 
   1915 #define NVC0_3D_IMAGE_FORMAT(i0)			       (0x00002710 + 0x20*(i0))
   1916 #define NVC0_3D_IMAGE_FORMAT_UNK0				0x00000001
   1917 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK		0x00000ff0
   1918 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT		4
   1919 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK			0x0001f000
   1920 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT		12
   1921 
   1922 #define NVC0_3D_IMAGE_TILE_MODE(i0)			       (0x00002714 + 0x20*(i0))
   1923 
   1924 
   1925 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1)		       (0x00002800 + 0x80*(i0) + 0x4*(i1))
   1926 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE			0x00000004
   1927 #define NVC0_3D_TFB_VARYING_LOCS__LEN				0x00000020
   1928 
   1929 #define NVC0_3D_MP_PM_SET(i0)				       (0x0000335c + 0x4*(i0))
   1930 #define NVC0_3D_MP_PM_SET__ESIZE				0x00000004
   1931 #define NVC0_3D_MP_PM_SET__LEN					0x00000008
   1932 
   1933 #define NVC0_3D_MP_PM_SIGSEL(i0)			       (0x0000337c + 0x4*(i0))
   1934 #define NVC0_3D_MP_PM_SIGSEL__ESIZE				0x00000004
   1935 #define NVC0_3D_MP_PM_SIGSEL__LEN				0x00000008
   1936 
   1937 #define NVE4_3D_MP_PM_A_SIGSEL(i0)			       (0x0000337c + 0x4*(i0))
   1938 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE				0x00000004
   1939 #define NVE4_3D_MP_PM_A_SIGSEL__LEN				0x00000004
   1940 #define NVE4_3D_MP_PM_A_SIGSEL_NONE				0x00000000
   1941 #define NVE4_3D_MP_PM_A_SIGSEL_USER				0x00000001
   1942 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH				0x00000003
   1943 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC				0x00000004
   1944 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE				0x00000005
   1945 #define NVE4_3D_MP_PM_A_SIGSEL_LDST				0x0000001b
   1946 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH				0x0000001c
   1947 
   1948 #define NVE4_3D_MP_PM_B_SIGSEL(i0)			       (0x0000338c + 0x4*(i0))
   1949 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE				0x00000004
   1950 #define NVE4_3D_MP_PM_B_SIGSEL__LEN				0x00000004
   1951 #define NVE4_3D_MP_PM_B_SIGSEL_NONE				0x00000000
   1952 #define NVE4_3D_MP_PM_B_SIGSEL_WARP				0x00000002
   1953 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY				0x00000008
   1954 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION			0x0000000e
   1955 #define NVE4_3D_MP_PM_B_SIGSEL_L1				0x00000010
   1956 #define NVE4_3D_MP_PM_B_SIGSEL_MEM				0x00000011
   1957 
   1958 #define NVC0_3D_MP_PM_SRCSEL(i0)			       (0x0000339c + 0x4*(i0))
   1959 #define NVC0_3D_MP_PM_SRCSEL__ESIZE				0x00000004
   1960 #define NVC0_3D_MP_PM_SRCSEL__LEN				0x00000008
   1961 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK			0x00000007
   1962 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT			0
   1963 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK			0x00000070
   1964 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT			4
   1965 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK			0x00000700
   1966 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT			8
   1967 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK			0x00007000
   1968 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT			12
   1969 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK			0x00070000
   1970 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT			16
   1971 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK			0x00700000
   1972 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT			20
   1973 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK			0x07000000
   1974 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT			24
   1975 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK			0x70000000
   1976 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT			28
   1977 
   1978 #define NVE4_3D_MP_PM_SRCSEL(i0)			       (0x0000339c + 0x4*(i0))
   1979 #define NVE4_3D_MP_PM_SRCSEL__ESIZE				0x00000004
   1980 #define NVE4_3D_MP_PM_SRCSEL__LEN				0x00000008
   1981 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK			0x00000003
   1982 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT			0
   1983 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK			0x0000001c
   1984 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT			2
   1985 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK			0x00000060
   1986 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT			5
   1987 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK			0x00000380
   1988 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT			7
   1989 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK			0x00000c00
   1990 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT			10
   1991 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK			0x00007000
   1992 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT			12
   1993 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK			0x00018000
   1994 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT			15
   1995 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK			0x000e0000
   1996 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT			17
   1997 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK			0x00300000
   1998 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT			20
   1999 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK			0x01c00000
   2000 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT			22
   2001 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK			0x06000000
   2002 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT			25
   2003 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK			0x38000000
   2004 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT			27
   2005 
   2006 #define NVC0_3D_MP_PM_OP(i0)				       (0x000033bc + 0x4*(i0))
   2007 #define NVC0_3D_MP_PM_OP__ESIZE				0x00000004
   2008 #define NVC0_3D_MP_PM_OP__LEN					0x00000008
   2009 #define NVC0_3D_MP_PM_OP_MODE__MASK				0x00000001
   2010 #define NVC0_3D_MP_PM_OP_MODE__SHIFT				0
   2011 #define NVC0_3D_MP_PM_OP_MODE_LOGOP				0x00000000
   2012 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE			0x00000001
   2013 #define NVC0_3D_MP_PM_OP_FUNC__MASK				0x000ffff0
   2014 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT				4
   2015 
   2016 #define NVE4_3D_MP_PM_FUNC(i0)				       (0x000033bc + 0x4*(i0))
   2017 #define NVE4_3D_MP_PM_FUNC__ESIZE				0x00000004
   2018 #define NVE4_3D_MP_PM_FUNC__LEN				0x00000008
   2019 #define NVE4_3D_MP_PM_FUNC_MODE__MASK				0x0000000f
   2020 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT				0
   2021 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP				0x00000000
   2022 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE			0x00000001
   2023 #define NVE4_3D_MP_PM_FUNC_MODE_B6				0x00000002
   2024 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3				0x00000003
   2025 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6			0x00000004
   2026 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE			0x00000005
   2027 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6				0x00000006
   2028 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7				0x00000007
   2029 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8				0x00000008
   2030 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK				0x000ffff0
   2031 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT				4
   2032 
   2033 #define NVC0_3D_MP_PM_UNK33DC					0x000033dc
   2034 
   2035 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT			0x00003820
   2036 
   2037 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES			0x00003858
   2038 
   2039 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT			0x00003868
   2040 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT		0x00001b00
   2041 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE		0x00001b01
   2042 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL		0x00001b02
   2043 
   2044 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK			0x00003870
   2045 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT		0x00001b00
   2046 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE		0x00001b01
   2047 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL		0x00001b02
   2048 
   2049 #define NVC0_3D_NVRM_MACRO_GP_SELECT				0x00003878
   2050 
   2051 #define NVC0_3D_NVRM_MACRO_TEP_SELECT				0x00003880
   2052 
   2053 
   2054 #endif /* NVC0_3D_XML */
   2055