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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "FatalBaseDriver.h"
     20 
     21 namespace android {
     22 namespace uirenderer {
     23 namespace debug {
     24 
     25 class NullGlesDriver : public FatalBaseDriver {
     26 public:
     27     virtual sk_sp<const GrGLInterface> getSkiaInterface() override;
     28 
     29     virtual void glGenBuffers_(GLsizei n, GLuint *buffers) override;
     30     virtual void glGenFramebuffers_(GLsizei n, GLuint *framebuffers) override;
     31     virtual void glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) override;
     32     virtual void glGenTextures_(GLsizei n, GLuint *textures) override;
     33     virtual GLuint glCreateProgram_(void) override;
     34     virtual GLuint glCreateShader_(GLenum type) override;
     35     virtual void glGetProgramiv_(GLuint program, GLenum pname, GLint *params) override;
     36     virtual void glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) override;
     37     virtual void glGetShaderiv_(GLuint shader, GLenum pname, GLint *params) override;
     38     virtual void glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) override;
     39     virtual void glEnable_(GLenum cap) override;
     40     virtual void glDisable_(GLenum cap) override;
     41     virtual GLboolean glIsEnabled_(GLenum cap) override;
     42     virtual void glGetIntegerv_(GLenum pname, GLint *data) override;
     43     virtual const GLubyte* glGetString_(GLenum name) override;
     44     virtual GLenum glCheckFramebufferStatus_(GLenum target) override;
     45 
     46     virtual void glActiveTexture_(GLenum texture) override {}
     47     virtual void glAttachShader_(GLuint program, GLuint shader) override {}
     48     virtual void glBindAttribLocation_(GLuint program, GLuint index, const GLchar *name) override {}
     49     virtual void glBindBuffer_(GLenum target, GLuint buffer) override {}
     50     virtual void glBindFramebuffer_(GLenum target, GLuint framebuffer) override {}
     51     virtual void glBindRenderbuffer_(GLenum target, GLuint renderbuffer) override {}
     52     virtual void glBindTexture_(GLenum target, GLuint texture) override {}
     53     virtual void glBlendColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {}
     54     virtual void glBlendEquation_(GLenum mode) override {}
     55     virtual void glBlendEquationSeparate_(GLenum modeRGB, GLenum modeAlpha) override {}
     56     virtual void glBlendFunc_(GLenum sfactor, GLenum dfactor) override {}
     57     virtual void glBlendFuncSeparate_(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) override {}
     58     virtual void glBufferData_(GLenum target, GLsizeiptr size, const void *data, GLenum usage) override {}
     59     virtual void glBufferSubData_(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) override {}
     60     virtual void glClear_(GLbitfield mask) override {}
     61     virtual void glClearColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {}
     62     virtual void glClearDepthf_(GLfloat d) override {}
     63     virtual void glClearStencil_(GLint s) override {}
     64     virtual void glColorMask_(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override {}
     65     virtual void glCompileShader_(GLuint shader) override {}
     66     virtual void glCompressedTexImage2D_(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) override {}
     67     virtual void glCompressedTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) override {}
     68     virtual void glCopyTexImage2D_(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override {}
     69     virtual void glCopyTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) override {}
     70     virtual void glCullFace_(GLenum mode) override {}
     71     virtual void glDeleteBuffers_(GLsizei n, const GLuint *buffers) override {}
     72     virtual void glDeleteFramebuffers_(GLsizei n, const GLuint *framebuffers) override {}
     73     virtual void glDeleteProgram_(GLuint program) override {}
     74     virtual void glDeleteRenderbuffers_(GLsizei n, const GLuint *renderbuffers) override {}
     75     virtual void glDeleteShader_(GLuint shader) override {}
     76     virtual void glDeleteTextures_(GLsizei n, const GLuint *textures) override {}
     77     virtual void glDepthFunc_(GLenum func) override {}
     78     virtual void glDepthMask_(GLboolean flag) override {}
     79     virtual void glDepthRangef_(GLfloat n, GLfloat f) override {}
     80     virtual void glDetachShader_(GLuint program, GLuint shader) override {}
     81     virtual void glDisableVertexAttribArray_(GLuint index) override {}
     82     virtual void glDrawArrays_(GLenum mode, GLint first, GLsizei count) override {}
     83     virtual void glDrawElements_(GLenum mode, GLsizei count, GLenum type, const void *indices) override {}
     84     virtual void glEnableVertexAttribArray_(GLuint index) override {}
     85     virtual void glFinish_(void) override {}
     86     virtual void glFlush_(void) override {}
     87     virtual void glFramebufferRenderbuffer_(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) override {}
     88     virtual void glFramebufferTexture2D_(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override {}
     89     virtual void glFrontFace_(GLenum mode) override {}
     90     virtual void glGenerateMipmap_(GLenum target) override {}
     91     virtual GLint glGetAttribLocation_(GLuint program, const GLchar *name) override { return 1; }
     92     virtual GLenum glGetError_(void) override { return GL_NO_ERROR; }
     93     virtual GLint glGetUniformLocation_(GLuint program, const GLchar *name) override { return 2; }
     94     virtual void glHint_(GLenum target, GLenum mode) override {}
     95     virtual void glLineWidth_(GLfloat width) override {}
     96     virtual void glLinkProgram_(GLuint program) override {}
     97     virtual void glPixelStorei_(GLenum pname, GLint param) override {}
     98     virtual void glPolygonOffset_(GLfloat factor, GLfloat units) override {}
     99     virtual void glReadPixels_(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) override {}
    100     virtual void glReleaseShaderCompiler_(void) override {}
    101     virtual void glRenderbufferStorage_(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) override {}
    102     virtual void glSampleCoverage_(GLfloat value, GLboolean invert) override {}
    103     virtual void glScissor_(GLint x, GLint y, GLsizei width, GLsizei height) override {}
    104     virtual void glShaderBinary_(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) override {}
    105     virtual void glShaderSource_(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) override {}
    106     virtual void glStencilFunc_(GLenum func, GLint ref, GLuint mask) override {}
    107     virtual void glStencilFuncSeparate_(GLenum face, GLenum func, GLint ref, GLuint mask) override {}
    108     virtual void glStencilMask_(GLuint mask) override {}
    109     virtual void glStencilMaskSeparate_(GLenum face, GLuint mask) override {}
    110     virtual void glStencilOp_(GLenum fail, GLenum zfail, GLenum zpass) override {}
    111     virtual void glStencilOpSeparate_(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override {}
    112     virtual void glTexImage2D_(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) override {}
    113     virtual void glTexParameterf_(GLenum target, GLenum pname, GLfloat param) override {}
    114     virtual void glTexParameterfv_(GLenum target, GLenum pname, const GLfloat *params) override {}
    115     virtual void glTexParameteri_(GLenum target, GLenum pname, GLint param) override {}
    116     virtual void glTexParameteriv_(GLenum target, GLenum pname, const GLint *params) override {}
    117     virtual void glTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) override {}
    118     virtual void glUniform1f_(GLint location, GLfloat v0) override {}
    119     virtual void glUniform1fv_(GLint location, GLsizei count, const GLfloat *value) override {}
    120     virtual void glUniform1i_(GLint location, GLint v0) override {}
    121     virtual void glUniform1iv_(GLint location, GLsizei count, const GLint *value) override {}
    122     virtual void glUniform2f_(GLint location, GLfloat v0, GLfloat v1) override {}
    123     virtual void glUniform2fv_(GLint location, GLsizei count, const GLfloat *value) override {}
    124     virtual void glUniform2i_(GLint location, GLint v0, GLint v1) override {}
    125     virtual void glUniform2iv_(GLint location, GLsizei count, const GLint *value) override {}
    126     virtual void glUniform3f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) override {}
    127     virtual void glUniform3fv_(GLint location, GLsizei count, const GLfloat *value) override {}
    128     virtual void glUniform3i_(GLint location, GLint v0, GLint v1, GLint v2) override {}
    129     virtual void glUniform3iv_(GLint location, GLsizei count, const GLint *value) override {}
    130     virtual void glUniform4f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) override {}
    131     virtual void glUniform4fv_(GLint location, GLsizei count, const GLfloat *value) override {}
    132     virtual void glUniform4i_(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) override {}
    133     virtual void glUniform4iv_(GLint location, GLsizei count, const GLint *value) override {}
    134     virtual void glUniformMatrix2fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
    135     virtual void glUniformMatrix3fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
    136     virtual void glUniformMatrix4fv_(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override {}
    137     virtual void glUseProgram_(GLuint program) override {}
    138     virtual void glValidateProgram_(GLuint program) override {}
    139     virtual void glVertexAttrib1f_(GLuint index, GLfloat x) override {}
    140     virtual void glVertexAttrib1fv_(GLuint index, const GLfloat *v) override {}
    141     virtual void glVertexAttrib2f_(GLuint index, GLfloat x, GLfloat y) override {}
    142     virtual void glVertexAttrib2fv_(GLuint index, const GLfloat *v) override {}
    143     virtual void glVertexAttrib3f_(GLuint index, GLfloat x, GLfloat y, GLfloat z) override {}
    144     virtual void glVertexAttrib3fv_(GLuint index, const GLfloat *v) override {}
    145     virtual void glVertexAttrib4f_(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override {}
    146     virtual void glVertexAttrib4fv_(GLuint index, const GLfloat *v) override {}
    147     virtual void glVertexAttribPointer_(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) override {}
    148     virtual void glViewport_(GLint x, GLint y, GLsizei width, GLsizei height) override {}
    149 
    150     // gles2 ext
    151     virtual void glInsertEventMarkerEXT_(GLsizei length, const GLchar *marker) override {}
    152     virtual void glPushGroupMarkerEXT_(GLsizei length, const GLchar *marker) override {}
    153     virtual void glPopGroupMarkerEXT_(void) override {}
    154     virtual void glDiscardFramebufferEXT_(GLenum target, GLsizei numAttachments, const GLenum *attachments) override {}
    155     virtual void glEGLImageTargetTexture2DOES_(GLenum target, GLeglImageOES image) override {}
    156 
    157     // GLES3
    158     virtual void* glMapBufferRange_(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) override {
    159         return 0;
    160     }
    161 
    162     virtual GLboolean glUnmapBuffer_(GLenum target) override {
    163         return GL_FALSE;
    164     }
    165 };
    166 
    167 } // namespace debug
    168 } // namespace uirenderer
    169 } // namespace android
    170