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  /external/swiftshader/third_party/PowerVR_SDK/Shell/
PVRShell.cpp 3 @file Shell/PVRShell.cpp
16 #include "PVRShell.h"
38 #define PVRSHELL_SCREENSHOT_NAME "PVRShell"
47 // Define DISABLE_SWIPE_MAPPING to disable the PVRShell's simple mapping of swipes to key commands.
55 ** Class: PVRShell
61 PVRShell::PVRShell()
69 m_pShellData->bFullScreen = false; // note this may be overridden by some OS versions of PVRShell
120 PVRShell::~PVRShell()
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PVRShell.h 3 @file Shell/PVRShell.h
14 /*! @mainpage PVRShell
22 PVRShell is a C++ class used to make programming for PowerVR platforms easier and more portable.
23 PVRShell takes care of all API and OS initialisation for the user and handles adapters, devices, screen/windows modes,
26 PVRShell consists of 3 files: PVRShell.cpp, PVRShellOS.cpp and PVRShellAPI.cpp.
30 PVRShell.cpp is where the common code resides and it interacts with the user application through an abstraction layer.
32 A new application must link to these three files and must create a class that will inherit the PVRShell class.
38 class MyApplication: public PVRShell
48 PVRShell* NewDemo(
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