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      1 //
      2 //Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
      3 //All rights reserved.
      4 //
      5 //Redistribution and use in source and binary forms, with or without
      6 //modification, are permitted provided that the following conditions
      7 //are met:
      8 //
      9 //    Redistributions of source code must retain the above copyright
     10 //    notice, this list of conditions and the following disclaimer.
     11 //
     12 //    Redistributions in binary form must reproduce the above
     13 //    copyright notice, this list of conditions and the following
     14 //    disclaimer in the documentation and/or other materials provided
     15 //    with the distribution.
     16 //
     17 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
     18 //    contributors may be used to endorse or promote products derived
     19 //    from this software without specific prior written permission.
     20 //
     21 //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     24 //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     25 //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
     26 //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
     27 //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     28 //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     29 //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30 //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
     31 //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     32 //POSSIBILITY OF SUCH DAMAGE.
     33 //
     34 /****************************************************************************\
     35 Copyright (c) 2002, NVIDIA Corporation.
     36 
     37 NVIDIA Corporation("NVIDIA") supplies this software to you in
     38 consideration of your agreement to the following terms, and your use,
     39 installation, modification or redistribution of this NVIDIA software
     40 constitutes acceptance of these terms.  If you do not agree with these
     41 terms, please do not use, install, modify or redistribute this NVIDIA
     42 software.
     43 
     44 In consideration of your agreement to abide by the following terms, and
     45 subject to these terms, NVIDIA grants you a personal, non-exclusive
     46 license, under NVIDIA's copyrights in this original NVIDIA software (the
     47 "NVIDIA Software"), to use, reproduce, modify and redistribute the
     48 NVIDIA Software, with or without modifications, in source and/or binary
     49 forms; provided that if you redistribute the NVIDIA Software, you must
     50 retain the copyright notice of NVIDIA, this notice and the following
     51 text and disclaimers in all such redistributions of the NVIDIA Software.
     52 Neither the name, trademarks, service marks nor logos of NVIDIA
     53 Corporation may be used to endorse or promote products derived from the
     54 NVIDIA Software without specific prior written permission from NVIDIA.
     55 Except as expressly stated in this notice, no other rights or licenses
     56 express or implied, are granted by NVIDIA herein, including but not
     57 limited to any patent rights that may be infringed by your derivative
     58 works or by other works in which the NVIDIA Software may be
     59 incorporated. No hardware is licensed hereunder.
     60 
     61 THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
     62 WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
     63 INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
     64 NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
     65 ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
     66 PRODUCTS.
     67 
     68 IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
     69 INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
     70 TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
     71 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
     72 OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
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     74 TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
     75 NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     76 \****************************************************************************/
     77 
     78 #ifndef PARSER_H
     79 #define PARSER_H
     80 
     81 namespace glslang {
     82 
     83 // Multi-character tokens
     84 enum EFixedAtoms {
     85     PpAtomMaxSingle = 256, // single character tokens get their own char value as their token, skip them
     86 
     87     // Operators
     88 
     89     PpAtomAdd,
     90     PpAtomSub,
     91     PpAtomMul,
     92     PpAtomDiv,
     93     PpAtomMod,
     94 
     95     PpAtomRight,
     96     PpAtomLeft,
     97 
     98     PpAtomRightAssign,
     99     PpAtomLeftAssign,
    100     PpAtomAndAssign,
    101     PpAtomOrAssign,
    102     PpAtomXorAssign,
    103 
    104     PpAtomAnd,
    105     PpAtomOr,
    106     PpAtomXor,
    107 
    108     PpAtomEQ,
    109     PpAtomNE,
    110     PpAtomGE,
    111     PpAtomLE,
    112 
    113     PpAtomDecrement,
    114     PpAtomIncrement,
    115 
    116     PpAtomPaste,
    117 
    118     // Constants
    119 
    120     PpAtomConstInt,
    121     PpAtomConstUint,
    122     PpAtomConstInt64,
    123     PpAtomConstUint64,
    124     PpAtomConstFloat,
    125     PpAtomConstDouble,
    126     PpAtomConstString,
    127 
    128     // Indentifiers
    129     PpAtomIdentifier,
    130 
    131     // preprocessor "keywords"
    132 
    133     PpAtomDefine,
    134     PpAtomDefined,
    135     PpAtomUndef,
    136 
    137     PpAtomIf,
    138     PpAtomIfdef,
    139     PpAtomIfndef,
    140     PpAtomElse,
    141     PpAtomElif,
    142     PpAtomEndif,
    143 
    144     PpAtomLine,
    145     PpAtomPragma,
    146     PpAtomError,
    147 
    148     // #version ...
    149     PpAtomVersion,
    150     PpAtomCore,
    151     PpAtomCompatibility,
    152     PpAtomEs,
    153 
    154     // #extension
    155     PpAtomExtension,
    156 
    157     // __LINE__, __FILE__, __VERSION__
    158 
    159     PpAtomLineMacro,
    160     PpAtomFileMacro,
    161     PpAtomVersionMacro,
    162 
    163     // #include
    164     PpAtomInclude,
    165 
    166     PpAtomLast,
    167 };
    168 
    169 } // end namespace glslang
    170 
    171 #endif /* not PARSER_H */
    172