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    Searched defs:SDL_HAPTIC_POLAR (Results 1 - 4 of 4) sorted by null

  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_haptic.h 81 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
315 #define SDL_HAPTIC_POLAR 0
351 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
386 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
387 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
425 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
433 * \sa SDL_HAPTIC_POLAR
    [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_haptic.h 81 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
315 #define SDL_HAPTIC_POLAR 0
351 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
386 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
387 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
425 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
433 * \sa SDL_HAPTIC_POLAR
    [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_haptic.h 81 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
315 #define SDL_HAPTIC_POLAR 0
351 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
386 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
387 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
425 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
433 * \sa SDL_HAPTIC_POLAR
    [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_haptic.h 81 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
315 #define SDL_HAPTIC_POLAR 0
351 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
386 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
387 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
425 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
433 * \sa SDL_HAPTIC_POLAR
    [all...]

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