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Searched
defs:SDL_TEXTUREACCESS_TARGET
(Results
1 - 4
of
4
) sorted by null
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_render.h
95
SDL_TEXTUREACCESS_TARGET
/**< Texture can be used as a render target */
448
* \param texture The targeted texture, which must be created with the
SDL_TEXTUREACCESS_TARGET
flag, or NULL for the default render target
[
all
...]
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_render.h
95
SDL_TEXTUREACCESS_TARGET
/**< Texture can be used as a render target */
448
* \param texture The targeted texture, which must be created with the
SDL_TEXTUREACCESS_TARGET
flag, or NULL for the default render target
[
all
...]
/prebuilts/misc/windows/sdl2/include/
SDL_render.h
95
SDL_TEXTUREACCESS_TARGET
/**< Texture can be used as a render target */
448
* \param texture The targeted texture, which must be created with the
SDL_TEXTUREACCESS_TARGET
flag, or NULL for the default render target
[
all
...]
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_render.h
95
SDL_TEXTUREACCESS_TARGET
/**< Texture can be used as a render target */
448
* \param texture The targeted texture, which must be created with the
SDL_TEXTUREACCESS_TARGET
flag, or NULL for the default render target
[
all
...]
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