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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkMaskFilter_DEFINED
     11 #define SkMaskFilter_DEFINED
     12 
     13 #include "SkBlurTypes.h"
     14 #include "SkFlattenable.h"
     15 #include "SkMask.h"
     16 #include "SkPaint.h"
     17 #include "SkStrokeRec.h"
     18 
     19 class GrClip;
     20 class GrContext;
     21 class GrRenderTargetContext;
     22 class GrPaint;
     23 class GrFragmentProcessor;
     24 class GrRenderTarget;
     25 class GrResourceProvider;
     26 class GrTexture;
     27 class GrTextureProxy;
     28 class SkBitmap;
     29 class SkBlitter;
     30 class SkCachedData;
     31 class SkMatrix;
     32 class SkPath;
     33 class SkRasterClip;
     34 class SkRRect;
     35 
     36 /** \class SkMaskFilter
     37 
     38     SkMaskFilter is the base class for object that perform transformations on
     39     an alpha-channel mask before drawing it. A subclass of SkMaskFilter may be
     40     installed into a SkPaint. Once there, each time a primitive is drawn, it
     41     is first scan converted into a SkMask::kA8_Format mask, and handed to the
     42     filter, calling its filterMask() method. If this returns true, then the
     43     new mask is used to render into the device.
     44 
     45     Blur and emboss are implemented as subclasses of SkMaskFilter.
     46 */
     47 class SK_API SkMaskFilter : public SkFlattenable {
     48 public:
     49     /** Returns the format of the resulting mask that this subclass will return
     50         when its filterMask() method is called.
     51     */
     52     virtual SkMask::Format getFormat() const = 0;
     53 
     54     /** Create a new mask by filter the src mask.
     55         If src.fImage == null, then do not allocate or create the dst image
     56         but do fill out the other fields in dstMask.
     57         If you do allocate a dst image, use SkMask::AllocImage()
     58         If this returns false, dst mask is ignored.
     59         @param  dst the result of the filter. If src.fImage == null, dst should not allocate its image
     60         @param src the original image to be filtered.
     61         @param matrix the CTM
     62         @param margin   if not null, return the buffer dx/dy need when calculating the effect. Used when
     63                         drawing a clipped object to know how much larger to allocate the src before
     64                         applying the filter. If returning false, ignore this parameter.
     65         @return true if the dst mask was correctly created.
     66     */
     67     virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
     68                             SkIPoint* margin) const;
     69 
     70 #if SK_SUPPORT_GPU
     71     /**
     72      *  Returns true if the filter can be expressed a single-pass GrProcessor without requiring an
     73      *  explicit input mask. Per-pixel, the effect receives the incoming mask's coverage as
     74      *  the input color and outputs the filtered covereage value. This means that each pixel's
     75      *  filtered coverage must only depend on the unfiltered mask value for that pixel and not on
     76      *  surrounding values.
     77      *
     78      * If effect is non-NULL, a new GrProcessor instance is stored in it. The caller assumes
     79      * ownership of the effect and must unref it.
     80      */
     81     virtual bool asFragmentProcessor(GrFragmentProcessor**) const { return false; }
     82 
     83     /**
     84      *  If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
     85      *  overriding filterMaskGPU (declared below). That code path requires constructing a
     86      *  src mask as input. Since that is a potentially expensive operation, the subclass must also
     87      *  override this function to indicate whether filterTextureMaskGPU would succeeed if the mask
     88      *  were to be created.
     89      *
     90      *  'maskRect' returns the device space portion of the mask that the filter needs. The mask
     91      *  passed into 'filterMaskGPU' should have the same extent as 'maskRect' but be
     92      *  translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop)
     93      *  appears at (0, 0) in the mask).
     94      *
     95      * Logically, how this works is:
     96      *    canFilterMaskGPU is called
     97      *    if (it returns true)
     98      *        the returned mask rect is used for quick rejecting
     99      *        either directFilterMaskGPU or directFilterRRectMaskGPU is then called
    100      *        if (neither of them handle the blur)
    101      *            the mask rect is used to generate the mask
    102      *            filterMaskGPU is called to filter the mask
    103      *
    104      * TODO: this should work as:
    105      *    if (canFilterMaskGPU(devShape, ...)) // rect, rrect, drrect, path
    106      *        filterMaskGPU(devShape, ...)
    107      * this would hide the RRect special case and the mask generation
    108      */
    109     virtual bool canFilterMaskGPU(const SkRRect& devRRect,
    110                                   const SkIRect& clipBounds,
    111                                   const SkMatrix& ctm,
    112                                   SkRect* maskRect) const;
    113 
    114     /**
    115      *  Try to directly render the mask filter into the target. Returns true if drawing was
    116      *  successful. If false is returned then paint is unmodified.
    117      */
    118     virtual bool directFilterMaskGPU(GrContext*,
    119                                      GrRenderTargetContext* renderTargetContext,
    120                                      GrPaint&& paint,
    121                                      const GrClip&,
    122                                      const SkMatrix& viewMatrix,
    123                                      const SkStrokeRec& strokeRec,
    124                                      const SkPath& path) const;
    125     /**
    126      *  Try to directly render a rounded rect mask filter into the target.  Returns
    127      *  true if drawing was successful.  If false is returned then paint is unmodified.
    128      */
    129     virtual bool directFilterRRectMaskGPU(GrContext*,
    130                                           GrRenderTargetContext* renderTargetContext,
    131                                           GrPaint&& paint,
    132                                           const GrClip&,
    133                                           const SkMatrix& viewMatrix,
    134                                           const SkStrokeRec& strokeRec,
    135                                           const SkRRect& rrect,
    136                                           const SkRRect& devRRect) const;
    137 
    138     /**
    139      * This function is used to implement filters that require an explicit src mask. It should only
    140      * be called if canFilterMaskGPU returned true and the maskRect param should be the output from
    141      * that call.
    142      * Implementations are free to get the GrContext from the src texture in order to create
    143      * additional textures and perform multiple passes.
    144      */
    145     virtual sk_sp<GrTextureProxy> filterMaskGPU(GrContext*,
    146                                                 sk_sp<GrTextureProxy> srcProxy,
    147                                                 const SkMatrix& ctm,
    148                                                 const SkIRect& maskRect) const;
    149 #endif
    150 
    151     /**
    152      * The fast bounds function is used to enable the paint to be culled early
    153      * in the drawing pipeline. This function accepts the current bounds of the
    154      * paint as its src param and the filter adjust those bounds using its
    155      * current mask and returns the result using the dest param. Callers are
    156      * allowed to provide the same struct for both src and dest so each
    157      * implementation must accomodate that behavior.
    158      *
    159      *  The default impl calls filterMask with the src mask having no image,
    160      *  but subclasses may override this if they can compute the rect faster.
    161      */
    162     virtual void computeFastBounds(const SkRect& src, SkRect* dest) const;
    163 
    164     struct BlurRec {
    165         SkScalar        fSigma;
    166         SkBlurStyle     fStyle;
    167         SkBlurQuality   fQuality;
    168     };
    169     /**
    170      *  If this filter can be represented by a BlurRec, return true and (if not null) fill in the
    171      *  provided BlurRec parameter. If this effect cannot be represented as a BlurRec, return false
    172      *  and ignore the BlurRec parameter.
    173      */
    174     virtual bool asABlur(BlurRec*) const;
    175 
    176     SK_TO_STRING_PUREVIRT()
    177     SK_DEFINE_FLATTENABLE_TYPE(SkMaskFilter)
    178 
    179 protected:
    180     SkMaskFilter() {}
    181 
    182     enum FilterReturn {
    183         kFalse_FilterReturn,
    184         kTrue_FilterReturn,
    185         kUnimplemented_FilterReturn
    186     };
    187 
    188     class NinePatch : ::SkNoncopyable {
    189     public:
    190         NinePatch() : fCache(nullptr) { }
    191         ~NinePatch();
    192 
    193         SkMask      fMask;      // fBounds must have [0,0] in its top-left
    194         SkIRect     fOuterRect; // width/height must be >= fMask.fBounds'
    195         SkIPoint    fCenter;    // identifies center row/col for stretching
    196         SkCachedData* fCache;
    197     };
    198 
    199     /**
    200      *  Override if your subclass can filter a rect, and return the answer as
    201      *  a ninepatch mask to be stretched over the returned outerRect. On success
    202      *  return kTrue_FilterReturn. On failure (e.g. out of memory) return
    203      *  kFalse_FilterReturn. If the normal filterMask() entry-point should be
    204      *  called (the default) return kUnimplemented_FilterReturn.
    205      *
    206      *  By convention, the caller will take the center rol/col from the returned
    207      *  mask as the slice it can replicate horizontally and vertically as we
    208      *  stretch the mask to fit inside outerRect. It is an error for outerRect
    209      *  to be smaller than the mask's bounds. This would imply that the width
    210      *  and height of the mask should be odd. This is not required, just that
    211      *  the caller will call mask.fBounds.centerX() and centerY() to find the
    212      *  strips that will be replicated.
    213      */
    214     virtual FilterReturn filterRectsToNine(const SkRect[], int count,
    215                                            const SkMatrix&,
    216                                            const SkIRect& clipBounds,
    217                                            NinePatch*) const;
    218     /**
    219      *  Similar to filterRectsToNine, except it performs the work on a round rect.
    220      */
    221     virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
    222                                            const SkIRect& clipBounds,
    223                                            NinePatch*) const;
    224 
    225 private:
    226     friend class SkDraw;
    227 
    228     /** Helper method that, given a path in device space, will rasterize it into a kA8_Format mask
    229      and then call filterMask(). If this returns true, the specified blitter will be called
    230      to render that mask. Returns false if filterMask() returned false.
    231      This method is not exported to java.
    232      */
    233     bool filterPath(const SkPath& devPath, const SkMatrix& ctm, const SkRasterClip&, SkBlitter*,
    234                     SkStrokeRec::InitStyle) const;
    235 
    236     /** Helper method that, given a roundRect in device space, will rasterize it into a kA8_Format
    237      mask and then call filterMask(). If this returns true, the specified blitter will be called
    238      to render that mask. Returns false if filterMask() returned false.
    239      */
    240     bool filterRRect(const SkRRect& devRRect, const SkMatrix& ctm, const SkRasterClip&,
    241                      SkBlitter*) const;
    242 
    243     typedef SkFlattenable INHERITED;
    244 };
    245 
    246 #endif
    247