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    Searched defs:Texture3D (Results 1 - 9 of 9) sorted by null

  /external/deqp/framework/opengl/
gluTexture.hpp 208 class Texture3D
211 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth);
212 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
213 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
214 ~Texture3D (void);
218 tcu::Texture3D& getRefTexture (void) { return m_refTexture; }
219 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; }
223 Texture3D (const Texture3D& other); // Not allowed!
224 Texture3D& operator= (const Texture3D& other); // Not allowed
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gluTexture.cpp 609 // Texture3D
611 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth)
624 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, int depth)
637 Texture3D::Texture3D (const RenderContext& context,
667 Texture3D::~Texture3D (void)
673 void Texture3D::upload (void
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  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.h 268 class Texture3D : public Texture
271 explicit Texture3D(GLuint name);
310 ~Texture3D() override;
327 class Texture2DArray : public Texture3D
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.h 264 D3D10_TEX3D_SRV Texture3D;
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d3d10.h 1011 D3D10_TEX3D_RTV Texture3D;
1065 D3D10_TEX3D_SRV Texture3D;
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d3d11.h     [all...]
  /external/deqp/modules/glshared/
glsFboUtil.hpp 247 struct Texture3D : public TextureLayered
  /external/deqp/framework/common/
tcuTexture.hpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 244 class Texture3D : public Texture
247 Texture3D (deUint32 name = 0);
248 virtual ~Texture3D (void);
805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
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