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    Searched defs:UnixSocketConnection (Results 1 - 2 of 2) sorted by null

  /system/extras/simpleperf/
UnixSocket.cpp 75 std::unique_ptr<UnixSocketConnection> UnixSocketServer::AcceptConnection() {
81 return std::unique_ptr<UnixSocketConnection>(
82 new UnixSocketConnection(sockfd));
85 std::unique_ptr<UnixSocketConnection> UnixSocketConnection::Connect(
101 return std::unique_ptr<UnixSocketConnection>(
102 new UnixSocketConnection(sockfd));
105 bool UnixSocketConnection::PrepareForIO(
123 bool UnixSocketConnection::WriteData() {
145 bool UnixSocketConnection::GetDataFromSendBuffer(const char** pdata
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UnixSocket.h 35 class UnixSocketConnection;
46 // UnixSocketConnection::ConsumeDataInReadBuffer()). To access members
110 std::unique_ptr<UnixSocketConnection> AcceptConnection();
119 // UnixSocketConnection is used to communicate between server and client.
122 // UnixSocketConnection binds to a IOEventLoop, so it writes messages to fd
124 // messages, UnixSocketConnection uses a buffer to store to-be-sent messages.
127 // In UnixSocketConnection, although user can send messages concurrently from
130 // properly, the thread creating/destroying UnixSocketConnection should be
132 class UnixSocketConnection {
138 explicit UnixSocketConnection(int fd
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