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Searched
defs:UnixSocketConnection
(Results
1 - 2
of
2
) sorted by null
/system/extras/simpleperf/
UnixSocket.cpp
75
std::unique_ptr<
UnixSocketConnection
> UnixSocketServer::AcceptConnection() {
81
return std::unique_ptr<
UnixSocketConnection
>(
82
new
UnixSocketConnection
(sockfd));
85
std::unique_ptr<
UnixSocketConnection
>
UnixSocketConnection
::Connect(
101
return std::unique_ptr<
UnixSocketConnection
>(
102
new
UnixSocketConnection
(sockfd));
105
bool
UnixSocketConnection
::PrepareForIO(
123
bool
UnixSocketConnection
::WriteData() {
145
bool
UnixSocketConnection
::GetDataFromSendBuffer(const char** pdata
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UnixSocket.h
35
class
UnixSocketConnection
;
46
//
UnixSocketConnection
::ConsumeDataInReadBuffer()). To access members
110
std::unique_ptr<
UnixSocketConnection
> AcceptConnection();
119
//
UnixSocketConnection
is used to communicate between server and client.
122
//
UnixSocketConnection
binds to a IOEventLoop, so it writes messages to fd
124
// messages,
UnixSocketConnection
uses a buffer to store to-be-sent messages.
127
// In
UnixSocketConnection
, although user can send messages concurrently from
130
// properly, the thread creating/destroying
UnixSocketConnection
should be
132
class
UnixSocketConnection
{
138
explicit
UnixSocketConnection
(int fd
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Completed in 381 milliseconds