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    Searched defs:VertexBuffer (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
VertexDataManager.cpp 59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
69 if(vertexBuffer)
71 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
109 vertexBuffer->unmap();
161 translated[i].vertexBuffer = staticBuffer;
174 translated[i].vertexBuffer = mStreamingBuffer->getResource();
204 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
217 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr)
230 VertexBuffer::~VertexBuffer(
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VertexDataManager.h 41 sw::Resource *vertexBuffer;
44 class VertexBuffer
47 VertexBuffer(unsigned int size);
48 virtual ~VertexBuffer();
58 class ConstantVertexBuffer : public VertexBuffer
65 class StreamingVertexBuffer : public VertexBuffer
92 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
  /external/swiftshader/src/OpenGL/libGLES_CM/
VertexDataManager.cpp 60 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
70 if(vertexBuffer)
72 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
110 vertexBuffer->unmap();
156 translated[i].vertexBuffer = staticBuffer;
169 translated[i].vertexBuffer = mStreamingBuffer->getResource();
199 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
211 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr)
224 VertexBuffer::~VertexBuffer(
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VertexDataManager.h 38 sw::Resource *vertexBuffer;
41 class VertexBuffer
44 VertexBuffer(unsigned int size);
45 virtual ~VertexBuffer();
55 class ConstantVertexBuffer : public VertexBuffer
62 class StreamingVertexBuffer : public VertexBuffer
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
  /external/swiftshader/src/OpenGL/libGLESv2/
VertexDataManager.cpp 59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
69 if(vertexBuffer)
71 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
107 vertexBuffer->unmap();
167 translated[i].vertexBuffer = staticBuffer;
180 translated[i].vertexBuffer = mStreamingBuffer->getResource();
214 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
239 VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr)
252 VertexBuffer::~VertexBuffer(
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VertexDataManager.h 38 sw::Resource *vertexBuffer;
41 class VertexBuffer
44 VertexBuffer(unsigned int size);
45 virtual ~VertexBuffer();
55 class ConstantVertexBuffer : public VertexBuffer
62 class StreamingVertexBuffer : public VertexBuffer
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
  /frameworks/base/libs/hwui/
VertexBuffer.h 25 class VertexBuffer {
33 VertexBuffer()
47 ~VertexBuffer() {
55 eventually allocate multiple regions within a single VertexBuffer, such as
92 void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) {
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 102 class VertexBuffer : public Buffer
113 VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type = TYPE_PLANAR);
114 ~VertexBuffer (void);
119 VertexBuffer (const VertexBuffer& other);
120 VertexBuffer& operator= (const VertexBuffer& other);
337 // VertexBuffer
339 VertexBuffer::VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type
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