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    Searched defs:VertexShader (Results 1 - 10 of 10) sorted by null

  /external/swiftshader/src/Shader/
VertexShader.cpp 15 #include "VertexShader.hpp"
24 VertexShader::VertexShader(const VertexShader *vs) : Shader()
60 VertexShader::VertexShader(const unsigned long *token) : Shader()
80 VertexShader::~VertexShader()
84 int VertexShader::validate(const unsigned long *const token)
155 bool VertexShader::containsTextureSampling() cons
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VertexShader.hpp 23 class VertexShader : public Shader
35 explicit VertexShader(const VertexShader *vs = 0);
36 explicit VertexShader(const unsigned long *token);
38 virtual ~VertexShader();
  /external/swiftshader/src/OpenGL/libGL/
Shader.h 16 // classes VertexShader and FragmentShader. Implements GL shader objects and
95 class VertexShader : public Shader
100 VertexShader(ResourceManager *manager, GLuint handle);
102 ~VertexShader();
108 virtual sw::VertexShader *getVertexShader() const;
114 sw::VertexShader *vertexShader;
Shader.cpp 16 // VertexShader and FragmentShader. Implements GL shader objects and related
355 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
357 vertexShader = 0;
360 VertexShader::~VertexShader()
362 delete vertexShader;
365 GLenum VertexShader::getType()
370 int VertexShader::getSemanticIndex(const std::string &attributeName)
386 sw::Shader *VertexShader::getShader() cons
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  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.h 16 // classes VertexShader and FragmentShader. Implements GL shader objects and
92 class VertexShader : public Shader
97 VertexShader(ResourceManager *manager, GLuint handle);
99 ~VertexShader();
105 virtual sw::VertexShader *getVertexShader() const;
111 sw::VertexShader *vertexShader;
Shader.cpp 16 // VertexShader and FragmentShader. Implements GL shader objects and related
371 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
373 vertexShader = 0;
376 VertexShader::~VertexShader()
378 delete vertexShader;
381 GLenum VertexShader::getType() const
386 int VertexShader::getSemanticIndex(const std::string &attributeName)
402 sw::Shader *VertexShader::getShader() cons
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  /external/deqp/framework/referencerenderer/
rrShaders.hpp 99 class VertexShader
102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
110 ~VertexShader (void) {}; // \note Renderer will not delete any objects passed in.
203 class VertexShaderLoop : public VertexShader
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.cpp 216 const SPVRTPFXParserShader& VertexShader = src.GetVertexShader(uiVertIdx);
217 if(ParserEffect.VertexShaderName == VertexShader.Name)
219 if(VertexShader.bUseFileName)
221 pszVertexShader = VertexShader.pszGLSLcode;
225 if(!VertexShader.pszGLSLcode)
229 pszVertexShader = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumber) + 1) * sizeof(char));
231 for(unsigned int n = 0; n < VertexShader.nFirstLineNumber; n++)
233 strcat(pszVertexShader, VertexShader.pszGLSLcode);
235 pszVertexShader = (char *)malloc(strlen(VertexShader.pszGLSLcode) + 1)
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  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 672 class VertexShader : public rr::VertexShader
675 VertexShader (void);
679 VertexShader::VertexShader (void)
680 : rr::VertexShader (1, 1)
686 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
829 const VertexShader vertexShader;
831 const rr::Program program (&vertexShader, &fragmentShader)
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  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.cpp 540 "[VERTEXSHADER]", // eCmds_VertexShader
630 if(GetEndTag("VERTEXSHADER", nLine, &nEndLine))
632 SPVRTPFXParserShader VertexShader;
633 if(ParseShader(nLine, nEndLine, pReturnError, VertexShader, "VERTEXSHADER"))
634 m_psVertexShader.Append(VertexShader);
640 *pReturnError = PVRTStringFromFormattedStr("Missing [/VERTEXSHADER] tag after [VERTEXSHADER] on line %d\n", m_psContext->pnFileLineNumber[nLine]);
700 *pReturnError = CPVRTString("No [VERTEXSHADER] found. PFX file must have at least one defined.\n");
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