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Searched
defs:VertexShader
(Results
1 - 10
of
10
) sorted by null
/external/swiftshader/src/Shader/
VertexShader.cpp
15
#include "
VertexShader
.hpp"
24
VertexShader
::
VertexShader
(const
VertexShader
*vs) : Shader()
60
VertexShader
::
VertexShader
(const unsigned long *token) : Shader()
80
VertexShader
::~
VertexShader
()
84
int
VertexShader
::validate(const unsigned long *const token)
155
bool
VertexShader
::containsTextureSampling() cons
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all
...]
VertexShader.hpp
23
class
VertexShader
: public Shader
35
explicit
VertexShader
(const
VertexShader
*vs = 0);
36
explicit
VertexShader
(const unsigned long *token);
38
virtual ~
VertexShader
();
/external/swiftshader/src/OpenGL/libGL/
Shader.h
16
// classes
VertexShader
and FragmentShader. Implements GL shader objects and
95
class
VertexShader
: public Shader
100
VertexShader
(ResourceManager *manager, GLuint handle);
102
~
VertexShader
();
108
virtual sw::
VertexShader
*getVertexShader() const;
114
sw::
VertexShader
*
vertexShader
;
Shader.cpp
16
//
VertexShader
and FragmentShader. Implements GL shader objects and related
355
VertexShader
::
VertexShader
(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
357
vertexShader
= 0;
360
VertexShader
::~
VertexShader
()
362
delete
vertexShader
;
365
GLenum
VertexShader
::getType()
370
int
VertexShader
::getSemanticIndex(const std::string &attributeName)
386
sw::Shader *
VertexShader
::getShader() cons
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...]
/external/swiftshader/src/OpenGL/libGLESv2/
Shader.h
16
// classes
VertexShader
and FragmentShader. Implements GL shader objects and
92
class
VertexShader
: public Shader
97
VertexShader
(ResourceManager *manager, GLuint handle);
99
~
VertexShader
();
105
virtual sw::
VertexShader
*getVertexShader() const;
111
sw::
VertexShader
*
vertexShader
;
Shader.cpp
16
//
VertexShader
and FragmentShader. Implements GL shader objects and related
371
VertexShader
::
VertexShader
(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
373
vertexShader
= 0;
376
VertexShader
::~
VertexShader
()
378
delete
vertexShader
;
381
GLenum
VertexShader
::getType() const
386
int
VertexShader
::getSemanticIndex(const std::string &attributeName)
402
sw::Shader *
VertexShader
::getShader() cons
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...]
/external/deqp/framework/referencerenderer/
rrShaders.hpp
99
class
VertexShader
102
VertexShader
(size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
110
~
VertexShader
(void) {}; // \note Renderer will not delete any objects passed in.
203
class VertexShaderLoop : public
VertexShader
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.cpp
216
const SPVRTPFXParserShader&
VertexShader
= src.GetVertexShader(uiVertIdx);
217
if(ParserEffect.VertexShaderName ==
VertexShader
.Name)
219
if(
VertexShader
.bUseFileName)
221
pszVertexShader =
VertexShader
.pszGLSLcode;
225
if(!
VertexShader
.pszGLSLcode)
229
pszVertexShader = (char *)malloc((strlen(
VertexShader
.pszGLSLcode) + (
VertexShader
.nFirstLineNumber) + 1) * sizeof(char));
231
for(unsigned int n = 0; n <
VertexShader
.nFirstLineNumber; n++)
233
strcat(pszVertexShader,
VertexShader
.pszGLSLcode);
235
pszVertexShader = (char *)malloc(strlen(
VertexShader
.pszGLSLcode) + 1)
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...]
/external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp
672
class
VertexShader
: public rr::
VertexShader
675
VertexShader
(void);
679
VertexShader
::
VertexShader
(void)
680
: rr::
VertexShader
(1, 1)
686
void
VertexShader
::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
829
const
VertexShader
vertexShader
;
831
const rr::Program program (&
vertexShader
, &fragmentShader)
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...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.cpp
540
"[
VERTEXSHADER
]", // eCmds_VertexShader
630
if(GetEndTag("
VERTEXSHADER
", nLine, &nEndLine))
632
SPVRTPFXParserShader
VertexShader
;
633
if(ParseShader(nLine, nEndLine, pReturnError,
VertexShader
, "
VERTEXSHADER
"))
634
m_psVertexShader.Append(
VertexShader
);
640
*pReturnError = PVRTStringFromFormattedStr("Missing [/
VERTEXSHADER
] tag after [
VERTEXSHADER
] on line %d\n", m_psContext->pnFileLineNumber[nLine]);
700
*pReturnError = CPVRTString("No [
VERTEXSHADER
] found. PFX file must have at least one defined.\n");
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...]
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