1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5 * Copyright (c) 2008 VMware, Inc. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27 /** 28 * \file texcompress.c 29 * Helper functions for texture compression. 30 */ 31 32 33 #include "glheader.h" 34 #include "imports.h" 35 #include "context.h" 36 #include "formats.h" 37 #include "mtypes.h" 38 #include "context.h" 39 #include "texcompress.h" 40 #include "texcompress_fxt1.h" 41 #include "texcompress_rgtc.h" 42 #include "texcompress_s3tc.h" 43 #include "texcompress_etc.h" 44 #include "texcompress_bptc.h" 45 46 47 /** 48 * Get the GL base format of a specified GL compressed texture format 49 * 50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec: 51 * 52 * "Compressed Internal Format Base Internal Format Type 53 * --------------------------- -------------------- --------- 54 * COMPRESSED_ALPHA ALPHA Generic 55 * COMPRESSED_LUMINANCE LUMINANCE Generic 56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic 57 * COMPRESSED_INTENSITY INTENSITY Generic 58 * COMPRESSED_RED RED Generic 59 * COMPRESSED_RG RG Generic 60 * COMPRESSED_RGB RGB Generic 61 * COMPRESSED_RGBA RGBA Generic 62 * COMPRESSED_SRGB RGB Generic 63 * COMPRESSED_SRGB_ALPHA RGBA Generic 64 * COMPRESSED_SLUMINANCE LUMINANCE Generic 65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic 66 * COMPRESSED_RED_RGTC1 RED Specific 67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific 68 * COMPRESSED_RG_RGTC2 RG Specific 69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific" 70 * 71 * \return 72 * The base format of \c format if \c format is a compressed format (either 73 * generic or specific. Otherwise 0 is returned. 74 */ 75 GLenum 76 _mesa_gl_compressed_format_base_format(GLenum format) 77 { 78 switch (format) { 79 case GL_COMPRESSED_RED: 80 case GL_COMPRESSED_R11_EAC: 81 case GL_COMPRESSED_RED_RGTC1: 82 case GL_COMPRESSED_SIGNED_R11_EAC: 83 case GL_COMPRESSED_SIGNED_RED_RGTC1: 84 return GL_RED; 85 86 case GL_COMPRESSED_RG: 87 case GL_COMPRESSED_RG11_EAC: 88 case GL_COMPRESSED_RG_RGTC2: 89 case GL_COMPRESSED_SIGNED_RG11_EAC: 90 case GL_COMPRESSED_SIGNED_RG_RGTC2: 91 return GL_RG; 92 93 case GL_COMPRESSED_RGB: 94 case GL_COMPRESSED_SRGB: 95 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: 96 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: 97 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 98 case GL_COMPRESSED_RGB_FXT1_3DFX: 99 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 100 case GL_ETC1_RGB8_OES: 101 case GL_COMPRESSED_RGB8_ETC2: 102 case GL_COMPRESSED_SRGB8_ETC2: 103 case GL_RGB_S3TC: 104 case GL_RGB4_S3TC: 105 case GL_PALETTE4_RGB8_OES: 106 case GL_PALETTE4_R5_G6_B5_OES: 107 case GL_PALETTE8_RGB8_OES: 108 case GL_PALETTE8_R5_G6_B5_OES: 109 return GL_RGB; 110 111 case GL_COMPRESSED_RGBA: 112 case GL_COMPRESSED_SRGB_ALPHA: 113 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: 114 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: 115 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 116 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 117 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 118 case GL_COMPRESSED_RGBA_FXT1_3DFX: 119 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 120 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 121 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 122 case GL_COMPRESSED_RGBA8_ETC2_EAC: 123 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: 124 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 125 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 126 case GL_RGBA_S3TC: 127 case GL_RGBA4_S3TC: 128 case GL_PALETTE4_RGBA8_OES: 129 case GL_PALETTE8_RGB5_A1_OES: 130 case GL_PALETTE4_RGBA4_OES: 131 case GL_PALETTE4_RGB5_A1_OES: 132 case GL_PALETTE8_RGBA8_OES: 133 case GL_PALETTE8_RGBA4_OES: 134 return GL_RGBA; 135 136 case GL_COMPRESSED_ALPHA: 137 return GL_ALPHA; 138 139 case GL_COMPRESSED_LUMINANCE: 140 case GL_COMPRESSED_SLUMINANCE: 141 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: 142 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: 143 return GL_LUMINANCE; 144 145 case GL_COMPRESSED_LUMINANCE_ALPHA: 146 case GL_COMPRESSED_SLUMINANCE_ALPHA: 147 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: 148 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: 149 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: 150 return GL_LUMINANCE_ALPHA; 151 152 case GL_COMPRESSED_INTENSITY: 153 return GL_INTENSITY; 154 155 default: 156 return 0; 157 } 158 } 159 160 /** 161 * Return list of (and count of) all specific texture compression 162 * formats that are supported. 163 * 164 * Some formats are \b not returned by this function. The 165 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are 166 * "suitable for general-purpose usage." All texture compression extensions 167 * have taken this to mean either linear RGB or linear RGBA. 168 * 169 * The GL_ARB_texture_compress_rgtc spec says: 170 * 171 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and 172 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats? 173 * 174 * RESOLVED: No. 175 * 176 * The OpenGL 2.1 specification says "The only values returned 177 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those 178 * corresponding to formats suitable for general-purpose usage. 179 * The renderer will not enumerate formats with restrictions that 180 * need to be specifically understood prior to use." 181 * 182 * Compressed textures with just red or red-green components are 183 * not general-purpose so should not be returned by these queries 184 * because they have restrictions. 185 * 186 * Applications that seek to use the RGTC formats should do so 187 * by looking for this extension's name in the string returned by 188 * glGetString(GL_EXTENSIONS) rather than 189 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and 190 * GL_COMPRESSED_TEXTURE_FORMATS return." 191 * 192 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc 193 * spec. 194 * 195 * The GL_EXT_texture_rRGB spec says: 196 * 197 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an 198 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list? 199 * 200 * RESOLVED: No. Section 3.8.1 says formats listed by 201 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose 202 * usage." The non-linear distribution of red, green, and 203 * blue for these sRGB compressed formats makes them not really 204 * general-purpose." 205 * 206 * The GL_EXT_texture_compression_latc spec says: 207 * 208 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and 209 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats? 210 * 211 * RESOLVED: No. 212 * 213 * The OpenGL 2.1 specification says "The only values returned 214 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those 215 * corresponding to formats suitable for general-purpose usage. 216 * The renderer will not enumerate formats with restrictions that 217 * need to be specifically understood prior to use." 218 * 219 * Historically, OpenGL implementation have advertised the RGB and 220 * RGBA versions of the S3TC extensions compressed format tokens 221 * through this mechanism. 222 * 223 * The specification is not sufficiently clear about what "suitable 224 * for general-purpose usage" means. Historically that seems to mean 225 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha 226 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at 227 * least for NVIDIA drivers) because the alpha is always 1.0 expect 228 * when it is 0.0 when RGB is required to be black. NVIDIA's even 229 * limits itself to true linear RGB or RGBA formats, specifically 230 * not including EXT_texture_sRGB's sRGB S3TC compressed formats. 231 * 232 * Adding luminance and luminance-alpha texture formats (and 233 * certainly signed versions of luminance and luminance-alpha 234 * formats!) invites potential comptaibility problems with old 235 * applications using this mechanism since old applications are 236 * unlikely to expect non-RGB or non-RGBA formats to be advertised 237 * through this mechanism. However no specific misinteractions 238 * with old applications is known. 239 * 240 * Applications that seek to use the LATC formats should do so 241 * by looking for this extension's name in the string returned by 242 * glGetString(GL_EXTENSIONS) rather than 243 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and 244 * GL_COMPRESSED_TEXTURE_FORMATS return." 245 * 246 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the 247 * formats added by this extension are luminance-alpha formats, it is 248 * reasonable to expect them to follow the same rules as 249 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not 250 * expose the 3dc formats through this mechanism. 251 * 252 * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it 253 * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a 254 * very long time to compress the textures in this format it's probably not 255 * very useful as a general format where the GL will have to compress it on 256 * the fly. 257 * 258 * \param ctx the GL context 259 * \param formats the resulting format list (may be NULL). 260 * 261 * \return number of formats. 262 */ 263 GLuint 264 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) 265 { 266 GLuint n = 0; 267 if (_mesa_is_desktop_gl(ctx) && 268 ctx->Extensions.TDFX_texture_compression_FXT1) { 269 if (formats) { 270 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; 271 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; 272 } 273 else { 274 n += 2; 275 } 276 } 277 278 if (ctx->Extensions.EXT_texture_compression_s3tc) { 279 if (formats) { 280 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; 281 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; 282 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; 283 } 284 else { 285 n += 3; 286 } 287 288 /* The ES and desktop GL specs diverge here. 289 * 290 * In desktop OpenGL, the driver can perform online compression of 291 * uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and 292 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of 293 * formats that it could ask the driver to compress with some 294 * expectation of quality. The GL_ARB_texture_compression spec 295 * calls this "suitable for general-purpose usage." As noted 296 * above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not 297 * included in the list. 298 * 299 * In OpenGL ES, the driver never performs compression. 300 * GL_NUM_COMPRESSED_TEXTURE_FORMATS and 301 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of 302 * formats that the driver can receive from the application. It 303 * is the *complete* list of formats. The 304 * GL_EXT_texture_compression_s3tc spec says: 305 * 306 * "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications 307 * 308 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and 309 * COMPRESSED_TEXTURE_FORMATS include 310 * COMPRESSED_RGB_S3TC_DXT1_EXT, 311 * COMPRESSED_RGBA_S3TC_DXT1_EXT, 312 * COMPRESSED_RGBA_S3TC_DXT3_EXT, and 313 * COMPRESSED_RGBA_S3TC_DXT5_EXT." 314 * 315 * Note that the addition is only to the OpenGL ES specification! 316 */ 317 if (_mesa_is_gles(ctx)) { 318 if (formats) { 319 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; 320 } else { 321 n += 1; 322 } 323 } 324 } 325 326 /* The GL_OES_compressed_ETC1_RGB8_texture spec says: 327 * 328 * "New State 329 * 330 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and 331 * COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES." 332 */ 333 if (_mesa_is_gles(ctx) 334 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture) { 335 if (formats) { 336 formats[n++] = GL_ETC1_RGB8_OES; 337 } 338 else { 339 n += 1; 340 } 341 } 342 343 if (ctx->API == API_OPENGLES) { 344 if (formats) { 345 formats[n++] = GL_PALETTE4_RGB8_OES; 346 formats[n++] = GL_PALETTE4_RGBA8_OES; 347 formats[n++] = GL_PALETTE4_R5_G6_B5_OES; 348 formats[n++] = GL_PALETTE4_RGBA4_OES; 349 formats[n++] = GL_PALETTE4_RGB5_A1_OES; 350 formats[n++] = GL_PALETTE8_RGB8_OES; 351 formats[n++] = GL_PALETTE8_RGBA8_OES; 352 formats[n++] = GL_PALETTE8_R5_G6_B5_OES; 353 formats[n++] = GL_PALETTE8_RGBA4_OES; 354 formats[n++] = GL_PALETTE8_RGB5_A1_OES; 355 } 356 else { 357 n += 10; 358 } 359 } 360 361 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) { 362 if (formats) { 363 formats[n++] = GL_COMPRESSED_RGB8_ETC2; 364 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC; 365 formats[n++] = GL_COMPRESSED_R11_EAC; 366 formats[n++] = GL_COMPRESSED_RG11_EAC; 367 formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC; 368 formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC; 369 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; 370 } else { 371 n += 7; 372 } 373 } 374 375 if (_mesa_is_gles3(ctx)) { 376 if (formats) { 377 formats[n++] = GL_COMPRESSED_SRGB8_ETC2; 378 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; 379 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; 380 } else { 381 n += 3; 382 } 383 } 384 385 /* The KHR_texture_compression_astc_hdr spec says: 386 * 387 * "Interactions with OpenGL 4.2 388 * 389 * OpenGL 4.2 supports the feature that compressed textures can be 390 * compressed online, by passing the compressed texture format enum as 391 * the internal format when uploading a texture using TexImage1D, 392 * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image 393 * Specification, subsection Encoding of Special Internal Formats). 394 * 395 * Due to the complexity of the ASTC compression algorithm, it is not 396 * usually suitable for online use, and therefore ASTC support will be 397 * limited to pre-compressed textures only. Where on-device compression 398 * is required, a domain-specific limited compressor will typically 399 * be used, and this is therefore not suitable for implementation in 400 * the driver. 401 * 402 * In particular, the ASTC format specifiers will not be added to 403 * Table 3.14, and thus will not be accepted by the TexImage*D 404 * functions, and will not be returned by the (already deprecated) 405 * COMPRESSED_TEXTURE_FORMATS query." 406 * 407 * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS 408 * query returns the set of supported specific compressed formats. 409 */ 410 if (ctx->API == API_OPENGLES2 && 411 ctx->Extensions.KHR_texture_compression_astc_ldr) { 412 if (formats) { 413 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; 414 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR; 415 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR; 416 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR; 417 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR; 418 formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR; 419 formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR; 420 formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; 421 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR; 422 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR; 423 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR; 424 formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR; 425 formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR; 426 formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR; 427 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; 428 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; 429 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; 430 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; 431 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; 432 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; 433 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; 434 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; 435 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; 436 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; 437 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; 438 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; 439 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; 440 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; 441 } 442 else { 443 n += 28; 444 } 445 } 446 447 if (_mesa_is_gles3(ctx) && 448 ctx->Extensions.OES_texture_compression_astc) { 449 if (formats) { 450 formats[n++] = GL_COMPRESSED_RGBA_ASTC_3x3x3_OES; 451 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x3x3_OES; 452 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x3_OES; 453 formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x4_OES; 454 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4x4_OES; 455 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x4_OES; 456 formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x5_OES; 457 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5x5_OES; 458 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x5_OES; 459 formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x6_OES; 460 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES; 461 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES; 462 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES; 463 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES; 464 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES; 465 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES; 466 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES; 467 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES; 468 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES; 469 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES; 470 } 471 else { 472 n += 20; 473 } 474 } 475 476 return n; 477 } 478 479 480 /** 481 * Convert GLenum to a compressed MESA_FORMAT_x. 482 */ 483 mesa_format 484 _mesa_glenum_to_compressed_format(GLenum format) 485 { 486 switch (format) { 487 case GL_COMPRESSED_RGB_FXT1_3DFX: 488 return MESA_FORMAT_RGB_FXT1; 489 case GL_COMPRESSED_RGBA_FXT1_3DFX: 490 return MESA_FORMAT_RGBA_FXT1; 491 492 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 493 case GL_RGB_S3TC: 494 case GL_RGB4_S3TC: 495 return MESA_FORMAT_RGB_DXT1; 496 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 497 return MESA_FORMAT_RGBA_DXT1; 498 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 499 case GL_RGBA_S3TC: 500 case GL_RGBA4_S3TC: 501 return MESA_FORMAT_RGBA_DXT3; 502 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 503 return MESA_FORMAT_RGBA_DXT5; 504 505 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 506 return MESA_FORMAT_SRGB_DXT1; 507 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 508 return MESA_FORMAT_SRGBA_DXT1; 509 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 510 return MESA_FORMAT_SRGBA_DXT3; 511 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 512 return MESA_FORMAT_SRGBA_DXT5; 513 514 case GL_COMPRESSED_RED_RGTC1: 515 return MESA_FORMAT_R_RGTC1_UNORM; 516 case GL_COMPRESSED_SIGNED_RED_RGTC1: 517 return MESA_FORMAT_R_RGTC1_SNORM; 518 case GL_COMPRESSED_RG_RGTC2: 519 return MESA_FORMAT_RG_RGTC2_UNORM; 520 case GL_COMPRESSED_SIGNED_RG_RGTC2: 521 return MESA_FORMAT_RG_RGTC2_SNORM; 522 523 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: 524 return MESA_FORMAT_L_LATC1_UNORM; 525 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: 526 return MESA_FORMAT_L_LATC1_SNORM; 527 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: 528 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: 529 return MESA_FORMAT_LA_LATC2_UNORM; 530 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: 531 return MESA_FORMAT_LA_LATC2_SNORM; 532 533 case GL_ETC1_RGB8_OES: 534 return MESA_FORMAT_ETC1_RGB8; 535 case GL_COMPRESSED_RGB8_ETC2: 536 return MESA_FORMAT_ETC2_RGB8; 537 case GL_COMPRESSED_SRGB8_ETC2: 538 return MESA_FORMAT_ETC2_SRGB8; 539 case GL_COMPRESSED_RGBA8_ETC2_EAC: 540 return MESA_FORMAT_ETC2_RGBA8_EAC; 541 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: 542 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC; 543 case GL_COMPRESSED_R11_EAC: 544 return MESA_FORMAT_ETC2_R11_EAC; 545 case GL_COMPRESSED_RG11_EAC: 546 return MESA_FORMAT_ETC2_RG11_EAC; 547 case GL_COMPRESSED_SIGNED_R11_EAC: 548 return MESA_FORMAT_ETC2_SIGNED_R11_EAC; 549 case GL_COMPRESSED_SIGNED_RG11_EAC: 550 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC; 551 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 552 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1; 553 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 554 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1; 555 556 case GL_COMPRESSED_RGBA_BPTC_UNORM: 557 return MESA_FORMAT_BPTC_RGBA_UNORM; 558 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: 559 return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM; 560 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: 561 return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT; 562 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: 563 return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT; 564 565 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: 566 return MESA_FORMAT_RGBA_ASTC_4x4; 567 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: 568 return MESA_FORMAT_RGBA_ASTC_5x4; 569 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: 570 return MESA_FORMAT_RGBA_ASTC_5x5; 571 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: 572 return MESA_FORMAT_RGBA_ASTC_6x5; 573 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: 574 return MESA_FORMAT_RGBA_ASTC_6x6; 575 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: 576 return MESA_FORMAT_RGBA_ASTC_8x5; 577 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: 578 return MESA_FORMAT_RGBA_ASTC_8x6; 579 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: 580 return MESA_FORMAT_RGBA_ASTC_8x8; 581 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: 582 return MESA_FORMAT_RGBA_ASTC_10x5; 583 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: 584 return MESA_FORMAT_RGBA_ASTC_10x6; 585 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: 586 return MESA_FORMAT_RGBA_ASTC_10x8; 587 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: 588 return MESA_FORMAT_RGBA_ASTC_10x10; 589 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: 590 return MESA_FORMAT_RGBA_ASTC_12x10; 591 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: 592 return MESA_FORMAT_RGBA_ASTC_12x12; 593 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: 594 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4; 595 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: 596 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4; 597 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: 598 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5; 599 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: 600 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5; 601 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: 602 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6; 603 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: 604 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5; 605 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: 606 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6; 607 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: 608 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8; 609 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: 610 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5; 611 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: 612 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6; 613 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: 614 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8; 615 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: 616 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10; 617 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: 618 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10; 619 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: 620 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12; 621 case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: 622 return MESA_FORMAT_RGBA_ASTC_3x3x3; 623 case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: 624 return MESA_FORMAT_RGBA_ASTC_4x3x3; 625 case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: 626 return MESA_FORMAT_RGBA_ASTC_4x4x3; 627 case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: 628 return MESA_FORMAT_RGBA_ASTC_4x4x4; 629 case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: 630 return MESA_FORMAT_RGBA_ASTC_5x4x4; 631 case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: 632 return MESA_FORMAT_RGBA_ASTC_5x5x4; 633 case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: 634 return MESA_FORMAT_RGBA_ASTC_5x5x5; 635 case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: 636 return MESA_FORMAT_RGBA_ASTC_6x5x5; 637 case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: 638 return MESA_FORMAT_RGBA_ASTC_6x6x5; 639 case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: 640 return MESA_FORMAT_RGBA_ASTC_6x6x6; 641 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: 642 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3; 643 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: 644 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3; 645 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: 646 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3; 647 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: 648 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4; 649 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: 650 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4; 651 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: 652 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4; 653 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: 654 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5; 655 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: 656 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5; 657 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: 658 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5; 659 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: 660 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6; 661 662 default: 663 return MESA_FORMAT_NONE; 664 } 665 } 666 667 668 /** 669 * Given a compressed MESA_FORMAT_x value, return the corresponding 670 * GLenum for that format. 671 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) 672 * which must return the specific texture format used when the user might 673 * have originally specified a generic compressed format in their 674 * glTexImage2D() call. 675 * For non-compressed textures, we always return the user-specified 676 * internal format unchanged. 677 */ 678 GLenum 679 _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat) 680 { 681 switch (mesaFormat) { 682 case MESA_FORMAT_RGB_FXT1: 683 return GL_COMPRESSED_RGB_FXT1_3DFX; 684 case MESA_FORMAT_RGBA_FXT1: 685 return GL_COMPRESSED_RGBA_FXT1_3DFX; 686 case MESA_FORMAT_RGB_DXT1: 687 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; 688 case MESA_FORMAT_RGBA_DXT1: 689 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; 690 case MESA_FORMAT_RGBA_DXT3: 691 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; 692 case MESA_FORMAT_RGBA_DXT5: 693 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; 694 case MESA_FORMAT_SRGB_DXT1: 695 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; 696 case MESA_FORMAT_SRGBA_DXT1: 697 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; 698 case MESA_FORMAT_SRGBA_DXT3: 699 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; 700 case MESA_FORMAT_SRGBA_DXT5: 701 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; 702 case MESA_FORMAT_R_RGTC1_UNORM: 703 return GL_COMPRESSED_RED_RGTC1; 704 case MESA_FORMAT_R_RGTC1_SNORM: 705 return GL_COMPRESSED_SIGNED_RED_RGTC1; 706 case MESA_FORMAT_RG_RGTC2_UNORM: 707 return GL_COMPRESSED_RG_RGTC2; 708 case MESA_FORMAT_RG_RGTC2_SNORM: 709 return GL_COMPRESSED_SIGNED_RG_RGTC2; 710 711 case MESA_FORMAT_L_LATC1_UNORM: 712 return GL_COMPRESSED_LUMINANCE_LATC1_EXT; 713 case MESA_FORMAT_L_LATC1_SNORM: 714 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; 715 case MESA_FORMAT_LA_LATC2_UNORM: 716 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; 717 case MESA_FORMAT_LA_LATC2_SNORM: 718 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; 719 720 case MESA_FORMAT_ETC1_RGB8: 721 return GL_ETC1_RGB8_OES; 722 case MESA_FORMAT_ETC2_RGB8: 723 return GL_COMPRESSED_RGB8_ETC2; 724 case MESA_FORMAT_ETC2_SRGB8: 725 return GL_COMPRESSED_SRGB8_ETC2; 726 case MESA_FORMAT_ETC2_RGBA8_EAC: 727 return GL_COMPRESSED_RGBA8_ETC2_EAC; 728 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC: 729 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; 730 case MESA_FORMAT_ETC2_R11_EAC: 731 return GL_COMPRESSED_R11_EAC; 732 case MESA_FORMAT_ETC2_RG11_EAC: 733 return GL_COMPRESSED_RG11_EAC; 734 case MESA_FORMAT_ETC2_SIGNED_R11_EAC: 735 return GL_COMPRESSED_SIGNED_R11_EAC; 736 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC: 737 return GL_COMPRESSED_SIGNED_RG11_EAC; 738 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1: 739 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; 740 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: 741 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; 742 743 case MESA_FORMAT_BPTC_RGBA_UNORM: 744 return GL_COMPRESSED_RGBA_BPTC_UNORM; 745 case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM: 746 return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM; 747 case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT: 748 return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; 749 case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT: 750 return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; 751 752 case MESA_FORMAT_RGBA_ASTC_4x4: 753 return GL_COMPRESSED_RGBA_ASTC_4x4_KHR; 754 case MESA_FORMAT_RGBA_ASTC_5x4: 755 return GL_COMPRESSED_RGBA_ASTC_5x4_KHR; 756 case MESA_FORMAT_RGBA_ASTC_5x5: 757 return GL_COMPRESSED_RGBA_ASTC_5x5_KHR; 758 case MESA_FORMAT_RGBA_ASTC_6x5: 759 return GL_COMPRESSED_RGBA_ASTC_6x5_KHR; 760 case MESA_FORMAT_RGBA_ASTC_6x6: 761 return GL_COMPRESSED_RGBA_ASTC_6x6_KHR; 762 case MESA_FORMAT_RGBA_ASTC_8x5: 763 return GL_COMPRESSED_RGBA_ASTC_8x5_KHR; 764 case MESA_FORMAT_RGBA_ASTC_8x6: 765 return GL_COMPRESSED_RGBA_ASTC_8x6_KHR; 766 case MESA_FORMAT_RGBA_ASTC_8x8: 767 return GL_COMPRESSED_RGBA_ASTC_8x8_KHR; 768 case MESA_FORMAT_RGBA_ASTC_10x5: 769 return GL_COMPRESSED_RGBA_ASTC_10x5_KHR; 770 case MESA_FORMAT_RGBA_ASTC_10x6: 771 return GL_COMPRESSED_RGBA_ASTC_10x6_KHR; 772 case MESA_FORMAT_RGBA_ASTC_10x8: 773 return GL_COMPRESSED_RGBA_ASTC_10x8_KHR; 774 case MESA_FORMAT_RGBA_ASTC_10x10: 775 return GL_COMPRESSED_RGBA_ASTC_10x10_KHR; 776 case MESA_FORMAT_RGBA_ASTC_12x10: 777 return GL_COMPRESSED_RGBA_ASTC_12x10_KHR; 778 case MESA_FORMAT_RGBA_ASTC_12x12: 779 return GL_COMPRESSED_RGBA_ASTC_12x12_KHR; 780 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4: 781 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; 782 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4: 783 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; 784 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5: 785 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; 786 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5: 787 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; 788 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6: 789 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; 790 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5: 791 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; 792 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6: 793 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; 794 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8: 795 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; 796 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5: 797 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; 798 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6: 799 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; 800 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8: 801 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; 802 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10: 803 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; 804 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10: 805 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; 806 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12: 807 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; 808 809 case MESA_FORMAT_RGBA_ASTC_3x3x3: 810 return GL_COMPRESSED_RGBA_ASTC_3x3x3_OES; 811 case MESA_FORMAT_RGBA_ASTC_4x3x3: 812 return GL_COMPRESSED_RGBA_ASTC_4x3x3_OES; 813 case MESA_FORMAT_RGBA_ASTC_4x4x3: 814 return GL_COMPRESSED_RGBA_ASTC_4x4x3_OES; 815 case MESA_FORMAT_RGBA_ASTC_4x4x4: 816 return GL_COMPRESSED_RGBA_ASTC_4x4x4_OES; 817 case MESA_FORMAT_RGBA_ASTC_5x4x4: 818 return GL_COMPRESSED_RGBA_ASTC_5x4x4_OES; 819 case MESA_FORMAT_RGBA_ASTC_5x5x4: 820 return GL_COMPRESSED_RGBA_ASTC_5x5x4_OES; 821 case MESA_FORMAT_RGBA_ASTC_5x5x5: 822 return GL_COMPRESSED_RGBA_ASTC_5x5x5_OES; 823 case MESA_FORMAT_RGBA_ASTC_6x5x5: 824 return GL_COMPRESSED_RGBA_ASTC_6x5x5_OES; 825 case MESA_FORMAT_RGBA_ASTC_6x6x5: 826 return GL_COMPRESSED_RGBA_ASTC_6x6x5_OES; 827 case MESA_FORMAT_RGBA_ASTC_6x6x6: 828 return GL_COMPRESSED_RGBA_ASTC_6x6x6_OES; 829 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3: 830 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES; 831 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3: 832 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES; 833 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3: 834 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES; 835 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4: 836 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES; 837 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4: 838 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES; 839 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4: 840 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES; 841 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5: 842 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES; 843 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5: 844 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES; 845 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5: 846 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES; 847 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6: 848 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES; 849 default: 850 _mesa_problem(ctx, "Unexpected mesa texture format in" 851 " _mesa_compressed_format_to_glenum()"); 852 return 0; 853 } 854 } 855 856 857 /* 858 * Return the address of the pixel at (col, row, img) in a 859 * compressed texture image. 860 * \param col, row, img - image position (3D), should be a multiple of the 861 * format's block size. 862 * \param format - compressed image format 863 * \param width - image width (stride) in pixels 864 * \param image - the image address 865 * \return address of pixel at (row, col, img) 866 */ 867 GLubyte * 868 _mesa_compressed_image_address(GLint col, GLint row, GLint img, 869 mesa_format mesaFormat, 870 GLsizei width, const GLubyte *image) 871 { 872 /* XXX only 2D images implemented, not 3D */ 873 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); 874 GLuint bw, bh; 875 GLint offset; 876 877 _mesa_get_format_block_size(mesaFormat, &bw, &bh); 878 879 assert(col % bw == 0); 880 assert(row % bh == 0); 881 882 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; 883 offset *= blockSize; 884 885 return (GLubyte *) image + offset; 886 } 887 888 889 /** 890 * Return a texel-fetch function for the given format, or NULL if 891 * invalid format. 892 */ 893 compressed_fetch_func 894 _mesa_get_compressed_fetch_func(mesa_format format) 895 { 896 switch (_mesa_get_format_layout(format)) { 897 case MESA_FORMAT_LAYOUT_S3TC: 898 return _mesa_get_dxt_fetch_func(format); 899 case MESA_FORMAT_LAYOUT_FXT1: 900 return _mesa_get_fxt_fetch_func(format); 901 case MESA_FORMAT_LAYOUT_RGTC: 902 case MESA_FORMAT_LAYOUT_LATC: 903 return _mesa_get_compressed_rgtc_func(format); 904 case MESA_FORMAT_LAYOUT_ETC1: 905 return _mesa_get_etc_fetch_func(format); 906 case MESA_FORMAT_LAYOUT_BPTC: 907 return _mesa_get_bptc_fetch_func(format); 908 default: 909 return NULL; 910 } 911 } 912 913 914 /** 915 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image. 916 * \param srcRowStride stride in bytes between rows of blocks in the 917 * compressed source image. 918 */ 919 void 920 _mesa_decompress_image(mesa_format format, GLuint width, GLuint height, 921 const GLubyte *src, GLint srcRowStride, 922 GLfloat *dest) 923 { 924 compressed_fetch_func fetch; 925 GLuint i, j; 926 GLuint bytes, bw, bh; 927 GLint stride; 928 929 bytes = _mesa_get_format_bytes(format); 930 _mesa_get_format_block_size(format, &bw, &bh); 931 932 fetch = _mesa_get_compressed_fetch_func(format); 933 if (!fetch) { 934 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()"); 935 return; 936 } 937 938 stride = srcRowStride * bh / bytes; 939 940 for (j = 0; j < height; j++) { 941 for (i = 0; i < width; i++) { 942 fetch(src, stride, i, j, dest); 943 dest += 4; 944 } 945 } 946 } 947