/external/libyuv/files/source/ |
convert_jpeg.cc | 187 int argb_stride; member in struct:libyuv::ARGBBuffers 198 dest->argb, dest->argb_stride, dest->w, rows); 199 dest->argb += rows * dest->argb_stride; 209 dest->argb, dest->argb_stride, dest->w, rows); 210 dest->argb += rows * dest->argb_stride; 220 dest->argb, dest->argb_stride, dest->w, rows); 221 dest->argb += rows * dest->argb_stride; 230 I400ToARGB(data[0], strides[0], dest->argb, dest->argb_stride, dest->w, rows); 231 dest->argb += rows * dest->argb_stride; 241 int argb_stride, [all...] |
/external/libvpx/libvpx/third_party/libyuv/source/ |
convert_jpeg.cc | 228 int argb_stride; member in struct:libyuv::ARGBBuffers 241 dest->argb, dest->argb_stride, 243 dest->argb += rows * dest->argb_stride; 255 dest->argb, dest->argb_stride, 257 dest->argb += rows * dest->argb_stride; 269 dest->argb, dest->argb_stride, 271 dest->argb += rows * dest->argb_stride; 283 dest->argb, dest->argb_stride, 285 dest->argb += rows * dest->argb_stride; 295 dest->argb, dest->argb_stride, [all...] |
/external/webp/include/webp/ |
encode.h | 294 // It is recommended to use ARGB input (*argb, argb_stride) for lossless 310 int argb_stride; // This is stride in pixels units, not bytes. member in struct:WebPPicture
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/external/webp/src/webp/ |
encode.h | 294 // It is recommended to use ARGB input (*argb, argb_stride) for lossless 310 int argb_stride; // This is stride in pixels units, not bytes. member in struct:WebPPicture
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/external/webp/src/enc/ |
picture_csp_enc.c | 66 argb += picture->argb_stride; 1045 const int argb_stride = 4 * picture->argb_stride; local [all...] |