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    Searched defs:attenuation (Results 1 - 12 of 12) sorted by null

  /external/webrtc/webrtc/modules/audio_coding/neteq/
dtmf_tone_generator_unittest.cc 26 // This is the attenuation applied to all cases.
70 ASSERT_EQ(0, tone_gen_.Init(fs_hz, event, 0)); // 0 attenuation.
73 for (int attenuation = 1; attenuation <= 36; attenuation += 5) {
76 ss << "; attenuation " << attenuation; local
78 ASSERT_EQ(0, tone_gen_.Init(fs_hz, event, attenuation));
82 pow(10, -static_cast<double>(attenuation) / 20);
83 // Verify that the attenuation is correct
158 const int attenuation = 0; \/\/ Valid attenuation. local
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  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 117 GLfloat attenuation; local
122 /* compute VP and attenuation */
126 attenuation = light->_VP_inf_spot_attenuation;
140 attenuation = 1.0F / (light->ConstantAttenuation + d *
144 /* spotlight attenuation */
153 attenuation *= spot;
158 if (attenuation < 1e-3F)
166 ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
177 ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
186 ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib )
296 GLfloat attenuation; local
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  /external/mesa3d/src/mesa/main/
rastpos.c 139 GLfloat attenuation = 1.0; local
147 attenuation = light->_VP_inf_spot_attenuation;
164 attenuation = 1.0F / (light->ConstantAttenuation + d *
176 attenuation *= spot;
181 if (attenuation < 1e-3F)
187 ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]);
241 ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib );
242 ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
ffvertex_prog.c 938 struct ureg attenuation = register_param3(p, STATE_LIGHT, i, local
942 /* Calculate spot attenuation:
955 emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
962 /* Calculate distance attenuation(See formula (2.4) at glspec 2.1 page 62):
974 emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
1130 * attenuation below.
1137 /* Calculate attenuation:
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  /external/speex/libspeex/
nb_celp.c 1014 const spx_word16_t attenuation[10] = {32767, 31483, 27923, 22861, 17278, 12055, 7764, 4616, 2533, 1283}; variable
1016 const spx_word16_t attenuation[10] = {1., 0.961, 0.852, 0.698, 0.527, 0.368, 0.237, 0.141, 0.077, 0.039}; variable
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  /bionic/libc/kernel/uapi/sound/
sfnt_info.h 99 unsigned char attenuation; member in struct:soundfont_voice_info
  /external/kernel-headers/original/uapi/sound/
sfnt_info.h 136 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
  /external/libopus/celt/
celt_decoder.c 527 opus_val16 attenuation; local
617 attenuation = MULT16_16_Q15(fade, decay);
623 attenuation = MULT16_16_Q15(attenuation, decay);
626 SHL32(EXTEND32(MULT16_16_Q15(attenuation,
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/sound/
sfnt_info.h 136 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/sound/
sfnt_info.h 136 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 127 struct Attenuation
142 Attenuation attenuation; member in struct:es1::Light
679 Attenuation pointDistanceAttenuation;
  /frameworks/native/opengl/libagl/
context.h 302 GLfixed attenuation[3]; member in struct:android::gl::light_t

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