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    Searched defs:bindTextures (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/gl/
GrGLProgram.cpp 87 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextTexSamplerIdx,
128 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextTexSamplerIdx,
166 void GrGLProgram::bindTextures(const GrResourceIOProcessor& processor,
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp     [all...]

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