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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include <errno.h>
     25 
     26 #include "program/prog_instruction.h"
     27 
     28 #include "blorp_priv.h"
     29 #include "brw_compiler.h"
     30 #include "brw_nir.h"
     31 
     32 void
     33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
     34            struct isl_device *isl_dev)
     35 {
     36    blorp->driver_ctx = driver_ctx;
     37    blorp->isl_dev = isl_dev;
     38 }
     39 
     40 void
     41 blorp_finish(struct blorp_context *blorp)
     42 {
     43    blorp->driver_ctx = NULL;
     44 }
     45 
     46 void
     47 blorp_batch_init(struct blorp_context *blorp,
     48                  struct blorp_batch *batch, void *driver_batch,
     49                  enum blorp_batch_flags flags)
     50 {
     51    batch->blorp = blorp;
     52    batch->driver_batch = driver_batch;
     53    batch->flags = flags;
     54 }
     55 
     56 void
     57 blorp_batch_finish(struct blorp_batch *batch)
     58 {
     59    batch->blorp = NULL;
     60 }
     61 
     62 void
     63 brw_blorp_surface_info_init(struct blorp_context *blorp,
     64                             struct brw_blorp_surface_info *info,
     65                             const struct blorp_surf *surf,
     66                             unsigned int level, unsigned int layer,
     67                             enum isl_format format, bool is_render_target)
     68 {
     69    info->enabled = true;
     70 
     71    if (format == ISL_FORMAT_UNSUPPORTED)
     72       format = surf->surf->format;
     73 
     74    if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
     75       /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
     76        * a render target, which would prevent us from blitting to 24-bit
     77        * depth.  The miptree consists of 32 bits per pixel, arranged as 24-bit
     78        * depth values interleaved with 8 "don't care" bits.  Since depth
     79        * values don't require any blending, it doesn't matter how we interpret
     80        * the bit pattern as long as we copy the right amount of data, so just
     81        * map it as 8-bit BGRA.
     82        */
     83       format = ISL_FORMAT_B8G8R8A8_UNORM;
     84    } else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
     85       assert(surf->surf->format == ISL_FORMAT_R8_UINT);
     86       /* Prior to Broadwell, we can't render to R8_UINT */
     87       if (blorp->isl_dev->info->gen < 8)
     88          format = ISL_FORMAT_R8_UNORM;
     89    }
     90 
     91    info->surf = *surf->surf;
     92    info->addr = surf->addr;
     93 
     94    info->aux_usage = surf->aux_usage;
     95    if (info->aux_usage != ISL_AUX_USAGE_NONE) {
     96       info->aux_surf = *surf->aux_surf;
     97       info->aux_addr = surf->aux_addr;
     98    }
     99 
    100    info->clear_color = surf->clear_color;
    101 
    102    info->view = (struct isl_view) {
    103       .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
    104                                   ISL_SURF_USAGE_TEXTURE_BIT,
    105       .format = format,
    106       .base_level = level,
    107       .levels = 1,
    108       .swizzle = ISL_SWIZZLE_IDENTITY,
    109    };
    110 
    111    info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
    112                                info->surf.logical_level0_px.array_len);
    113 
    114    if (!is_render_target &&
    115        (info->surf.dim == ISL_SURF_DIM_3D ||
    116         info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
    117       /* 3-D textures don't support base_array layer and neither do 2-D
    118        * multisampled textures on IVB so we need to pass it through the
    119        * sampler in those cases.  These are also two cases where we are
    120        * guaranteed that we won't be doing any funny surface hacks.
    121        */
    122       info->view.base_array_layer = 0;
    123       info->z_offset = layer;
    124    } else {
    125       info->view.base_array_layer = layer;
    126 
    127       assert(info->view.array_len >= info->view.base_array_layer);
    128       info->view.array_len -= info->view.base_array_layer;
    129       info->z_offset = 0;
    130    }
    131 
    132    /* Sandy Bridge has a limit of a maximum of 512 layers for layered
    133     * rendering.
    134     */
    135    if (is_render_target && blorp->isl_dev->info->gen == 6)
    136       info->view.array_len = MIN2(info->view.array_len, 512);
    137 }
    138 
    139 
    140 void
    141 blorp_params_init(struct blorp_params *params)
    142 {
    143    memset(params, 0, sizeof(*params));
    144    params->num_samples = 1;
    145    params->num_draw_buffers = 1;
    146    params->num_layers = 1;
    147 }
    148 
    149 void
    150 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
    151 {
    152    memset(wm_key, 0, sizeof(*wm_key));
    153    wm_key->nr_color_regions = 1;
    154    for (int i = 0; i < MAX_SAMPLERS; i++)
    155       wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
    156 }
    157 
    158 const unsigned *
    159 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
    160                  struct nir_shader *nir,
    161                  const struct brw_wm_prog_key *wm_key,
    162                  bool use_repclear,
    163                  struct brw_wm_prog_data *wm_prog_data,
    164                  unsigned *program_size)
    165 {
    166    const struct brw_compiler *compiler = blorp->compiler;
    167 
    168    nir->options =
    169       compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
    170 
    171    memset(wm_prog_data, 0, sizeof(*wm_prog_data));
    172 
    173    assert(exec_list_is_empty(&nir->uniforms));
    174    wm_prog_data->base.nr_params = 0;
    175    wm_prog_data->base.param = NULL;
    176 
    177    /* BLORP always just uses the first two binding table entries */
    178    wm_prog_data->binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
    179    wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
    180 
    181    nir = brw_preprocess_nir(compiler, nir);
    182    nir_remove_dead_variables(nir, nir_var_shader_in);
    183    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
    184 
    185    const unsigned *program =
    186       brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key,
    187                      wm_prog_data, nir, NULL, -1, -1, false, use_repclear,
    188                      NULL, program_size, NULL);
    189 
    190    return program;
    191 }
    192 
    193 const unsigned *
    194 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
    195                  struct nir_shader *nir,
    196                  struct brw_vs_prog_data *vs_prog_data,
    197                  unsigned *program_size)
    198 {
    199    const struct brw_compiler *compiler = blorp->compiler;
    200 
    201    nir->options =
    202       compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
    203 
    204    nir = brw_preprocess_nir(compiler, nir);
    205    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
    206 
    207    vs_prog_data->inputs_read = nir->info->inputs_read;
    208 
    209    brw_compute_vue_map(compiler->devinfo,
    210                        &vs_prog_data->base.vue_map,
    211                        nir->info->outputs_written,
    212                        nir->info->separate_shader);
    213 
    214    struct brw_vs_prog_key vs_key = { 0, };
    215 
    216    const unsigned *program =
    217       brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
    218                      &vs_key, vs_prog_data, nir,
    219                      NULL, false, -1, program_size, NULL);
    220 
    221    return program;
    222 }
    223 
    224 void
    225 blorp_gen6_hiz_op(struct blorp_batch *batch,
    226                   struct blorp_surf *surf, unsigned level, unsigned layer,
    227                   enum blorp_hiz_op op)
    228 {
    229    struct blorp_params params;
    230    blorp_params_init(&params);
    231 
    232    params.hiz_op = op;
    233 
    234    brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level, layer,
    235                                surf->surf->format, true);
    236 
    237    /* Align the rectangle primitive to 8x4 pixels.
    238     *
    239     * During fast depth clears, the emitted rectangle primitive  must be
    240     * aligned to 8x4 pixels.  From the Ivybridge PRM, Vol 2 Part 1 Section
    241     * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
    242     * PRM):
    243     *     If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
    244     *     aligned to an 8x4 pixel block relative to the upper left corner
    245     *     of the depth buffer [...]
    246     *
    247     * For hiz resolves, the rectangle must also be 8x4 aligned. Item
    248     * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
    249     * Ivybridge simulator require the alignment.
    250     *
    251     * To be safe, let's just align the rect for all hiz operations and all
    252     * hardware generations.
    253     *
    254     * However, for some miptree slices of a Z24 texture, emitting an 8x4
    255     * aligned rectangle that covers the slice may clobber adjacent slices if
    256     * we strictly adhered to the texture alignments specified in the PRM.  The
    257     * Ivybridge PRM, Section "Alignment Unit Size", states that
    258     * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
    259     * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
    260     * prevents the clobbering.
    261     */
    262    params.x1 = minify(params.depth.surf.logical_level0_px.width,
    263                       params.depth.view.base_level);
    264    params.y1 = minify(params.depth.surf.logical_level0_px.height,
    265                       params.depth.view.base_level);
    266    params.x1 = ALIGN(params.x1, 8);
    267    params.y1 = ALIGN(params.y1, 4);
    268 
    269    if (params.depth.view.base_level == 0) {
    270       /* TODO: What about MSAA? */
    271       params.depth.surf.logical_level0_px.width = params.x1;
    272       params.depth.surf.logical_level0_px.height = params.y1;
    273    }
    274 
    275    params.dst.surf.samples = params.depth.surf.samples;
    276    params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
    277    params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
    278    params.num_samples = params.depth.surf.samples;
    279 
    280    batch->blorp->exec(batch, &params);
    281 }
    282