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Searched
defs:compileStatus
(Results
1 - 10
of
10
) sorted by null
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ShaderHelper.java
151
final int[]
compileStatus
= new int[1];
152
GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS,
compileStatus
, 0);
155
if (
compileStatus
[0] == 0) {
/external/deqp/framework/opengl/
gluShaderProgram.cpp
94
int
compileStatus
= 0;
96
m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &
compileStatus
);
99
m_info.compileOk =
compileStatus
!= GL_FALSE;
/external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp
592
GLint
compileStatus
;
593
glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &
compileStatus
);
594
checkBooleans(
compileStatus
, GL_TRUE);
600
glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &
compileStatus
);
601
checkBooleans(
compileStatus
, GL_TRUE);
es3fIntegerStateQueryTests.cpp
[
all
...]
es3fShaderApiTests.cpp
158
int
compileStatus
= 0;
163
gl.getShaderiv(shader, GL_COMPILE_STATUS, &
compileStatus
);
168
info.compileOk =
compileStatus
!= GL_FALSE;
414
GLint
compileStatus
= -1;
415
glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &
compileStatus
);
418
return (
compileStatus
== GL_TRUE);
[
all
...]
/external/deqp/modules/gles2/functional/
es2fIntegerStateQueryTests.cpp
[
all
...]
es2fShaderApiTests.cpp
141
int
compileStatus
= 0;
146
gl.getShaderiv(shader, GL_COMPILE_STATUS, &
compileStatus
);
151
info.compileOk =
compileStatus
!= GL_FALSE;
360
GLint
compileStatus
= -1;
361
glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &
compileStatus
);
364
return (
compileStatus
== GL_TRUE);
/external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp
[
all
...]
/external/deqp/executor/
xeTestCaseResult.hpp
326
Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST),
compileStatus
(false) {}
330
bool
compileStatus
;
447
CompileInfo (void) : Item(TYPE_COMPILEINFO),
compileStatus
(false) {}
452
bool
compileStatus
;
/external/deqp/modules/glshared/
glsLifetimeTests.cpp
598
GLint
compileStatus
= 0;
599
gl().getShaderiv(shader, GL_COMPILE_STATUS, &
compileStatus
);
600
TCU_CHECK_MSG(
compileStatus
!= 0, sourceStr);
[
all
...]
Completed in 4526 milliseconds