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    Searched defs:dRect (Results 1 - 7 of 7) sorted by null

  /external/skia/src/pathops/
SkPathOpsCurve.cpp 66 SkDRect dRect;
67 dRect.setBounds(dCurve, fConic, tStart, tEnd);
68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
76 SkDRect dRect;
77 dRect.setBounds(dCurve, fCubic, tStart, tEnd);
78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop)
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  /external/swiftshader/src/Main/
FrameBufferDD.cpp 293 RECT dRect;
297 dRect.bottom = bounds.top + destRect->y1;
298 dRect.left = bounds.left + destRect->x0;
299 dRect.right = bounds.left + destRect->x1;
300 dRect.top = bounds.top + destRect->y0;
304 dRect.bottom = bounds.top + height;
305 dRect.left = bounds.left + 0;
306 dRect.right = bounds.left + width;
307 dRect.top = bounds.top + 0;
312 long result = frontBuffer->Blt(&dRect, backBuffer, (LPRECT)sourceRect, DDBLT_WAIT, 0)
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  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 510 SliceRect dRect;
526 dRect = *destRect;
530 dRect.y0 = 0;
531 dRect.x0 = 0;
532 dRect.y1 = dHeight;
533 dRect.x1 = dWidth;
536 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0)
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 395 SliceRect dRect;
411 dRect = *destRect;
415 dRect.y0 = 0;
416 dRect.x0 = 0;
417 dRect.y1 = dHeight;
418 dRect.x1 = dWidth;
421 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0)
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  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 541 SliceRect dRect;
567 dRect = *destRect;
569 if(dRect.x0 > dRect.x1)
571 swap(dRect.x0, dRect.x1);
574 if(dRect.y0 > dRect.y1)
576 swap(dRect.y0, dRect.y1)
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  /external/swiftshader/src/Renderer/
Blitter.cpp 33 void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
35 if(fastClear(pixel, format, dest, dRect, rgbaMask))
42 SliceRect sRect(dRect);
44 blit(color, sRect, dest, dRect, clearOptions);
48 bool Blitter::fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
103 uint8_t *d = (uint8_t*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC);
108 for(int i = dRect.y0; i < dRect.y1; i++
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  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp 455 RECT dRect;
457 dRect.top = dPoint.y;
458 dRect.left = dPoint.x;
459 dRect.bottom = dPoint.y + rHeight;
460 dRect.right = dPoint.x + rWidth;
466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD);
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