/external/swiftshader/src/Shader/ |
PixelPipeline.hpp | 26 PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previousScaling(false) {} 37 Vector4s &diffuse; member in class:sw::PixelPipeline
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VertexPipeline.cpp | 197 Vector4f diffuse = v[Color0]; local 199 o[C0].x = diffuse.x; 200 o[C0].y = diffuse.y; 201 o[C0].z = diffuse.z; 202 o[C0].w = diffuse.w; 294 // Diffuse 459 // Diffuse alpha component
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/external/v8/benchmarks/ |
navier-stokes.js | 157 function diffuse(b, x, x0, dt) function in function:FluidField 280 diffuse(0, x0, x, dt );
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/external/skia/src/shaders/ |
SkLightingShader.cpp | 28 fix non-opaque diffuse textures 31 A8 diffuse textures 43 lights to light the diffuse bitmap. 44 @param diffuseShader the shader that provides the diffuse colors 112 // This FP expects a premul'd color input for its diffuse color. Premul'ing of the paint's color is 113 // handled by the asFragmentProcessor() factory, but shaders providing diffuse color must output it 167 // diffuse light 352 SkPMColor diffuse[BUFFER_MAX]; local 363 fDiffuseContext->shadeSpan(x, y, diffuse, n); 368 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]) [all...] |
/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 41 glm::vec4 diffuse; // Dcm
member in struct:material 49 glm::vec4 diffuse; // Dcli
170 float Diffuse = glm::dot(Intersection.normal, LightVector);
171 if(Diffuse <= 0.0f)
174 Color += Light.color() * Material.diffuse * Diffuse;
48 glm::vec4 diffuse; \/\/ Dcli member in struct:light
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
Material.java | 27 * RGB, Opacity diffuse specular, ambient
83 float diffuse = .7f;
local 93 mColor[p + DIFF] = (byte) (255 * diffuse);
118 float diffuse = .7f;
local 125 mMaterialProp[i].mDiffuse = diffuse;
154 float diffuse = (material[i].length > 3) ? material[i][3] / 100.f : .6f;
local 160 mMaterialProp[i].mDiffuse = diffuse;
183 float diffuse = .7f;
local 190 mMaterialProp[i].mDiffuse = diffuse;
270 float diffuse = m[k].mDiffuse * t1 + m[k + 1].mDiffuse * t2; local [all...] |
/external/skia/tests/ |
SerializationTest.cpp | 568 SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( local 574 SkRect bitmapBounds = SkRect::MakeIWH(diffuse.width(), diffuse.height()); 590 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse,
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/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 1175 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local 1230 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 1944 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.h | 138 Color diffuse; member in struct:es1::Light
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/frameworks/native/opengl/libagl/ |
context.h | 289 vec4_t diffuse; member in struct:android::gl::light_t 309 vec4_t diffuse; member in struct:android::gl::material_t
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/ |
hlslParseHelper.cpp | 1349 TIntermAggregate* diffuse = new TIntermAggregate(EOpMax); local [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_cmd.h | 398 float diffuse[4]; member in struct:__anon27971 893 float diffuse[4]; member in struct:__anon27999 [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dtypes.h | 494 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL::__anon57932 519 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL7::__anon57937 1288 D3DDP_PTRSTRIDE diffuse; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA [all...] |