1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrGLSLFragmentShaderBuilder.h" 9 #include "GrRenderTarget.h" 10 #include "GrRenderTargetPriv.h" 11 #include "GrShaderCaps.h" 12 #include "gl/GrGLGpu.h" 13 #include "glsl/GrGLSLProgramBuilder.h" 14 #include "glsl/GrGLSLUniformHandler.h" 15 #include "glsl/GrGLSLVarying.h" 16 #include "../private/GrGLSL.h" 17 18 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; 19 20 static const char* sample_offset_array_name(GrGLSLFPFragmentBuilder::Coordinates coords) { 21 static const char* kArrayNames[] = { 22 "deviceSpaceSampleOffsets", 23 "windowSpaceSampleOffsets" 24 }; 25 return kArrayNames[coords]; 26 27 GR_STATIC_ASSERT(0 == GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); 28 GR_STATIC_ASSERT(1 == GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates); 29 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kArrayNames) == GrGLSLFPFragmentBuilder::kLast_Coordinates + 1); 30 } 31 32 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { 33 SkASSERT(GrBlendEquationIsAdvanced(equation)); 34 35 static const char* kLayoutQualifierNames[] = { 36 "blend_support_screen", 37 "blend_support_overlay", 38 "blend_support_darken", 39 "blend_support_lighten", 40 "blend_support_colordodge", 41 "blend_support_colorburn", 42 "blend_support_hardlight", 43 "blend_support_softlight", 44 "blend_support_difference", 45 "blend_support_exclusion", 46 "blend_support_multiply", 47 "blend_support_hsl_hue", 48 "blend_support_hsl_saturation", 49 "blend_support_hsl_color", 50 "blend_support_hsl_luminosity" 51 }; 52 return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; 53 54 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation); 55 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation); 56 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation); 57 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation); 58 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation); 59 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation); 60 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); 61 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); 62 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation); 63 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation); 64 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation); 65 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation); 66 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation); 67 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation); 68 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation); 69 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) == 70 kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation); 71 } 72 73 uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { 74 SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); 75 return origin; 76 77 GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin); 78 GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin); 79 } 80 81 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) 82 : GrGLSLFragmentBuilder(program) 83 , fSetupFragPosition(false) 84 , fHasCustomColorOutput(false) 85 , fCustomColorOutputIndex(-1) 86 , fHasSecondaryOutput(false) 87 , fUsedSampleOffsetArrays(0) 88 , fHasInitializedSampleMask(false) 89 , fDefaultPrecision(kMedium_GrSLPrecision) { 90 fSubstageIndices.push_back(0); 91 #ifdef SK_DEBUG 92 fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures; 93 fHasReadDstColor = false; 94 #endif 95 } 96 97 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { 98 const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); 99 switch (feature) { 100 case kMultisampleInterpolation_GLSLFeature: 101 if (!shaderCaps.multisampleInterpolationSupport()) { 102 return false; 103 } 104 if (const char* extension = shaderCaps.multisampleInterpolationExtensionString()) { 105 this->addFeature(1 << kMultisampleInterpolation_GLSLFeature, extension); 106 } 107 return true; 108 default: 109 SkFAIL("Unexpected GLSLFeature requested."); 110 return false; 111 } 112 } 113 114 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { 115 if (kVec3f_GrSLType != coords.getType()) { 116 SkASSERT(kVec2f_GrSLType == coords.getType()); 117 return coords.getName(); 118 } 119 120 SkString coords2D; 121 coords2D.printf("%s_ensure2D", coords.c_str()); 122 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), 123 coords.c_str()); 124 return coords2D; 125 } 126 127 void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) { 128 SkASSERT(fProgramBuilder->header().fSamplePatternKey); 129 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature); 130 if (kTopLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { 131 // With a top left origin, device and window space are equal, so we only use device coords. 132 coords = kSkiaDevice_Coordinates; 133 } 134 this->codeAppendf("%s[%s]", sample_offset_array_name(coords), sampleIdx); 135 fUsedSampleOffsetArrays |= (1 << coords); 136 } 137 138 void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) { 139 const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); 140 if (!shaderCaps.sampleVariablesSupport()) { 141 SkDEBUGFAIL("Attempted to mask sample coverage without support."); 142 return; 143 } 144 if (const char* extension = shaderCaps.sampleVariablesExtensionString()) { 145 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); 146 } 147 if (!fHasInitializedSampleMask) { 148 this->codePrependf("gl_SampleMask[0] = -1;"); 149 fHasInitializedSampleMask = true; 150 } 151 if (invert) { 152 this->codeAppendf("gl_SampleMask[0] &= ~(%s);", mask); 153 } else { 154 this->codeAppendf("gl_SampleMask[0] &= %s;", mask); 155 } 156 } 157 158 void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) { 159 const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); 160 if (!shaderCaps.sampleMaskOverrideCoverageSupport()) { 161 SkDEBUGFAIL("Attempted to override sample coverage without support."); 162 return; 163 } 164 SkASSERT(shaderCaps.sampleVariablesSupport()); 165 if (const char* extension = shaderCaps.sampleVariablesExtensionString()) { 166 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); 167 } 168 if (this->addFeature(1 << kSampleMaskOverrideCoverage_GLSLPrivateFeature, 169 "GL_NV_sample_mask_override_coverage")) { 170 // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already. 171 fOutputs.push_back().set(kInt_GrSLType, "gl_SampleMask", 1, GrShaderVar::kOut_TypeModifier, 172 kHigh_GrSLPrecision, "override_coverage"); 173 } 174 this->codeAppendf("gl_SampleMask[0] = %s;", mask); 175 fHasInitializedSampleMask = true; 176 } 177 178 void GrGLSLFragmentShaderBuilder::elevateDefaultPrecision(GrSLPrecision precision) { 179 fDefaultPrecision = SkTMax(fDefaultPrecision, precision); 180 } 181 182 const char* GrGLSLFragmentShaderBuilder::dstColor() { 183 SkDEBUGCODE(fHasReadDstColor = true;) 184 185 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride(); 186 if (override != nullptr) { 187 return override; 188 } 189 190 const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); 191 if (shaderCaps->fbFetchSupport()) { 192 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, 193 shaderCaps->fbFetchExtensionString()); 194 195 // Some versions of this extension string require declaring custom color output on ES 3.0+ 196 const char* fbFetchColorName = shaderCaps->fbFetchColorName(); 197 if (shaderCaps->fbFetchNeedsCustomOutput()) { 198 this->enableCustomOutput(); 199 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); 200 fbFetchColorName = DeclaredColorOutputName(); 201 // Set the dstColor to an intermediate variable so we don't override it with the output 202 this->codeAppendf("vec4 %s = %s;", kDstColorName, fbFetchColorName); 203 } else { 204 return fbFetchColorName; 205 } 206 } 207 return kDstColorName; 208 } 209 210 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { 211 SkASSERT(GrBlendEquationIsAdvanced(equation)); 212 213 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); 214 if (!caps.mustEnableAdvBlendEqs()) { 215 return; 216 } 217 218 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, 219 "GL_KHR_blend_equation_advanced"); 220 if (caps.mustEnableSpecificAdvBlendEqs()) { 221 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); 222 } else { 223 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); 224 } 225 } 226 227 void GrGLSLFragmentShaderBuilder::enableCustomOutput() { 228 if (!fHasCustomColorOutput) { 229 fHasCustomColorOutput = true; 230 fCustomColorOutputIndex = fOutputs.count(); 231 fOutputs.push_back().set(kVec4f_GrSLType, DeclaredColorOutputName(), 232 GrShaderVar::kOut_TypeModifier); 233 fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); 234 } 235 } 236 237 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { 238 SkASSERT(!fHasSecondaryOutput); 239 fHasSecondaryOutput = true; 240 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); 241 if (const char* extension = caps.secondaryOutputExtensionString()) { 242 this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); 243 } 244 245 // If the primary output is declared, we must declare also the secondary output 246 // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom 247 // output. The condition also co-incides with the condition in whici GLES SL 2.0 248 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. 249 if (caps.mustDeclareFragmentShaderOutput()) { 250 fOutputs.push_back().set(kVec4f_GrSLType, DeclaredSecondaryColorOutputName(), 251 GrShaderVar::kOut_TypeModifier); 252 fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); 253 } 254 } 255 256 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { 257 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; 258 } 259 260 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { 261 va_list argp; 262 va_start(argp, fmt); 263 inputs().appendVAList(fmt, argp); 264 va_end(argp); 265 } 266 267 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { 268 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); 269 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName() 270 : "gl_SecondaryFragColorEXT"; 271 } 272 273 GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { 274 SkASSERT(fProgramBuilder->header().fSurfaceOriginKey); 275 return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey); 276 277 GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin); 278 GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin); 279 } 280 281 void GrGLSLFragmentShaderBuilder::onFinalize() { 282 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); 283 GrGLSLAppendDefaultFloatPrecisionDeclaration(fDefaultPrecision, 284 *fProgramBuilder->shaderCaps(), 285 &this->precisionQualifier()); 286 if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) { 287 this->defineSampleOffsetArray(sample_offset_array_name(kSkiaDevice_Coordinates), 288 SkMatrix::MakeTrans(-0.5f, -0.5f)); 289 } 290 if (fUsedSampleOffsetArrays & (1 << kGLSLWindow_Coordinates)) { 291 // With a top left origin, device and window space are equal, so we only use device coords. 292 SkASSERT(kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()); 293 SkMatrix m; 294 m.setScale(1, -1); 295 m.preTranslate(-0.5f, -0.5f); 296 this->defineSampleOffsetArray(sample_offset_array_name(kGLSLWindow_Coordinates), m); 297 } 298 } 299 300 void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, const SkMatrix& m) { 301 SkASSERT(fProgramBuilder->caps()->sampleLocationsSupport()); 302 const GrPipeline& pipeline = fProgramBuilder->pipeline(); 303 const GrRenderTargetPriv& rtp = pipeline.getRenderTarget()->renderTargetPriv(); 304 const GrGpu::MultisampleSpecs& specs = rtp.getMultisampleSpecs(pipeline); 305 SkSTArray<16, SkPoint, true> offsets; 306 offsets.push_back_n(specs.fEffectiveSampleCnt); 307 m.mapPoints(offsets.begin(), specs.fSampleLocations, specs.fEffectiveSampleCnt); 308 this->definitions().appendf("const highp vec2 %s[] = vec2[](", name); 309 for (int i = 0; i < specs.fEffectiveSampleCnt; ++i) { 310 this->definitions().appendf("vec2(%f, %f)", offsets[i].x(), offsets[i].y()); 311 this->definitions().append(i + 1 != specs.fEffectiveSampleCnt ? ", " : ");\n"); 312 } 313 } 314 315 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { 316 SkASSERT(fSubstageIndices.count() >= 1); 317 fSubstageIndices.push_back(0); 318 // second-to-last value in the fSubstageIndices stack is the index of the child proc 319 // at that level which is currently emitting code. 320 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); 321 } 322 323 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { 324 SkASSERT(fSubstageIndices.count() >= 2); 325 fSubstageIndices.pop_back(); 326 fSubstageIndices.back()++; 327 int removeAt = fMangleString.findLastOf('_'); 328 fMangleString.remove(removeAt, fMangleString.size() - removeAt); 329 } 330