/external/clang/test/SemaCXX/ |
init-priority-attr.cpp | 10 int eye( void ) { return i; }; function in class:Two
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/external/mesa3d/src/mesa/tnl/ |
t_vb_vertex.c | 44 GLvector4f eye; member in struct:vertex_stage_data 156 VB->EyePtr = TransformRaw( &store->eye, 244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); 251 !store->eye.data || 264 _mesa_vector4f_free( &store->eye );
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t_vb_texgen.c | 100 const GLvector4f *eye ) 102 GLuint stride = eye->stride; 103 GLfloat *coord = (GLfloat *)eye->start; 104 GLuint count = eye->count; 127 const GLvector4f *eye ) 129 GLuint stride = eye->stride; 130 GLfloat *coord = eye->start; 131 GLuint count = eye->count; 157 const GLvector4f *eye ); 176 const GLvector4f *eye ) 342 const GLvector4f *eye = VB->EyePtr; local [all...] |
/packages/services/Car/evs/app/ |
RenderTopView.cpp | 75 android::vec3 eye = android::vec3(cam.position[X], cam.position[Y], cam.position[Z]); local 87 Result[3][0] =-dot(vRt, eye); 88 Result[3][1] =-dot(vUp, eye); 89 Result[3][2] = dot(vAt, eye);
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/external/mesa3d/src/mesa/main/ |
rastpos.c | 260 * \param vEye eye-space vertex coordinate 381 GLfloat eye[4], clip[4], ndc[3], d; local 386 /* apply modelview matrix: eye = MV * obj */ 387 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 388 /* apply projection matrix: clip = Proj * eye */ 389 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); 434 sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ) [all...] |
ffvertex_prog.c | 766 struct ureg eye = get_eye_position(p); local 768 emit_normalize_vec3(p, p->eye_position_normalized, eye); 794 /* Transform to eye space: 807 /* This is already adjusted for eye/non-eye rendering: 1019 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye 1447 struct ureg eye = get_eye_position(p); local 1520 struct ureg eye = get_eye_position_z(p); local [all...] |
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
ViewMatrix.java | 214 double[] eye = {-10, 0, 0};
local 216 v.setEyePoint(eye);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_context.h | 281 /* EYE 322 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
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/external/vulkan-validation-layers/demos/ |
cube.c | 3230 vec3 eye = {0.0f, 3.0f, 5.0f}; local [all...] |
cube.cpp | 627 vec3 eye = {0.0f, 3.0f, 5.0f}; local 689 mat4x4_look_at(view_matrix, eye, origin, up); [all...] |
/frameworks/native/opengl/libagl/ |
context.h | 114 EYE = 0x0040, 137 vec4_t eye; member in union:android::gl::vertex_t::__anon41404 294 vec4_t position; // position in eye space
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_context.h | 423 /* EYE 502 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state
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/cts/apps/CtsVerifier/libs/ |
opencv3-android.jar | |