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    Searched defs:eye (Results 1 - 13 of 13) sorted by null

  /external/clang/test/SemaCXX/
init-priority-attr.cpp 10 int eye( void ) { return i; }; function in class:Two
  /external/mesa3d/src/mesa/tnl/
t_vb_vertex.c 44 GLvector4f eye; member in struct:vertex_stage_data
156 VB->EyePtr = TransformRaw( &store->eye,
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
251 !store->eye.data ||
264 _mesa_vector4f_free( &store->eye );
t_vb_texgen.c 100 const GLvector4f *eye )
102 GLuint stride = eye->stride;
103 GLfloat *coord = (GLfloat *)eye->start;
104 GLuint count = eye->count;
127 const GLvector4f *eye )
129 GLuint stride = eye->stride;
130 GLfloat *coord = eye->start;
131 GLuint count = eye->count;
157 const GLvector4f *eye );
176 const GLvector4f *eye )
342 const GLvector4f *eye = VB->EyePtr; local
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  /packages/services/Car/evs/app/
RenderTopView.cpp 75 android::vec3 eye = android::vec3(cam.position[X], cam.position[Y], cam.position[Z]); local
87 Result[3][0] =-dot(vRt, eye);
88 Result[3][1] =-dot(vUp, eye);
89 Result[3][2] = dot(vAt, eye);
  /external/mesa3d/src/mesa/main/
rastpos.c 260 * \param vEye eye-space vertex coordinate
381 GLfloat eye[4], clip[4], ndc[3], d; local
386 /* apply modelview matrix: eye = MV * obj */
387 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
388 /* apply projection matrix: clip = Proj * eye */
389 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
434 sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] )
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ffvertex_prog.c 766 struct ureg eye = get_eye_position(p); local
768 emit_normalize_vec3(p, p->eye_position_normalized, eye);
794 /* Transform to eye space:
807 /* This is already adjusted for eye/non-eye rendering:
1019 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1447 struct ureg eye = get_eye_position(p); local
1520 struct ureg eye = get_eye_position_z(p); local
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  /frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
ViewMatrix.java 214 double[] eye = {-10, 0, 0}; local
216 v.setEyePoint(eye);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h 281 /* EYE
322 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
  /external/vulkan-validation-layers/demos/
cube.c 3230 vec3 eye = {0.0f, 3.0f, 5.0f}; local
    [all...]
cube.cpp 627 vec3 eye = {0.0f, 3.0f, 5.0f}; local
689 mat4x4_look_at(view_matrix, eye, origin, up);
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  /frameworks/native/opengl/libagl/
context.h 114 EYE = 0x0040,
137 vec4_t eye; member in union:android::gl::vertex_t::__anon41404
294 vec4_t position; // position in eye space
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.h 423 /* EYE
502 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state
  /cts/apps/CtsVerifier/libs/
opencv3-android.jar 

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