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    Searched defs:fboStatus (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles3/functional/
es3fRasterizerDiscardTests.cpp 188 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
190 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED)
192 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE)
es3fFragmentOutputTests.cpp 290 deUint32 fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
291 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED)
293 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE)
294 throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(fboStatus).toString()).c_str(), "", __FILE__, __LINE__);
    [all...]
  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 650 const GLenum fboStatus = gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER);
651 const bool validStatus = reference.isFBOStatusValid(fboStatus);
655 << "Received " << glu::getFramebufferStatusStr(fboStatus) << "."
660 if (fboStatus == GL_FRAMEBUFFER_COMPLETE)
668 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLETE))

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