/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DIMath.js | 73 void frustum(in float left, in float right, // multiply the matrix by the passed frustum values on the right 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) method in class:J3DIMatrix4 675 this.frustum(left, right, bottom, top, zNear, zFar); [all...] |
/external/skia/gm/ |
lightingshader.cpp | 26 SkBitmap frustum; local 27 frustum.allocN32Pixels(texSize, texSize); 29 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); 30 return frustum;
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lightingshader2.cpp | 17 SkBitmap frustum; local 18 frustum.allocN32Pixels(texSize, texSize); 20 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); 21 return frustum;
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/external/swiftshader/src/OpenGL/common/ |
MatrixStack.cpp | 124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) function in class:sw::MatrixStack 138 Matrix frustum(2 * n / (r - l), 0, A, 0, 143 stack[this->top] *= frustum;
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/frameworks/base/core/jni/android/opengl/ |
util.cpp | 395 // Return true if the sphere intersects or is inside the frustum 468 float frustum[6*4]; local 485 computeFrustum(mvp.mData, frustum); 493 if (sphereHitsFrustum(frustum, pSphere)) {
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/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | 3136 void Context::frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) function in class:gl::Context [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | 3274 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) function in class:es1::Context [all...] |