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    Searched defs:frustum (Results 1 - 7 of 7) sorted by null

  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 73 void frustum(in float left, in float right, // multiply the matrix by the passed frustum values on the right
638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) method in class:J3DIMatrix4
675 this.frustum(left, right, bottom, top, zNear, zFar);
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  /external/skia/gm/
lightingshader.cpp 26 SkBitmap frustum; local
27 frustum.allocN32Pixels(texSize, texSize);
29 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
30 return frustum;
lightingshader2.cpp 17 SkBitmap frustum; local
18 frustum.allocN32Pixels(texSize, texSize);
20 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
21 return frustum;
  /external/swiftshader/src/OpenGL/common/
MatrixStack.cpp 124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) function in class:sw::MatrixStack
138 Matrix frustum(2 * n / (r - l), 0, A, 0,
143 stack[this->top] *= frustum;
  /frameworks/base/core/jni/android/opengl/
util.cpp 395 // Return true if the sphere intersects or is inside the frustum
468 float frustum[6*4]; local
485 computeFrustum(mvp.mData, frustum);
493 if (sphereHitsFrustum(frustum, pSphere)) {
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 3136 void Context::frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) function in class:gl::Context
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 3274 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) function in class:es1::Context
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