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      1 /****************************************************************************
      2 * Copyright (C) 2014-2015 Intel Corporation.   All Rights Reserved.
      3 *
      4 * Permission is hereby granted, free of charge, to any person obtaining a
      5 * copy of this software and associated documentation files (the "Software"),
      6 * to deal in the Software without restriction, including without limitation
      7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8 * and/or sell copies of the Software, and to permit persons to whom the
      9 * Software is furnished to do so, subject to the following conditions:
     10 *
     11 * The above copyright notice and this permission notice (including the next
     12 * paragraph) shall be included in all copies or substantial portions of the
     13 * Software.
     14 *
     15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21 * IN THE SOFTWARE.
     22 ****************************************************************************/
     23 
     24 #include "rdtsc_core.h"
     25 #include "common/rdtsc_buckets.h"
     26 
     27 // must match CORE_BUCKETS enum order
     28 BUCKET_DESC gCoreBuckets[] = {
     29     { "APIClearRenderTarget", "", true, 0xff0b8bea },
     30     { "APIDraw", "", true, 0xff000066 },
     31     { "APIDrawWakeAllThreads", "", false, 0xffffffff },
     32     { "APIDrawIndexed", "", true, 0xff000066 },
     33     { "APIDispatch", "", true, 0xff660000 },
     34     { "APIStoreTiles", "", true, 0xff00ffff },
     35     { "APIGetDrawContext", "", false, 0xffffffff },
     36     { "APISync", "", true, 0xff6666ff },
     37     { "APIWaitForIdle", "", true, 0xff0000ff },
     38     { "FEProcessDraw", "", true, 0xff009900 },
     39     { "FEProcessDrawIndexed", "", true, 0xff009900 },
     40     { "FEFetchShader", "", false, 0xffffffff },
     41     { "FEVertexShader", "", false, 0xffffffff },
     42     { "FEHullShader", "", false, 0xffffffff },
     43     { "FETessellation", "", false, 0xffffffff },
     44     { "FEDomainShader", "", false, 0xffffffff },
     45     { "FEGeometryShader", "", false, 0xffffffff },
     46     { "FEStreamout", "", false, 0xffffffff },
     47     { "FEPAAssemble", "", false, 0xffffffff },
     48     { "FEBinPoints", "", false, 0xff29b854 },
     49     { "FEBinLines", "", false, 0xff29b854 },
     50     { "FEBinTriangles", "", false, 0xff29b854 },
     51     { "FETriangleSetup", "", false, 0xffffffff },
     52     { "FEViewportCull", "", false, 0xffffffff },
     53     { "FEGuardbandClip", "", false, 0xffffffff },
     54     { "FEClipPoints", "", false, 0xffffffff },
     55     { "FEClipLines", "", false, 0xffffffff },
     56     { "FEClipTriangles", "", false, 0xffffffff },
     57     { "FECullZeroAreaAndBackface", "", false, 0xffffffff },
     58     { "FECullBetweenCenters", "", false, 0xffffffff },
     59     { "FEProcessStoreTiles", "", true, 0xff39c864 },
     60     { "FEProcessInvalidateTiles", "", true, 0xffffffff },
     61     { "WorkerWorkOnFifoBE", "", false, 0xff40261c },
     62     { "WorkerFoundWork", "", false, 0xff573326 },
     63     { "BELoadTiles", "", true, 0xffb0e2ff },
     64     { "BEDispatch", "", true, 0xff00a2ff },
     65     { "BEClear", "", true, 0xff00ccbb },
     66     { "BERasterizeLine", "", true, 0xffb26a4e },
     67     { "BERasterizeTriangle", "", true, 0xffb26a4e },
     68     { "BETriangleSetup", "", false, 0xffffffff },
     69     { "BEStepSetup", "", false, 0xffffffff },
     70     { "BECullZeroArea", "", false, 0xffffffff },
     71     { "BEEmptyTriangle", "", false, 0xffffffff },
     72     { "BETrivialAccept", "", false, 0xffffffff },
     73     { "BETrivialReject", "", false, 0xffffffff },
     74     { "BERasterizePartial", "", false, 0xffffffff },
     75     { "BEPixelBackend", "", false, 0xffffffff },
     76     { "BESetup", "", false, 0xffffffff },
     77     { "BEBarycentric", "", false, 0xffffffff },
     78     { "BEEarlyDepthTest", "", false, 0xffffffff },
     79     { "BEPixelShader", "", false, 0xffffffff },
     80     { "BESingleSampleBackend", "", false, 0xffffffff },
     81     { "BEPixelRateBackend", "", false, 0xffffffff },
     82     { "BESampleRateBackend", "", false, 0xffffffff },
     83     { "BENullBackend", "", false, 0xffffffff },
     84     { "BELateDepthTest", "", false, 0xffffffff },
     85     { "BEOutputMerger", "", false, 0xffffffff },
     86     { "BEStoreTiles", "", true, 0xff00cccc },
     87     { "BEEndTile", "", false, 0xffffffff },
     88 };
     89 
     90 /// @todo bucketmanager and mapping should probably be a part of the SWR context
     91 std::vector<uint32_t> gBucketMap;
     92 BucketManager gBucketMgr;
     93 
     94 uint32_t gCurrentFrame = 0;
     95 bool gBucketsInitialized = false;
     96