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      1 /*
      2  * Copyright 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef FRAME_RENDER_TRACKER_H_
     18 
     19 #define FRAME_RENDER_TRACKER_H_
     20 
     21 #include <utils/RefBase.h>
     22 #include <utils/Timers.h>
     23 
     24 #include <media/stagefright/foundation/ADebug.h>
     25 #include <media/stagefright/foundation/AString.h>
     26 #include <ui/Fence.h>
     27 #include <ui/GraphicBuffer.h>
     28 
     29 #include <list>
     30 
     31 struct ANativeWindowBuffer;
     32 
     33 namespace android {
     34 
     35 // Tracks the render information about a frame. Frames go through several states while
     36 // the render information is tracked:
     37 //
     38 // 1. queued frame: mMediaTime and mGraphicBuffer are set for the frame. mFence is the
     39 // queue fence (read fence). mIndex is negative, and mRenderTimeNs is invalid.
     40 // Key characteristics: mFence is not NULL and mIndex is negative.
     41 //
     42 // 2. dequeued frame: mFence is updated with the dequeue fence (write fence). mIndex is set.
     43 // Key characteristics: mFence is not NULL and mIndex is non-negative. mRenderTime is still
     44 // invalid.
     45 //
     46 // 3. rendered frame or frame: mFence is cleared, mRenderTimeNs is set.
     47 // Key characteristics: mFence is NULL.
     48 //
     49 struct RenderedFrameInfo {
     50     // set by client during onFrameQueued or onFrameRendered
     51     int64_t getMediaTimeUs() const  { return mMediaTimeUs; }
     52 
     53     // -1 if frame is not yet rendered
     54     nsecs_t getRenderTimeNs() const { return mRenderTimeNs; }
     55 
     56     // set by client during updateRenderInfoForDequeuedBuffer; -1 otherwise
     57     ssize_t getIndex() const        { return mIndex; }
     58 
     59     // creates information for a queued frame
     60     RenderedFrameInfo(int64_t mediaTimeUs, const sp<GraphicBuffer> &graphicBuffer,
     61             const sp<Fence> &fence)
     62         : mMediaTimeUs(mediaTimeUs),
     63           mRenderTimeNs(-1),
     64           mIndex(-1),
     65           mGraphicBuffer(graphicBuffer),
     66           mFence(fence) {
     67     }
     68 
     69     // creates information for a frame rendered on a tunneled surface
     70     RenderedFrameInfo(int64_t mediaTimeUs, nsecs_t renderTimeNs)
     71         : mMediaTimeUs(mediaTimeUs),
     72           mRenderTimeNs(renderTimeNs),
     73           mIndex(-1),
     74           mGraphicBuffer(NULL),
     75           mFence(NULL) {
     76     }
     77 
     78 private:
     79     int64_t mMediaTimeUs;
     80     nsecs_t mRenderTimeNs;
     81     ssize_t mIndex;         // to be used by client
     82     sp<GraphicBuffer> mGraphicBuffer;
     83     sp<Fence> mFence;
     84 
     85     friend struct FrameRenderTracker;
     86 };
     87 
     88 struct FrameRenderTracker {
     89     typedef RenderedFrameInfo Info;
     90 
     91     FrameRenderTracker();
     92 
     93     void setComponentName(const AString &componentName);
     94 
     95     // clears all tracked frames, and resets last render time
     96     void clear(nsecs_t lastRenderTimeNs);
     97 
     98     // called when |graphicBuffer| corresponding to |mediaTimeUs| is
     99     // queued to the output surface using |fence|.
    100     void onFrameQueued(
    101             int64_t mediaTimeUs, const sp<GraphicBuffer> &graphicBuffer, const sp<Fence> &fence);
    102 
    103     // Called when we have dequeued a buffer |buf| from the native window to track render info.
    104     // |fenceFd| is the dequeue fence, and |index| is a positive buffer ID to be usable by the
    105     // client to track this render info among the dequeued buffers.
    106     // Returns pointer to the tracked info, or NULL if buffer is not tracked or if |index|
    107     // is negative.
    108     Info *updateInfoForDequeuedBuffer(ANativeWindowBuffer *buf, int fenceFd, int index);
    109 
    110     // called when tunneled codec signals frame rendered event
    111     // returns BAD_VALUE if systemNano is not monotonic. Otherwise, returns OK.
    112     status_t onFrameRendered(int64_t mediaTimeUs, nsecs_t systemNano);
    113 
    114     // Checks to see if any frames have rendered up until |until|. If |until| is NULL or not a
    115     // tracked info, this method searches the entire render queue.
    116     // Returns list of rendered frames up-until the frame pointed to by |until| or the first
    117     // unrendered frame, as well as any dropped frames (those with invalid fence) up-until |until|.
    118     // These frames are removed from the render queue.
    119     // If |dropIncomplete| is true, unrendered frames up-until |until| will also be dropped from the
    120     // queue, allowing all rendered framed up till then to be notified of.
    121     // (This will effectively clear the render queue up-until (and including) |until|.)
    122     std::list<Info> checkFencesAndGetRenderedFrames(const Info *until, bool dropIncomplete);
    123 
    124     // Stop tracking a queued frame (e.g. if the frame has been discarded). If |info| is NULL or is
    125     // not tracked, this method is a no-op. If |index| is specified, all indices larger that |index|
    126     // are decremented. This is useful if the untracked frame is deleted from the frame vector.
    127     void untrackFrame(const Info *info, ssize_t index = SSIZE_MAX);
    128 
    129     void dumpRenderQueue() const;
    130 
    131     virtual ~FrameRenderTracker();
    132 
    133 private:
    134 
    135     // Render information for buffers. Regular surface buffers are queued in the order of
    136     // rendering. Tunneled buffers are queued in the order of receipt.
    137     std::list<Info> mRenderQueue;
    138     nsecs_t mLastRenderTimeNs;
    139     AString mComponentName;
    140 
    141     DISALLOW_EVIL_CONSTRUCTORS(FrameRenderTracker);
    142 };
    143 
    144 }  // namespace android
    145 
    146 #endif  // FRAME_RENDER_TRACKER_H_
    147