HomeSort by relevance Sort by last modified time
    Searched defs:glsl (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
TranslatorASM.h 21 namespace glsl namespace
29 TranslatorASM(glsl::Shader *shaderObject, GLenum type);
35 glsl::Shader *const shaderObject;
OutputASM.h 34 namespace glsl namespace
OutputASM.cpp 29 namespace glsl namespace
    [all...]
  /external/swiftshader/src/OpenGL/libGL/
Shader.h 36 namespace glsl namespace
44 class Shader : public glsl::Shader
79 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.h 33 namespace glsl namespace
41 class Shader : public glsl::Shader
76 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
  /external/skia/bench/
GLBench.cpp 70 SkSL::String glsl; local
78 if (!program || !context->compiler()->toGLSL(*program, &glsl)) {
87 const char* glslPtr = glsl.c_str();
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 36 int count, const SkSL::String& glsl,
43 if (!glsl.isEmpty()) {
44 println("GLSL:");
45 print_source_lines_with_numbers(glsl.c_str(), println);
52 SkSL::String* glsl) {
70 if (!program || !compiler->toGLSL(*program, glsl)) {
72 print_shaders_line_by_line(skslStrings, lengths, count, *glsl);
91 SkSL::String glsl; local
92 auto program = translate_to_glsl(glCtx, type, skslStrings, lengths, count, settings, &glsl);
97 // Specify GLSL source to the driver
174 SkSL::String glsl; local
    [all...]

Completed in 250 milliseconds