/external/swiftshader/src/OpenGL/compiler/ |
TranslatorASM.h | 21 namespace glsl namespace 29 TranslatorASM(glsl::Shader *shaderObject, GLenum type); 35 glsl::Shader *const shaderObject;
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OutputASM.h | 34 namespace glsl namespace
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OutputASM.cpp | 29 namespace glsl namespace [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Shader.h | 36 namespace glsl namespace 44 class Shader : public glsl::Shader 79 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Shader.h | 33 namespace glsl namespace 41 class Shader : public glsl::Shader 76 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
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/external/skia/bench/ |
GLBench.cpp | 70 SkSL::String glsl; local 78 if (!program || !context->compiler()->toGLSL(*program, &glsl)) { 87 const char* glslPtr = glsl.c_str();
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/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 36 int count, const SkSL::String& glsl, 43 if (!glsl.isEmpty()) { 44 println("GLSL:"); 45 print_source_lines_with_numbers(glsl.c_str(), println); 52 SkSL::String* glsl) { 70 if (!program || !compiler->toGLSL(*program, glsl)) { 72 print_shaders_line_by_line(skslStrings, lengths, count, *glsl); 91 SkSL::String glsl; local 92 auto program = translate_to_glsl(glCtx, type, skslStrings, lengths, count, settings, &glsl); 97 // Specify GLSL source to the driver 174 SkSL::String glsl; local [all...] |