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      1 /*
      2  * Copyright  2011 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 /* This file declares stripped-down versions of functions that
     25  * normally exist outside of the glsl folder, so that they can be used
     26  * when running the GLSL compiler standalone (for unit testing or
     27  * compiling builtins).
     28  */
     29 
     30 #include "standalone_scaffolding.h"
     31 
     32 #include <assert.h>
     33 #include <stdio.h>
     34 #include <string.h>
     35 #include "util/ralloc.h"
     36 #include "util/strtod.h"
     37 
     38 void
     39 _mesa_warning(struct gl_context *ctx, const char *fmt, ...)
     40 {
     41     va_list vargs;
     42     (void) ctx;
     43 
     44     va_start(vargs, fmt);
     45 
     46     /* This output is not thread-safe, but that's good enough for the
     47      * standalone compiler.
     48      */
     49     fprintf(stderr, "Mesa warning: ");
     50     vfprintf(stderr, fmt, vargs);
     51     fprintf(stderr, "\n");
     52 
     53     va_end(vargs);
     54 }
     55 
     56 void
     57 _mesa_reference_shader_program_data(struct gl_context *ctx,
     58                                     struct gl_shader_program_data **ptr,
     59                                     struct gl_shader_program_data *data)
     60 {
     61    (void) ctx;
     62    *ptr = data;
     63 }
     64 
     65 void
     66 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
     67                        struct gl_shader *sh)
     68 {
     69    (void) ctx;
     70    *ptr = sh;
     71 }
     72 
     73 void
     74 _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
     75                          struct gl_program *prog)
     76 {
     77    (void) ctx;
     78    *ptr = prog;
     79 }
     80 
     81 void
     82 _mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
     83                    const char *)
     84 {
     85 }
     86 
     87 struct gl_shader *
     88 _mesa_new_shader(GLuint name, gl_shader_stage stage)
     89 {
     90    struct gl_shader *shader;
     91 
     92    assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
     93    shader = rzalloc(NULL, struct gl_shader);
     94    if (shader) {
     95       shader->Stage = stage;
     96       shader->Name = name;
     97       shader->RefCount = 1;
     98    }
     99    return shader;
    100 }
    101 
    102 GLbitfield
    103 _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
    104 {
    105    return 0;
    106 }
    107 
    108 char *
    109 _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
    110 {
    111    return NULL;
    112 }
    113 
    114 void
    115 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
    116 {
    117    free((void *)sh->Source);
    118    free(sh->Label);
    119    ralloc_free(sh);
    120 }
    121 
    122 void
    123 _mesa_delete_linked_shader(struct gl_context *ctx,
    124                            struct gl_linked_shader *sh)
    125 {
    126    ralloc_free(sh);
    127 }
    128 
    129 void
    130 _mesa_clear_shader_program_data(struct gl_context *ctx,
    131                                 struct gl_shader_program *shProg)
    132 {
    133    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
    134       if (shProg->_LinkedShaders[i] != NULL) {
    135          _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]);
    136          shProg->_LinkedShaders[i] = NULL;
    137       }
    138    }
    139 
    140    shProg->data->NumUniformStorage = 0;
    141    shProg->data->UniformStorage = NULL;
    142    shProg->NumUniformRemapTable = 0;
    143    shProg->UniformRemapTable = NULL;
    144    shProg->UniformHash = NULL;
    145 
    146    ralloc_free(shProg->data->InfoLog);
    147    shProg->data->InfoLog = ralloc_strdup(shProg->data, "");
    148 
    149    ralloc_free(shProg->data->UniformBlocks);
    150    shProg->data->UniformBlocks = NULL;
    151    shProg->data->NumUniformBlocks = 0;
    152 
    153    ralloc_free(shProg->data->ShaderStorageBlocks);
    154    shProg->data->ShaderStorageBlocks = NULL;
    155    shProg->data->NumShaderStorageBlocks = 0;
    156 
    157    ralloc_free(shProg->data->AtomicBuffers);
    158    shProg->data->AtomicBuffers = NULL;
    159    shProg->data->NumAtomicBuffers = 0;
    160 }
    161 
    162 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    163 {
    164    memset(ctx, 0, sizeof(*ctx));
    165 
    166    ctx->API = api;
    167 
    168    ctx->Extensions.dummy_false = false;
    169    ctx->Extensions.dummy_true = true;
    170    ctx->Extensions.ARB_compute_shader = true;
    171    ctx->Extensions.ARB_compute_variable_group_size = true;
    172    ctx->Extensions.ARB_conservative_depth = true;
    173    ctx->Extensions.ARB_draw_instanced = true;
    174    ctx->Extensions.ARB_ES2_compatibility = true;
    175    ctx->Extensions.ARB_ES3_compatibility = true;
    176    ctx->Extensions.ARB_explicit_attrib_location = true;
    177    ctx->Extensions.ARB_fragment_coord_conventions = true;
    178    ctx->Extensions.ARB_fragment_layer_viewport = true;
    179    ctx->Extensions.ARB_gpu_shader5 = true;
    180    ctx->Extensions.ARB_gpu_shader_fp64 = true;
    181    ctx->Extensions.ARB_sample_shading = true;
    182    ctx->Extensions.ARB_shader_bit_encoding = true;
    183    ctx->Extensions.ARB_shader_draw_parameters = true;
    184    ctx->Extensions.ARB_shader_stencil_export = true;
    185    ctx->Extensions.ARB_shader_subroutine = true;
    186    ctx->Extensions.ARB_shader_texture_lod = true;
    187    ctx->Extensions.ARB_shading_language_420pack = true;
    188    ctx->Extensions.ARB_shading_language_packing = true;
    189    ctx->Extensions.ARB_tessellation_shader = true;
    190    ctx->Extensions.ARB_texture_cube_map_array = true;
    191    ctx->Extensions.ARB_texture_gather = true;
    192    ctx->Extensions.ARB_texture_multisample = true;
    193    ctx->Extensions.ARB_texture_query_levels = true;
    194    ctx->Extensions.ARB_texture_query_lod = true;
    195    ctx->Extensions.ARB_uniform_buffer_object = true;
    196    ctx->Extensions.ARB_viewport_array = true;
    197    ctx->Extensions.ARB_cull_distance = true;
    198 
    199    ctx->Extensions.OES_EGL_image_external = true;
    200    ctx->Extensions.OES_standard_derivatives = true;
    201 
    202    ctx->Extensions.EXT_shader_integer_mix = true;
    203    ctx->Extensions.EXT_texture_array = true;
    204 
    205    ctx->Extensions.MESA_shader_integer_functions = true;
    206 
    207    ctx->Extensions.NV_texture_rectangle = true;
    208 
    209    ctx->Const.GLSLVersion = 120;
    210 
    211    /* 1.20 minimums. */
    212    ctx->Const.MaxLights = 8;
    213    ctx->Const.MaxClipPlanes = 6;
    214    ctx->Const.MaxTextureUnits = 2;
    215    ctx->Const.MaxTextureCoordUnits = 2;
    216    ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
    217 
    218    ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
    219    ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
    220    ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
    221    ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
    222    ctx->Const.MaxCombinedTextureImageUnits = 2;
    223    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2;
    224    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
    225    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
    226 
    227    ctx->Const.MaxDrawBuffers = 1;
    228    ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
    229    ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
    230    ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
    231    ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
    232    ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
    233    ctx->Const.MaxComputeWorkGroupSize[2] = 64;
    234    ctx->Const.MaxComputeWorkGroupInvocations = 1024;
    235    ctx->Const.MaxComputeVariableGroupSize[0] = 512;
    236    ctx->Const.MaxComputeVariableGroupSize[1] = 512;
    237    ctx->Const.MaxComputeVariableGroupSize[2] = 64;
    238    ctx->Const.MaxComputeVariableGroupInvocations = 512;
    239    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
    240    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
    241    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
    242    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
    243 
    244    /* Set up default shader compiler options. */
    245    struct gl_shader_compiler_options options;
    246    memset(&options, 0, sizeof(options));
    247    options.MaxUnrollIterations = 32;
    248    options.MaxIfDepth = UINT_MAX;
    249 
    250    for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
    251       memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
    252 
    253    _mesa_locale_init();
    254 }
    255